Page 927 in Cocoyashi Village
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Average Rating: 4.75
Number of people who have voted: 4

By the same author as Grand Line 3.5


25th Nov 2016, 4:00 AM
"Tell a Story: Boss Hog"

The boss is a character that people need to work together to finish off. That's what games are about, people working together and killing big nasties. Except when they don't work together.

Share a tale about any players who hogged bosses to themselves, either out of necessity, or design.

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25th Nov 2016, 11:59 AM
"this poor sod"

So in our gurps game(modern fantacy setting) we have like 3ish arch-Nemesis, the main recurring one being "Scorpio"(wizard/daemon type fella) We do not know his name, he does not know ours, he only knows 2 party members faces and three voices. We have 'fought' this man 9 times. Every time we start our plan of action Juan(barbarian type fella) sneaks up behind him and kills him in one hit, this is not to say he is week, Scorpio has killed two tank build characters and increases in xp spent buy 150ish every time we kill him but no wizard will live through a barbarian hiting for upwards of 50D6. Last game I had a conversation with Scorpio while on a bus and this offended Juan so much that he totalled the bus just to get in swinging distance of Scorpio be cause i(thief type fella) was going to stab him in the belly all assassin's creed style.

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25th Nov 2016, 12:14 PM

Not exactly hogging a boss fight, but my character once seemed to de something similar within the RP. There was this huge (maybe even gargantuan) aberration ransacking a city, so we had to both evacuate citized while me and the paladin held it back. The paladin's smites and powers were the most effective in wounding and countering the beast. Unfortunately, his hammer bashes were so tiny, that he didn't SEEM that much effective. (I guess his divine powers wounded the essence of the creature more than its body, otherwise it wouldn't make sense.)

My alchemist, on the other hand, was soaring in the sky, without any building to obstruct the townspeople's sight of him, and kept raining bombs, that did less damage in theory, but were much more impressive RP-wise, and even landed the finishing blow.

Ultimately, my character took credit for the kill alone, and as a growing guildmaster used his reputation as a savior as publicity for his own guild. He promised to send guildmembers to help rebuilt, and convinced the people to create a second branch for the guild there.

Since I had actually decent motives, and didn't lie outright (I did kill the beast, and acknowledged I had help "to an extent"), the paladin, who was uninterested by fame, just let me do it.

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25th Nov 2016, 6:15 PM
""the grip of death""

The final boss of the last campaign I was in was a necromancer who had a girl kidnapped (in actuality we had "returned her" to a colleage of his).

When we finally found his workshop he started off by filling the room with undead (it was a while ago I think they were a skeleton variant)we made short work of them with the blackguards smacking them around and our theif sneaking away to find the girl.

As this was happening I contronted the necromancer trying to talk him into giving up (I had a high charisma build) and then attacking him directly. After his minions died he cast again, and their remains combined into 2 ogre sized abominations, I threw out a few spells to help but then I cast black sand on a corner of the room and drove the necromancer in to it.

Black sand is a spell from sandstorm that creates black sand, a substance that causes negative energy damage to anyone touching it and creating magical darkness around it. In addition anything that dies from that negative energy damage crumbles into more black sand, letting the spell's temorary sand create permanant sand.

So in short while my comrads wer fighting franken skele ogres I drove a necromancer into a field of negative energy damage, and sinc I was a tomb tainted dread necromancer (thus I healed from negative energy and actually had close combat skils), I just held him down like a play ground bully ocassionally asking if he would give up as he was beaten and live drained to death.

So In short while everyone else fought big monsters I beat an old man to death in the dark before he crumbled into dust I would use to fuel my own necromantic plans.

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The Chessmaster

The Chessmaster

25th Nov 2016, 9:44 PM

Boss, heck, I knew a guy who would solo entire dungeons. One meant for the entire party. I seriously don't know how that happened.

He was basically really good with a ranged weapon and could stay hidden effectively. He had basically no hitpoints, so any reasonable boss could kill him in one round, but they'd have to find him first.

I'd tell you about a time he beat a boss meant to be teamed up on by everyone while the rest of the party wasn't even there, but I've honestly lost count.

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26th Nov 2016, 5:34 AM

In a high level d&d 3.5 campaign, I was playing a fighter who used an major artifact scythe. A CR-appropriate dragon attacked us, I won initiative and critted with full power attack. It died.

The frustrated DM threw another dragon (with higher CR) to us. I won initiative critted, then hit once more, it died.

He sent an even bigger dragon, I won the initiative again, but I didn't crit, so the DM was relieved. Then, our casters dispelled its buffs and used irresistable dance. The bigger badder dragon provoked an AoO from me, which critted...

I probably used a lifetime worth of natural 20s during that session.

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Mysterious Frog

26th Nov 2016, 7:58 PM
"Roll initi-and he's dead..."

I ran a campaign for 2 years with a group of friends, and one of the characters, the Ranger was notorious in our group for two things. The first was the constant critical failures he would roll during most combats. Because of this it was pretty common that he would shoot one of his allies in the back pretty much once every 2 battles or so.

The other thing he was known for is actually the exact opposite. This ranger was a boss slayer. The amount of critical hits he got on bosses was simply ridiculous. It got to the point that I specifically avoided ever using the word boss when they fought characters or monsters who the party knew the name of, just because I thought that might reduce it. At one point when fighting an ice devil which was a few CR above their weight he fired 3 critical hits in one volley almost killing him in one round.

Might have sucked at archery everywhere else, but thats just because his arrows were clearly magnetically attracted to the vulnerable points of characters with names.

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27th Nov 2016, 1:41 PM

No one in my group ever hogs a boss on purpose, but there've been instances where one character or another steals the show, either by a good idea or just plain luck.

I've already told the tale of how my tengu alchemist, Chekyl, bypassed a boss fight with a spawn of Shub-Niggurath by flooding and collapsing the underwater temple we were in.

In the module before that, we had a boss fight where we were fighting an anti-paladin werewolf at the top of a tower, and he was smiting our paladin something fierce. Now, I'm a big Discworld fan, so, channeling my inner Vimes, I had Chekyl lob a bomb at him while saying "Fetch."

Natural 20. Confirmed crit.

So, after throwing his hands up in exasperation, our GM depicted this as the bomb getting thrown straight into the werewolf's mouth. Then, instead of a straight explosion, it started shooting out colorful jets of flame that lifted him off his feet and sent him flying over the edge of the tower, THEN exploded.

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27th Nov 2016, 2:09 PM
"On the other hand..."

By contrast, while Chekyl dealt the finishing blow in the final boss fight of that campaign, it was very much a team effort.

We were up against an uber-lich who had multiple standard actions per round and was passively drawing from a massive pool of necromantic power for regeneration. Basically, he kept hopping around and letting off massive AoE spells every round, and having to constantly chase after him made it so Chekyl wasn't able to lob enough bombs to overcome the regen while keeping his own HP up. Even with Janeath, our gunslinger, keeping a fairly steady rate of fire on him.

To make matters more complicated, the lich was a magus and leeched the Ice Body spell off of Elsbeth, our witch, and combined it with a shield protecting him from flame damage, so bombs were rendered less effective and we weren't able to land crits.

Now, thanks to some knowledge rolls we made during the fight, we knew that Protection From Evil or Death Ward would cut the lich's regen, but Chekyl didn't have any extra Death Ward extracts on hand and Sir Ahsum (our paladin) had a bubble of Silence cast on him so he could chase after the lich and limit his ability to cast spells.

Elsbeth had a magic circle of PFE that she could cast, but the lich was moving around so much that it wouldn't do any good unless they could lock him down. So what ended up happening was that, after chasing Elsbeth into a corner, Ahsum caught up to him and caught him in a grapple while the summoned creatures Elsbeth had brought in earlier surrounded him to keep him from running off, even if he got out of the grapple. Then she cast the magic circle and dispelled the anti-fire shield from him while Ahsum pinned him to the ground so Chekyl could come in and full-attack with three targeted bombs.

With the fire vulnerability he got from stealing the Ice Body spell, that final attack ended up dealing 217 damage, annihilating the boss. But it wouldn't have been possible without everyone working together to set it up.

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25th Nov 2016, 6:41 AM

Ah, now i can see a background for a future trend setting in. Also "You're still" in the last panel should be "You still"

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25th Nov 2016, 9:16 AM

At least Usopp beat the final boss once.

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The Risu

27th Nov 2016, 3:52 AM
"Quit nuking yourself!"

Less of a "kill steal" and more "quick thinking." Back in our old 3.5 campaign, we'd been venturing through a lich's castle for quite a while, and it had been filled with all manner of nasties, undead, and other assorted monsters that were taking a massive toll on our abilities and spells. But we finally reached the last room...the one with the lich in, who was ready for us.

He starts casting something, and my husband, the Sorcerer, makes a successful Spellcraft check. He discovers that this guys is a Spellfire lich, and he's casting one of his biggest abilities. Aw HELL, this is going to SUCK. We prepare for an epic battle that is probably going to take all of our items, spells, and probably some diamonds to rez someone later. My husband, who had won initiative and had been holding his action when we got into the room (and why he was able to make that Spellcraft check), remembers that he's got a couple of high-level spells left, as well as the Shape Spell feat. Wall of Force, shaped in a cube, around the lich. It was a bit like throwing hand grenades in a safe and slamming the door... On the upside, we survived without a scratch! On the other, all of the loot was completely incinerated. We made up for it when we discovered and had to fight his phylactery, however...

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