Page 909 in Cocoyashi Village
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Average Rating: 5
Number of people who have voted: 3

By the same author as Grand Line 3.5


14th Oct 2016, 1:40 AM
"I Love it When a Plan Comes Together"

Any of us that have sat around the gaming table knows how rare it is when the plan actually works. Spin yard about a plan that worked.

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14th Oct 2016, 3:22 AM

Now see, this is how you mark a "Tell a Story." By using the title bar!

Unfortunately, I've never been a part of a gaming group where a plan actually worked, ya see. All the plans the group ever made were made in the presence of the DM, so he knew what we were doing, and knew how to screw over our plans. Like a good DM should.

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The Old One

14th Oct 2016, 4:39 PM

I'm going to disagree with that assessment. As a gm, I maintain that bored gms are vengeful gms and so i encourage my players to make plans that entertain me in their execution. (Such plans are more likely to succeed as well).

If players think the gm will thwart their every brilliant move, then they quickly become demoralized. On the other hand, the gm needs to know what the players are planning so they can adjust accordingly. One on one is fine to keep things close to the vest (and rightly so) but large scale action needs to be on the table so the gm doesn't have to take time out to decide the ramifications of actions. (Because they've had time to prepare)

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15th Oct 2016, 7:38 AM

Aye 'tis the usual aspect of game balance. Most (all?) RPGs aren't any fun if there is no way to really fail. Planning is just one more aspect of the game where that applies.

A good GM rewards a good plan and punishes a bad plan by letting them play out appropriately. Other factors may dictate fudging these results for narrative purposes (not to be mistaken for the campaign being on rails).

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15th Nov 2017, 1:13 PM

We used to make plan, who would then fail because they relied on to many things. just one disadvantaging roll, and the plan was going to fail.

so we decided to keep the plan short and to the point, or to at least make plan who would not automatically go to waste if one thing did'nt worked out as expected.

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14th Oct 2016, 4:13 AM

There was this time I was possessed by a goddess of death, and in our first actual fight together I asked her to use her powers to take down some golems without hurting the people that were trapped inside.

I asked the goddess of death and destruction.
That loved for me to kill everything and everyone, including the rest of the party and other the gods.
That had literary not heard the word "Subtle" before (I asked when I tried to use her magic darkness for stealth and she turned at least rooms pitch black - thus ruining the 'secret' part of sneaking around).

Goddess of Death: "Why would I ever want to not kill people? Is this that being subtle thing again?"
Me (who already feared that question): "Wait, are you saying you can't do it?"
Goddess: "Of course I can! Who do you think I am?"

She proceeded to hold those golems down with darkness tentacles, while the rest of the party actually fought them and freed the people. The most surprising thing was that at the end of the fight me and her were the only ones that had not accidentally hurt or killed one of the people.
Even the person who was posses by the God of Life had killed someone (though he also brought everyone that died back to life, so at the end of the fight all the people we were supposed to save still lived, so that evens out)

I love it when a plan works out way, way better then everyone expected. I was among the people that was so, so sure that it was going to fail XD

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Joe the Rat

14th Oct 2016, 7:49 AM

"Some all powerful Goddess of Death and Destruction YOU are. Can't even cause a little destruction without death..."

Aladdin would be proud.

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15th Oct 2016, 7:42 AM
"So now for the story time"

Sorry folks, another re-rerun because it is the time where things worked out best with a plan.

Encounter roll, got the GM's Borg-with-the-serial-numbers-filed-off in a GURPS 3e (Revised) game. At this point the adventure was in space and using faster-than-light technology for interstellar travel, and we... we.. pulled a Space Balls. They were in pursuit and we just dropped out of warp drive/hyper space/whatever-FTL-was-being-used and (thanks to a Critical Success on our roll and Critical Failure on theirs) the plan worked! By the time they had a chance to correct their course and start scanning for us, we were far enough gone that we were safe.

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16th Oct 2016, 7:19 PM
"I love it when a Plan comes together"

I remember one plan which worked perfectly.

Our plan was to steal the uniforms off enemy corpses and infiltrate the enemy army to kill one of the Commanders, thus sowing dissent amongst the ranks. Worked like a charm.

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14th Oct 2016, 8:15 AM
""I love it when a plan comes together.""

What's really funny here is that the GM unknowing aided me. I was a crew leader in a post-apocalyptic world going up against a rival crew. The rival crew leader was with a pair of well-armed guards watching for trouble.

I studied for a moment and told my crew that I had a plan, then critically failed the roll to control them before even telling them what it was. They decided the best way to resolve our feud with the rival crew was to hand me over. So, they overpowered me with surprise/numbers, took my trademark cleaver, tied my arms behind my back, and matched me up to the rival leader.

Except for tying me up for real (instead of some fake knots) this was exactly my plan (which the GM did not know because I never got the chance to discuss it out loud). My crew hands me over, letting me get very close to the rival as I slip my bonds with enough stealth to keep anyone from noticing. I quick pull out a hidden knife and launch a very successful surprise attack on the rival leader.

My crew looks shocked and take to opportunity to roll to control them again, getting a very strong success and with it being 3 vs 2 well quickly powered the other two guards also.

The best plan was when in-character told my crew "I don't how you idiots figured out my plan before I told you, but next time let me finish talking, damnit." They got nervous and eagerly claimed, that 'Of course boss, we knew that was your plan, next time we'll wait for you say your piece first'.

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14th Oct 2016, 10:58 PM
"AJ Tai"

There was this one plan of mine that 'worked' during a homebrew pathfinder campaign. Ok, so after our entire party got sealed into an interdimensional prison because of reasons (i.e. our leader being a brash idiot), we'd managed to stumble upon an area of the prison where everything else was scaled up to their equivalent size for giants. Now I was playing a Wizard of the Conjuration school, and of my materials I had some ink from earlier that was used in a summoning ritual, and whilst I didn't know the full extent of it's capabilities I figured that it'd be useful for getting us our meal. So I transcribed a seal/circle/sigil/etc to call forth local wildlife so that the rest of the party could kill and eat.

Now, that was not the plan that 'worked', for there were two hiccups. One, after calling forth a rabbit the size of an elephant I hadn't erased the seal/circle/sigil/etc, so more things were on their way, such as Squirrel the size of a horse, and a T-rex bigger than Godzilla. Two, our GM wasn't as invested in the campaign as much as he'd used to be.

So here we were, GM pulling out his special 'screw the party' die, most of us still in a bad way from prior encounters, this massive T-Rex barreling towards us, and more than half the other players wanting my character's death, there was only one thing to do. I dump almost all my stuff, I run up to the creature, and I get it to eat me.

Of the objects that I still had in my possession were two uniquely crafted objects; potion jars, filled with gunpowder, and inscribed with 5 explosive runes. These 'Mage Grenades' as our gunner called them, just one was powerful enough to blow up half a building (as discovered when trying to flee a bar with no exits and as much subterranean levels as Raccoon City Police Department). When I was swallowed by the T-Rex I had a standard one, and one with 4x as much runes and powder.

The end result was me dead, T-Rex decapitated by explosion, and the local giant's not needed food for a month.

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15th Oct 2016, 5:01 PM

Just as a note, Gordon's caption in panel 3 has 'circumstance' misspelled as 'cirmstance'.

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17th Oct 2016, 1:54 AM

Whoops! Thanks for catching that. ^_^

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