none of those are trained skills, and everyone puts 5 ranks in balance (to avoid being flat footed) so their insane base stats will probably make them pretty good at it. except luffy and swim because devil fruit.
Fuck balance. Reminds me of one of the first "dungeons"of Shattered star campaign in pathfinder, hatefully remembered in my group as the shithouse of horror... fuck being forced to do dc 20-25 balance and climb checks as a warrior/cleric during lv 1-2
not really much we could do about it, since GMs and city guards tend to frown upon the "torch the building from the outside" approach...
Even with a fantastic swim skill, any projectile weapon is going to be so unbelievably weak underwater as to render it useless. His range will drop to about five feet, for starters.
Plus Luffy can't help with the underwater stuff. Not sure if Zoro could either... I don't know underwater combat rules too well (not even for systems I enjoy XD) but I thought in real life, the suggestion is to focus on thrusting attacks because swinging your arms/weapons is just too energy intensive underwater.
I was under the impression that so long as you're not a devil fruit user and are sufficiently badass, you didn't suffer any penalties for aquatic combat in the One Piece universe.
Freedom of movement allows melee attacks underwater, so assuming they have a cleric to cast it... or some other way to get similar effects, they're good. Otherwise, they get stuck with 1/2 damage. Which, you know, is still a lot.
This is infact how my party usualy does it's fishing. just use life bubble, freedom of movement and tie a rope around the monk, then tos him overbord, and only houl him up once he has grappled a seamonster.
caught a kraken once, and made a killing selling fried octopus
Sanji will get some way to pull it.
in is fight against kuroobi, he was "disadvantaged" because he was underwater, but by the time of fishman island, he is faster than a fishman underwater and can GRILL a Kraken tentacle underwater
You know, I just realized something. Nami getting the Clima-Tact is probably because she starts taking caster levels so she can be more useful in direct combat.
Malroth
15th Feb 2016, 1:59 AM
There will be exactly 0 properly balanced encounters this campaign won't there.
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Guest
15th Feb 2016, 2:26 AM
Balance?! have you seen the type of powergames they play with? you cant balance encounters to those kinds of people
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Inbetweenaction
16th Feb 2016, 6:27 AM
balance, swim and climb checks tend to balance or screw that kind of powergamers pretty good though...
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that one guy
16th Feb 2016, 8:28 PM"um actually kappa"
none of those are trained skills, and everyone puts 5 ranks in balance (to avoid being flat footed) so their insane base stats will probably make them pretty good at it. except luffy and swim because devil fruit.
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MFG
15th Feb 2016, 9:28 AM""He will bring balance to the [campaign]""
I say if the players win, then it was properly balanced.
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Inbetweenaction
16th Feb 2016, 6:26 AM
Fuck balance. Reminds me of one of the first "dungeons"of Shattered star campaign in pathfinder, hatefully remembered in my group as the shithouse of horror... fuck being forced to do dc 20-25 balance and climb checks as a warrior/cleric during lv 1-2
not really much we could do about it, since GMs and city guards tend to frown upon the "torch the building from the outside" approach...
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ArkhCthuul
15th Feb 2016, 7:14 AM"Balance is for ... nobody"
Anyway, Balance is only important if your group thinks so.
here, not so much. ^^
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Raxon
15th Feb 2016, 12:58 PM
Even with a fantastic swim skill, any projectile weapon is going to be so unbelievably weak underwater as to render it useless. His range will drop to about five feet, for starters.
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Otaku
15th Feb 2016, 1:56 PM
Plus Luffy can't help with the underwater stuff. Not sure if Zoro could either... I don't know underwater combat rules too well (not even for systems I enjoy XD) but I thought in real life, the suggestion is to focus on thrusting attacks because swinging your arms/weapons is just too energy intensive underwater.
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Jarimor
15th Feb 2016, 6:58 PM
Sanji, who is physically weaker than zoro, has broken concrete underwater.
at this point in the comic/show those rules of physics are invalidated.
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Missfinefeather
15th Feb 2016, 10:07 PM
Zoro is part fishman.
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Otaku
16th Feb 2016, 9:27 AM
Oh, thanks Missfinefeather; I forgot that in this version he's part Fishman. XD
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Zangevi
16th Feb 2016, 12:23 AM
I was under the impression that so long as you're not a devil fruit user and are sufficiently badass, you didn't suffer any penalties for aquatic combat in the One Piece universe.
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Halosty45
16th Feb 2016, 12:42 AM
Freedom of movement allows melee attacks underwater, so assuming they have a cleric to cast it... or some other way to get similar effects, they're good. Otherwise, they get stuck with 1/2 damage. Which, you know, is still a lot.
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Inbetweenaction
16th Feb 2016, 10:40 AM
This is infact how my party usualy does it's fishing. just use life bubble, freedom of movement and tie a rope around the monk, then tos him overbord, and only houl him up once he has grappled a seamonster.
caught a kraken once, and made a killing selling fried octopus
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Poker
9th Nov 2017, 11:34 AM
Sanji will get some way to pull it.
in is fight against kuroobi, he was "disadvantaged" because he was underwater, but by the time of fishman island, he is faster than a fishman underwater and can GRILL a Kraken tentacle underwater
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Guest
9th Nov 2017, 11:35 AM
you'd need some kind of projectile adapted for the circumstance. like some kind of harpoon.
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NXTangl
17th May 2017, 5:57 PM
You know, I just realized something. Nami getting the Clima-Tact is probably because she starts taking caster levels so she can be more useful in direct combat.
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