Page 829 in Cocoyashi Village
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By the same author as Grand Line 3.5


13th Apr 2016, 4:04 AM
"Tell a Story: Obvious Warning Signs... In Hindsight"

Sometimes things happen that were just obviously going to happen. Except you completely missed the warning signs.

Share a tale of when the foreshadowing went completely over your collective heads.

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13th Apr 2016, 7:51 AM

Don't really have a story about obvious in hindsight, but I will say that the power of numbers is not something to be underestimated. I was GMing a game where the party was supposed to save a group of elves being terrorized by a hydra. Now these were forest dwellers, trained hough so it was about 20 level 2s, the kind of people that would die in one hit from a hydra.

They did not need saving... When it finally got to the combat, the party began rushing in, backed by the elven archers who I expected to do very little. Combat lasted 1 round. The party moved in and took up defences, the hydra moved in and started damaging the party but not much because they were all defending. The elves killed the hydra. Did like 120 damage in one round and it was dead. Even low level NPCs can take down massive enemies if you throw enough of them and they roll half decently.

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13th Apr 2016, 8:33 AM

we had rotating GMs in one of my first groups.

unfortunately, one of us gave out waaaay to much magical gear, to the point where we had guys that basically stood a decent chance of soloing fairly old dragons. well, not so much decent, guy didn't drop below half hp on a 1v3 fight... him being the one.

then, it was my turn.

And the they faced the terror that is a few dozen entrenched goblins with heavy crossbows, and pikemen defenders behind a shieldwall, with a greased bridge over a moat.
Fuckers didn't even have more than a single CL fighter, only to justify giving them a single teamwork feat, and weapon proficiency. (didn't even bother with increasing their hp, actually)

the dragons where by far easier.

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13th Apr 2016, 10:32 AM

And that's why you still have militaries in Fantasy settings. The Adventurers are there to go after the singular big monsters, the ones that are too frightening for the average rank-and-file soldier to face. Things like Dragons or Mind Flayers, or there to root out hidden cults or mad wizards in their lairs- the sorts of jobs that a sane person would go 'Nope, I'm outta here' about.

But when the enemy is more than 10 of something, and each individual is weak enough that a common soldier could go 'yeah, I can take on of those!'- that's when you go masses vs. masses, and bring out the shield walls.

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Luminous Lead

14th Apr 2016, 11:15 PM

When a man yells loud enough, he can do anything!

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