Page 813 in Cocoyashi Village
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Average Rating: 5
Number of people who have voted: 3

By the same author as Grand Line 3.5



3rd Mar 2016, 11:45 PM

Good, Luke. Good.

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4th Mar 2016, 12:02 AM

Why do I have a feeling that if this was Corey he would have killed that whole group just to be on the safe side?

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4th Mar 2016, 1:07 AM
"Tell a Story: Forced Importance"

Sometimes it's the players who tell the GM that something is important to the story, not the other way around. Through rook and by crook, they MAKE it important.

Share a story about an unimportant detail that a player latched onto and then blew it out of it's range of importance. Bonus points if the GM was forced into making it ACTUALLY important to the story.

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4th Mar 2016, 1:31 AM

Running a campaign and my group finds a rock in a crumbling fortress right next to a treasure chest. They decided since there were no other rocks around it that it was important somehow. 3 sessions later and they are still trying to figure out what magic powers the rock has.

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Guy Ncognito

4th Mar 2016, 2:30 AM

I was dm for my group at the start of a campaign. Basically this rich noble had contacted the group because his family had what amounted to a nightmare lord banshee the family had made angry centuries before that took liked to take the victims on their 30th birthday. So the party walks in and there was a large table set for them. They proceed to sit down and while the noble is giving them some information the gnome rogue who had very loose rules of ownership tried to take the silverware. He then proceeded to not roll anything over a 2 for several tries. After the third try the noble turns right to the gnome and asks him if he could kindly not steal his utensils. Now at this point the player who was playing the gnome was getting frustrated and decided that since the noble didn't want him to have them that they must be very important. But he still kept failing the slight of hand. Now the other players are trying not to laugh but that's not going well. Finally I took pity on the guy and said that the noble was so frustrated with his clumsy attempts at steal the silverware that he could just have them. The gnome then proceeded to make a necklace out of them like they were a trophy. However in all fairness they did become useful later when the party was in the wilderness facing a group of weretiger mercenaries that the group had angered previously. What he ended up doing was using alchemical glue to give himself some silver daggers.

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4th Mar 2016, 4:34 AM

In my group's first campaign (playing Warhammer Fantasy), we were looking around a building for a crystal assiciated with the disease god Nurgle. At one point we found a room of little importance, which happened to contain a large bookcase. Two of our four-man group decided the the bookcase was important, and decided to repeatedly search it, even after the GM told them it wasn't. Eventually they managed to knock it over, and as a result, both were inflicted with Nurgle's Rot, the most potnent incurable disease in the source book.

Along with our 3rd member getting infected during the quest's boss fight, only my character left our first session without the Rot. The next time we played we decided to use new characters.

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Mysterious Frog

4th Mar 2016, 6:53 AM
"The Divine Candlestick of Eldritch Slaying"

So during one of my games a player was given the mission to assassinate a certain noble. He ventured out but ended up failing because of an invisible bodyguard the young noble kept with her at all times. He was captured, imprisoned and had all his gear taken from him. Luckily he had a raised a debt from a Psion telepath several levels higher than him so when it was discovered by them while he was being led to the court appointment, for some reason the guards just let him out of the prison carriage by the side of the road mysteriously and went about their merry way forgetting the PC had ever existed. Needless to say the debt was paid. However, he still had none of his gear, and he had a time limit to finish the assassination or he risked pissing off Nerull. And nobody wants that to happen.

Now this was in 3.5 rules and the character was a duskblade, a class which focuses on channeling magic spells through weapons. So as he snuck back into the mansion the first thing he did was try and find an armoury. Unfortunately, he ended up stumbling across the noble target he had to kill before he found any guard post and was stunned not sure what to do. He had no weapon so he simply grabbed the nearest weapon he could, an ornate metal candlestick. I even told him it is masterwork because this noble woman was pretty loaded. Smirking he used this candlestick to (only by the luck of the dice) bludgeon both the noble and their invisible guard to death before fleeing the mansion at high speed.

Now, this was just a random masterwork candlestick, but it had become his lucky charm at this point, and it became his main weapon for the rest of the campaign. He took an exotic weapon proficiency feat so he could use it properly, he got it enchanted so that it could do more damage and in general he refused to use any other weapons.

This continued right up to the final stretch of the campaign where the party needed to select one weapon to receive a special enchantment that would give it the power to slay this eldritch thing which was leaking into the material plane. Guess what was picked...

So yeah.. the Divine Candlestick of Eldritch Slaying was created, the only weapon with the power to defeat the unknowable darkness that was to plague the world. And they won of course being player characters. I get the feeling that world eating eldritch abomination could never look its buddies in any of their thousand eyes ever again after it was bludgeoned to death by a pixie with a candlestick...

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4th Mar 2016, 6:57 AM
"Cactus Treant"

Okay so, the title tells you exactly what this is about. One game I was running, the group had run into a cactus Treant in the desert. A few sessions later, the current BBeG managed to pull them all into his own Personal Mini-Realm. Part of this involved hopping between rooms, using keys obtained in encounters to trigger the next Hop. Well, in one room, there was the Cactus Treant. It waved. That's all it did. They got the key but to trigger the jump, they had to make a fairly simple roll to figure out that the oddly shaped stone's they had, combined to form the key to fit into a wall slot. Instead, they Went back to the treant, still waving, and tried to offer it the keys. It took about 10 innotations of 'it waves' for them to look the keys over and IT over for anything, which then figured out the real way through. The Treant is still waving to this day.

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4th Mar 2016, 8:12 AM

We turned a minor noble child that had been unfortunate enough to have a particularly crapy childhood into Lady Amanda, clearly chosen of the gods, disciple of many a hero with the finest mentors of all the civilized races, gifted her legendary enchanted gear forged in the heart of earth itself as her sweet 16...

got to love training rules, and PCs that spend their entire downtime on a tiny girl npc...

(my pc was the only one that actually thought her as chosen by the gods, and that it was his sacred duty to train and protect her for the trials she was to face as an adult.)

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5th Mar 2016, 11:04 PM

You made her the Strongest Disciple Kenichi!

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4th Mar 2016, 3:19 PM

One time my group was heading through a hole that seemed to be a portal into another area. We found a dungeon there, with the walls being made of bricks. I and a party member tried to take some of the bricks. I succeeded, and the brick did magical things when I threw it. In hindsight, I don't think the GM expected us to do that.

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4th Mar 2016, 10:15 PM

We had just come to a cursed lake that we had to skirt around to get to our destination; and the DM was doing fluff. He was listing various things to make the lake sound intimidating, and inadvertently said that there was a crumbling castle in an off-center island. Naturally, the entire party latched onto this. He reminded us of our deadline, and we DID skirt around to our destination... but then IMMEDIATELY insisted on going to check out the castle after we finished the area's objective.

Feeling perhaps slightly vindictive; the DM decided to make it the family home of the campaign's BBEG; with us obliviously invading from the top down and stealing all his stuff. Rather than leave when it appeared suspiciously lucrative, we kept on. When we found out it was his house, rather than leave, we went into stealth mode...

Naturally, the BBEG showed up, and we ignored the possibility of fleeing a third time for a slightly crazier option. After an extremely elaborate series of traps, massive cheap-shotting, and some severe abuse of initiative rules; and a 1/200 chance of critical failure on the part of the enemy; we managed to kill him like 10 levels early.

We did this BEFORE unsealing the eldritch abomination that the BBEG was supposed to possess, so in a desperation maneuver said main villain had to possess the nearest living thing...

The party munchkin...

About 1000 thrown dice later, what was SUPPOSED to be the final boss had his soul deleted and was Really Severely No Backsies gone from the campaign. To add insult to injury, we went and unsealed the eldritch abomination [which WAS supposed to be under the lake, but NOT supposed to be accessed via the castle] and BEFRIENDED it via the one party member who was already completely insane and could get away with trying to parley with That Which Man Was Not Meant to Know.

We... had to find a new plot after that. Perhaps appropriately, the plot became preventing 'rocks fall, everyone dies' on a universal scale after that. All because there definitely couldn't be a castle that was just abandoned.

I'll let you know how it ends, final session is this Sunday.

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Bluejay Blaze

5th Mar 2016, 12:42 AM

This was actually me in one of my first campaigns. The item: a ragged old boot. Singular; on boot, not a pair.

We found it in a bandit camp we raided at level two, where it had the dubious honour of being the only boot in sight not on anyone's foot. I became convinced it was half of a pair of magic boots for some reason, so I picked it up and brought it along. Half crazy stuff that happened in that campaign came from me alternately trying to find the pair for that boot, or figure out what power the boot had. I even ran back into an erupting volcanic cave for it once. Actually... Looking back on what happened with Asmodeus near the end, I literally went through Hell for that boot.

The DM took pity on me in the end and made the boot into a unique magic item. It was called the Unholy Boot of Ass Kicking and increased my unarmed attack by a ridiculous amount, plus dealing poison and acid damage from the ungodly stink of my monk's foot. Course, no one wanted to share a tent with me for the rest of the campaign, but what can you say?

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4th Mar 2016, 8:43 AM

My group was meeting in a tavern between adventures (as you do) and there were some wanted posters on the wall, pretty clearly there to hook us into the next storyline. There were only three, one that is very obviously the one we are supposed to pursue, some small time bandit, and some fruit thief.

So of course our monk gets filled with righteous indignation and swears to hunt the fruit thief to the ends of the earth. We ended up ambushing the poor guy (named Aladdin of course) and our ranger's panther nearly tears his throat out. By then it was clearly off the rails, so his associates tracked us down for killing their brother and we uncovered a huge crime ring in the sewers.

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