Well, on the very first game I GM'ed for my current campaign, the first encounter's loot had some alchemist fire bottles. However, since they didn't check what it was, I just described the bottles, and put emphasis that they were sealed, airtight, etc.
So, one of the players, who would end up later as the comic relief, decided the best course of action was to open and drink the mystery bottle. I ruled out that the content of the bottle exploded in his face before he could drink it, once it was exposed to the air.
26th Oct 2016, 10:50 PM"MUDA MUDA MUD-AAAAAAAAAAAh FIRE !"
Me and sond friends were playing a Jojo bizzare adventure campain, DIO showed up at the middle of the campain trying to revive Joseph joestar into a vampire minion. As my character was rapid punch clashing with DIO the other player set joseph on fire to try and prevent him from turning. So then after DIO figured out our plan he had to douse the flames, so he riped his arm off and extenguished the flames with his blood. but then the firehad spread onto some trees, so i threw dio into them. he catched fire, then after trying stab at uss withus vampire hand, he instead stabed our NPC Ripple user, who then used the Deep pass overdrive, giving our PCs ripple. But the deep pass overdrive Emits hammon from the entire being of the user, and DIO stil had his arm into the user, so he had to bite off his own arm as we fled. so in short, we set back DIO's plan to get a new minon, burned him to the third degree and lost both of his arms. He was PISSED!
Currently playing Dark Heresy (warhammer 40k RPG) as a pyromantic psyker. I have only 2 powers: Spontaneous Combustion (them, not myself) and manipulate flame. Problem is, every time you use any psycic ability there is a one in ten chance of letting some aspect of hell into reality. So a fairly typical fight that I'm incolved in will end with the entire building on fire, local gravity being reversed, and every player, statue and painting crying tears of blood.
So far, I the two psykers in our party have each done more damage to the party as a whole than all of our enemies have put together.
My first campaign we had a side mission for funds to a forest, a very dry forest. You see I was playing a Dragon fire Adept, which ment every turn I could breath out a 15 foot cone or a 30 ft line of fire. With another level I would have gotten an ice breath attack as well as increased range, but for now I was stuck with fire. I think the DM was trying to force a combat where I didnt burn every enemy while the entire party was immune via my other abilities.
After getting our ojective in an abandon building we were attacked from the brush- I think it was goblins again- with some angry boars helping them, Not every player could make it so the under strenght party kept getting hit until I was the only one not at risk of dying, so I finaly used my breath weapon- Burnt the forest down and killed all the enemies as we limped away
Unless Ussop has a really high base movement, Chu's Run might beat his Charge. I can't remember this part of the story, so here's hoping he makes it! =D
You know, I think Usopp's Player is just as much a min/maxxer as the others- it's just that he utilizes in-play mechanics rather than character creation mechanics to get there. Stacking situational bonuses, utilizing terrain, unconventional use of material in his inventory and environment. He's the sort of character who'd figure out the Big Bad's identity early, spring for a couple dozen barrels of finest wine to be delivered to their castle (while writing notes to the DM) and then run off during the climactic showdown in the Great Hall, only to reveal that half those barrels were gunpowder and that the wine cellar was directly underneath the throne- probably via that huge explosion that happens a couple rounds later.
I was playing a pre-made sorcerer for a quick, one adventure game who's had mostly touch spells and burning hand. To make up for the lack of AOE I picked up some Dwarven Fire Whisky to make Molotov's with. It came in handy when we were set upon by swarms of beetles. Burning splash damage everywhere.
Guest
26th Oct 2016, 12:24 AM"We Don't Need No Water, Let That Mother Fucker Burn!"
Burn, baby!
Tell a story involving ongoing fire damage and its effects.
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Therazan
26th Oct 2016, 4:29 PM
Well, on the very first game I GM'ed for my current campaign, the first encounter's loot had some alchemist fire bottles. However, since they didn't check what it was, I just described the bottles, and put emphasis that they were sealed, airtight, etc.
So, one of the players, who would end up later as the comic relief, decided the best course of action was to open and drink the mystery bottle. I ruled out that the content of the bottle exploded in his face before he could drink it, once it was exposed to the air.
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Elianisthebrave
26th Oct 2016, 10:50 PM"MUDA MUDA MUD-AAAAAAAAAAAh FIRE !"
Me and sond friends were playing a Jojo bizzare adventure campain, DIO showed up at the middle of the campain trying to revive Joseph joestar into a vampire minion. As my character was rapid punch clashing with DIO the other player set joseph on fire to try and prevent him from turning. So then after DIO figured out our plan he had to douse the flames, so he riped his arm off and extenguished the flames with his blood. but then the firehad spread onto some trees, so i threw dio into them. he catched fire, then after trying stab at uss withus vampire hand, he instead stabed our NPC Ripple user, who then used the Deep pass overdrive, giving our PCs ripple. But the deep pass overdrive Emits hammon from the entire being of the user, and DIO stil had his arm into the user, so he had to bite off his own arm as we fled. so in short, we set back DIO's plan to get a new minon, burned him to the third degree and lost both of his arms. He was PISSED!
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Guest
27th Oct 2016, 10:38 PM
What system did you use for that?
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Peril Dangerson
27th Oct 2016, 3:58 PM"Burn the Heretic"
Currently playing Dark Heresy (warhammer 40k RPG) as a pyromantic psyker. I have only 2 powers: Spontaneous Combustion (them, not myself) and manipulate flame. Problem is, every time you use any psycic ability there is a one in ten chance of letting some aspect of hell into reality. So a fairly typical fight that I'm incolved in will end with the entire building on fire, local gravity being reversed, and every player, statue and painting crying tears of blood.
So far, I the two psykers in our party have each done more damage to the party as a whole than all of our enemies have put together.
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TyrantViewer
8th Apr 2018, 8:22 PM"Dragonfire"
My first campaign we had a side mission for funds to a forest, a very dry forest. You see I was playing a Dragon fire Adept, which ment every turn I could breath out a 15 foot cone or a 30 ft line of fire. With another level I would have gotten an ice breath attack as well as increased range, but for now I was stuck with fire. I think the DM was trying to force a combat where I didnt burn every enemy while the entire party was immune via my other abilities.
After getting our ojective in an abandon building we were attacked from the brush- I think it was goblins again- with some angry boars helping them, Not every player could make it so the under strenght party kept getting hit until I was the only one not at risk of dying, so I finaly used my breath weapon- Burnt the forest down and killed all the enemies as we limped away
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Luminous Lead
26th Oct 2016, 1:13 AM
Unless Ussop has a really high base movement, Chu's Run might beat his Charge. I can't remember this part of the story, so here's hoping he makes it! =D
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Solokov
26th Oct 2016, 1:23 AM
Considering he was keeping out of range of Chu until a bungled roll..I'd say he has higher base speed.
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DiploRaptor
26th Oct 2016, 2:48 AM
Also got to keep in mind Chu probably is slowed/isn't running but doing a full move because being set on fire does that to a person
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santhinal
26th Oct 2016, 9:11 AM
this is one of my fav parts of the early one piece series.... ahhhh memories :D
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Anvildude
26th Oct 2016, 10:26 AM
You know, I think Usopp's Player is just as much a min/maxxer as the others- it's just that he utilizes in-play mechanics rather than character creation mechanics to get there. Stacking situational bonuses, utilizing terrain, unconventional use of material in his inventory and environment. He's the sort of character who'd figure out the Big Bad's identity early, spring for a couple dozen barrels of finest wine to be delivered to their castle (while writing notes to the DM) and then run off during the climactic showdown in the Great Hall, only to reveal that half those barrels were gunpowder and that the wine cellar was directly underneath the throne- probably via that huge explosion that happens a couple rounds later.
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River Road
26th Oct 2016, 3:22 PM
If you need any more proof of that, just watch the battle Usopp vs. Luffy again.
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Heckler
26th Oct 2016, 12:07 PM
I was playing a pre-made sorcerer for a quick, one adventure game who's had mostly touch spells and burning hand. To make up for the lack of AOE I picked up some Dwarven Fire Whisky to make Molotov's with. It came in handy when we were set upon by swarms of beetles. Burning splash damage everywhere.
edit delete reply