Page 676 in The Baratie
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Page 676

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Average Rating: 4.5
Number of people who have voted: 4

By the same author as Grand Line 3.5



20th Mar 2015, 12:09 AM

You gotta be careful playing a martial artist. One minute, you're on top of the world, and the next, the adventure hooks are gone. After a while, you end up turning skill tricks behind the dojo for a bag of ioun stones.

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20th Mar 2015, 12:21 AM

Of course you'd have experience with that, wouldn't you Raxon?

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20th Mar 2015, 7:12 PM

At this point I'd believe, without question, that Raxon has experience selling the tricks, paying for the tricks, and actually being the bag of ioun stones.

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22nd Mar 2015, 3:55 PM

Now THAT'S a story I wanna hear.

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20th Mar 2015, 4:17 AM
"Tell a Story: About A Time A Martial Artist Used A Skill The Way It Was Never Intended"

Every group has one. Monk. Ninja. Brawler. Jedi sans lightsaber.

And they all get off on using their skills in ways nature never intended. Tell a story about those freaks of nature and their abuses of all that is right with the way the human body is supposed to work.

Me, I had a group, and we had a Monk in D&D 4th. He was playing with the pre-release ruleset at the time, and he had a perk that gave him +4 to anything he can grab.

That became his catch phrase. "Well, I DO have +4 to anything I can grab." He said that every gaming session, multiple times a night. With things that did not even need to be grabbed. And one night, it paid off.

We were being attacked by Orcus death cultists who had their life forces sealed inside their amulets that kill them when removed from their necks, like cyanide pills. One we captured used it as an easy way out. I kept that in mind.

Later, we were ambushed by a pack of Orcus nuts, and one of them was a skilled garrote user, looking to win a grapple with our Monk just long enough to take his head off. He was a special enemy, out GM had a real hankerin' for him to get that Monk. On the second resistance roll for the grapple, I asked our Monk, "Wait a second. Why don't you just snatch off that guy's amulet?"

It was like a light turned on inside his eyes, which he turned towards the GM while saying, "Well, I DO have a +4 to anything I can grab!" Rolled his die, and instantly killed the brute without ever doing any HP damage to him.

The GM cussed aloud, the only time I ever heard him say a cuss word in my life, and he said, "Okay. He dies. But you don't get to pull this one ever again! Never again!"

We started fighting demons after that. He never got the chance to pickpocket kill a cultist ever again.

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20th Mar 2015, 3:19 PM

my male bard in a banana hammock of dexterius endurance (pathfinder) was apparently terrifying, considering that no one wanted to be within 30 feet from him...

there is something deeply satisfying when you have a bard with reach 35 (30 for the purpose of aoo), combat reflexes and gets a free intimidation checks on EVERYONE within 30 feet upon each attack .. that is how my DM ruled it anyway, i still think that my party shouldn't have been forced to roll all those will saves...

more of a feat abuse i guess, but i had to do it to use my skills properly in battle (the banana hammock belt was a wonderful addition from the party mage.)

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22nd Mar 2015, 2:39 AM

Friend of mine had a monk with similar abilities. Said monk also had insane bonuses to Dex and strength. What did he use incredible strength, dexterity, and a nice bonus to grabbing to do you may ask? Well, he made a habit out of ripping the hearts out of his enemies. Cliched: maybe, effective: very. Mind you that trick only worked provided he knew where the target's heart was, which varied from species to species, (thankfully the wizard had decent ranks in every knowledge skill) and secondly he couldn't use it on targets wearing metal armor

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Disloyal Subject

Disloyal Subject

20th Mar 2015, 4:21 AM

Hold on... This skill trick?

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20th Mar 2015, 9:21 AM

Does anyone know if that skill trick exists for real or not?

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20th Mar 2015, 11:49 AM

Nah, all the skill tricks (afaik) are in complete scoundrel, and they don't increase damage anyway. Nothing related to reach weapons, either, but you can get someone flat-footed :P

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20th Mar 2015, 10:26 PM

Less about the skill trick and more about the combo. Being flat-footed allows you to be sneak attack for bonus damage and there are plenty of feats that let you add bonus damage depending on what your opponent is currently doing condition wise.

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Joe the Rat

21st Mar 2015, 1:03 AM

I do believe that's the one.

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22nd Mar 2015, 2:53 AM
"only tangentially related, but..."

does anyone know if the "stealth foot" maneuver that DM kept abusing in that fight is real or not? I would ask on one of the relevant pages, but it's not likely to get a response.

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Disloyal Subject

Disloyal Subject

22nd Mar 2015, 4:46 AM

Most of the stuff the game uses is fictitious, but DT homebrewed a few classes - he might show us some maneuvers in the future.

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20th Mar 2015, 7:48 AM

XDDD First chance I get, I'm going to find and join a DnD session. This Monk +4 Catch all clinches it for me, I have to get in on that.

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20th Mar 2015, 9:30 AM

Ahh love this comic

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22nd Mar 2015, 11:44 AM

Skills used in ways never intended...

I once used the skill that lets a cleric illuminate an object to illuminate an entire room full of bad guys effectively blinding them as if I had tossed in a flash-bang grenade. 20 feet is a lot more than you'd expect.

But the best one was the instrument. When we started playing the session and I rolled my character I ended up with more skill-points than I knew what to do with and didn't want to dump them into a skill I didn't consider core to the character. My character was a lawful-evil noble-woman who was just starting to see how the things she had done were not exactly the best and was making the first steps towards neutrality/good. I figured that, since she was deviating from the family path, the odds of a rebellious streak somewhere weren't unbelievable so I gave her 'perform (kazoo)' with the justification that she learned it when her parents insisted she learned an instrument as a bit of rebellion.

Several dungeon crawls, a political snafu, and a burning town later we're locked in a jailcell when one of our party members managed to break free, only to stumble right into the guards. Our bard had his instrument taken away from him and I was useless... until I remembered I had a small instrument on me that could be played and didn't even require hands. The GM had been lazy and only taken our weapons and didn't bother checking our inventory so, one quick slide later and suddenly our bard is back in action aiding with jaunty kazoo-based music and our DM groaning with frustration.

In the same adventure my character's past as a slave-owner got discovered and the party naturally decided to leave me behind. GM had me soon surrounded by wolves. Wolves that he thought were enough to defeat me... until I managed to jump on top of one and use my ride-skill on their leader... Several moments and two natural 20's later the remainder of the party met my noblelady again, riding atop a wolf, and a simple offer to make. Follow her and get free mounts or stay behind and wander throughout the forest. They chose the former.

I suspect our GM, and all of us, were inexperienced as to how the game worked, but I don't care, because we had a lot of fun.

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