Page 931 in Cocoyashi Village
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Average Rating: 5
Number of people who have voted: 3

By the same author as Grand Line 3.5


5th Dec 2016, 1:35 AM
"No Sell?!"

It happens to the best of us. We have the best equipment we could get our hands on, all of our skills and stats have been thought out for the most optimal build, and yet even with a good roll, it all might not have even mattered.

Tell a story about a time where a monster completely shrugged off one of your attacks, no matter how good the roll.

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5th Dec 2016, 2:25 AM
"Pretty much anything in Old World Blues (Fallout New Vegas)"

Not pen and paper RPG, but still counts. The regular enemies that you find right as you start the DLC take five headshots to kill on the Very Easy difficulty! They also have infinite perception and will detect you instantly unless there is a solid wall between you and them. And then there are the robo-scorpions. The weapon that is supposed to be good against them causes scratch damage. If you are doing a Guns build you are pretty much screwed since the K9000 is very heavy and eats your ammo absurdly fast.

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5th Dec 2016, 11:10 AM

Eh... the Y-17's only have a perception of 5 though, same with the lobotomites.

Though the lobotomites are something of a damage sink iirc.. been forever since I played New Vegas.

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5th Dec 2016, 7:30 AM
"Crits or it Didn't Happen"

Friend of a friend ran a 3.5 one shot that I played in. I didn't know it at the time, but that particular group was pretty big minmaxers and the DM was all about that mindset.

So cue us getting to the final boss. My character managed to get off a super lucky casting of Blindness, which should have resulted in a bit of an AC penalty on that boss.

Even then, no one could hit him on anything less than a crit. We asked later and with his gear and everything else his AC was in the mid 30s. We were all level 10

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5th Dec 2016, 9:07 PM

+10 Bab +7 primary stat +2 weapon +2 charge +2 flank +4 flatfooted opponent. you should be hitting an AC 35 60% of the time. It's actually only 2 points higher than the 13+ lv rule for minimum effective AC.

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5th Dec 2016, 7:42 AM

Not me, but one of my players. The dice loved him, but that wasn't enough for this - we had run into an adult red dragon, and every single one of the players had rolled initiative on it. His player was last to go before the dragon - a mighty sorcerer, he had a whole contingent of spell scrolls with devastating spells on it. And they were very used to beating even high-CR confrontations easily with the tactics they put into place. His eyes lit up. "I have a plan! I'll take care of this on my turn!"

"How?" asked the other players.

"Don't worry! Just attack!"

So one by one, the rest of the team attacked the dragon. It came to his turn, and he dramatically declared, "I GRAPPLE THE RED DRAGON!"


I tried to explain all the bonuses and penalties surrounding this, and he persisted that this was his plan, because "It can't get an Attack of Opportunity on me!" The table moderately allowed that this might be a good idea.

So we rolled for it. He rolled a natural 20. The table erupted in cheers. I rolled the d20. It rolled a 2. The table went WILD with glee.

"The dragon wins," I pointed out.

They all went dead silent. "W... what?"

"I tried telling you. +12 size bonus. +4 for four legs. +11 strength bonus. The sorcerer, meanwhile, has -1 strength bonus. And that's it. Do the math. The dragon beat you 29 to 19."

"But... but we beat that white dragon so easily."

"You didn't try to grapple it. You sat down and planned out how to take advantage of every one of its weaknesses and protected yourself from its strengths."

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Hold on

5th Dec 2016, 5:08 PM

I don't understand. If your player rolled a natural 20, isn't that usually considered an automatic success regardless of the strength penalty? I know in some games a natural 20 or natural 1 just gives you a +10 for a 20 or a -10 for a 1, but even with that, your player should have rolled a 29 at least. How did he end up with only 19?

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5th Dec 2016, 5:32 PM

He just said the sorcerer had -1 for poor strength.

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5th Dec 2016, 6:18 PM

That '20 = automatic success' only happens on d20 rolls that the rules explicitly state that such happens. In D&D 3.0, opposed grapple checks are not one of those rolls.

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Friendly anonymous

5th Dec 2016, 7:45 PM
"Grapple rules"

In 3.5 if the one you try to hold in a grapple is two sizes bigger than you the attempt automatically fail, could this be the explanation?

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7th Dec 2016, 3:59 PM

Maybe, but that's not what he/she said happened. He/she said they failed because the dragon had so many huge bonuses that gave it an advantage over the sorcerer. That's not the same thing as an automatic failure is it?

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6th Dec 2016, 2:21 AM

It depends on how you are playing. My DM likes to add his own touch to games and puts together crit success and failure tables for combat. At the same time, he will on occasion rule that a roll of 20 (note: this is not taking 20) on a skill check counts as a success even if you couldn't do it normally (minor impossibilities only--swimming in full plate provided your character has excellent str and con is one thing but grappling dragons is right out). Ultimately, its just a house rule that he has been able to implement in a fair and consistent manner.

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6th Dec 2016, 5:06 AM

Heh. Pixie grappler was one of my favorite builds in 4e. Sure, it took a few homerules to work out right with the GM (normally you cant grapple 2 sizes up, and I was Tiny size) but droping something is a free action, and at low levels falling damage can be quite lethal.

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5th Dec 2016, 10:22 AM
"Heavy armor"

Turns out heavy armor is, well, heavy.

Nat 20? You still sink

Take twenty with the entire party assisting? You're not climbing up that rope.

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5th Dec 2016, 3:01 PM
"Not to be rude, but you are using Photoshop or something, right?"

Dat resizing job on Usopp in the circle


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5th Dec 2016, 5:41 PM

One instance for me where this was actually terrifying. Midway through a game my Paladin was sent off on a quest away from the rest of the party to lift a curse on our Barbarian, and in the interim the GM let me play a homebrew faerie race (Mac Mac Feegle, for you Pratchett fans) Scout/Fighter/Barbarian. Think of a typical Thermonuclear Man like Zoro here compressed into a package six inches tall. I was swinging at +17 at 7th level, and doing enough damage to render the rest of the party useless. Then the GM hit us with some kind of Graveyard Elemental that shrugged off any damn thing I threw at it. Eventually had to climb onto it's back and stuff a Bag of Holding into my Handy Haversack to try and annihilate it. Somehow I survived, but I got the message and immediately switched back to the Paladin.

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2nd Sep 2017, 3:56 PM

Yeah, with the stuff he've been pulling out, Hachi had to have a flaw somewhere.

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2nd Sep 2017, 4:01 PM

must be a "gullible" flaw or something.

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