Page 945 in Cocoyashi Village
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Average Rating: 5
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By the same author as Grand Line 3.5


6th Jan 2017, 12:51 AM
"My One Weakness!"

As good as you can make a character build, most tabletop games do a very good job at being able to keep the game balanced. Usually by giving each race or class that ONE thing that they counter horribly at.

And of course, if a DM feels very cruel, they may use this against the players to turn a usually challenging enemy into a serious force to be reckoned with. Tell a story of a time where your character or someone elses character had to square off against someone or something that was able to exploit their ONE weakness.

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6th Jan 2017, 1:32 AM

Well I don't know about ONE weakness but we just played a game tonight where our resident Large-sized barbarian was getting his face handed to him by a giant with the Awesome Blow feat. Every turn he was just getting HAMMERED back after dealing a not-too-bad amount of damage himself while I peppered the thing with arrows from afar. Our wizard had already been downed and our druid was doing her best but all the status effects in the world couldn't stop a 20 ft reach from a huge creature and an enormous attack range/damage.

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6th Jan 2017, 4:35 AM

i have previously told the story about Torsh, the dwarf that resigned from clean clothes due to him constantly getting splattered and passing out in blood puddles. The dwarf that was hailed a hero du to him simultaneously being and repelling an undead hoard.

well, turns out, that this dwarf of mighty means, apart from his rabid hatred of ducks also had a different weakness.

any water deeper than knee height and he would freak the F*** out... to the point where i almost caused a TPK from a water trap (they had to knock him soo he didn't drag the flyer down with him, allowing said flyer to deactivate the trap killing us) and at one time left him crying and rocking back and forth on a ship that he himself had lit on fire...

guy had some issues, including him once testing false positive on a detect:demon test, due to all the blood he had passed out in...

Thing was, he actually had quite good mental saves, which we ruled was mainly due to that you where actually able to dominate and play mindgames on him quite easily, but when that happened, one of the other personalities he had simply took over...

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6th Jan 2017, 9:21 AM

In Carrion Crown, one of our most dependable party members was Sir Ahsum the paladin. With his SMITING OF EVIL and heavy armor, he could tank most things and deal dependable damage whenever we needed him to. As such, the one time he was in serious trouble was when we faced a werewolf who was also an anti-paladin, and as such could smite him right back.

Unfortunately for our GM, who was looking to make it a really tough fight, this is the same werewolf who ended up playing 'fetch' and getting pitched over the side of the tower we were on when Chekyl the alchemist critted with his bombs.

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6th Jan 2017, 10:37 AM

You may have heard from previous comments about my particular Pokemon Tabletop game- I know of at least one player who has noted things of it here. And well, there's no franchise that does Elemental Weakness on a bigger scope than Pokemon.
But narrowing down to one situation, specifically because even as the GM I did not see that one coming, there was that one time one of my player's mons was almost One Turn Killed (Which mind, is much different from a simply 'Fainting') in a small tourney by an accidental horrible match-up. And for some background, dying from damage alone in this tabletop is ridiculously hard- You need to get to -200% HP, and that's unheard amounts of damage.
And yet, only one attack, and a Mawile almost decapitated a Deino, only surviving because you cannot die in 'official' matches.
And that is -also- the story of why I am not allowed to make trainers anymore.

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10th Jan 2017, 11:34 PM

My runemaster's unknown are so powerful that after they flatout killed a gym leaders pokemon in one attack he made all offical trainers in matches aginst me equip their pokemon with focus sashes so they didnt immediately die.

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6th Jan 2017, 12:12 PM

In one 4th edition game I was in, I was playing a teleportation focused swordmage, utilizing a warlock paragon path to deal damage to all surrounding enemies every time I teleported, and being able to flit back and forth between targets with ease.

Then the DM gave just one orcish warleader a feyslaughter weapon, which has the effect of preventing whoever you hit with it from teleporting until the end of the attacker's next turn. All of a sudden my swordmage was rendered practically immobile, all I could do was trade blows with this one warleader while the rest of the party had to deal with all the other orcs without a defender. We won, but only the Druid was left conscious at the end.

Defenders in 4e are really important

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2nd Sep 2017, 4:27 PM

well roleplayed, luke. simple, but efficient

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18th Oct 2017, 10:00 AM

I talked about my problems with level-appropriate encounters right? well, partway through i wanted to give the party a nice easy fight so i sent a swarm of locusts at them..... then re-read the description and found out they were immune to melee attacks due to being "swarms". it would have been fine, but the wizard went down due to the disorienting buzz-thing they do and died in one turn, leaving only the barbarians. i had to improvise a rainstorm leaving them sluggish (i was just REALLY sick of accidentally doing this)

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