Page 599 in The Baratie
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Page 599

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Average Rating: 5
Number of people who have voted: 4

By the same author as Grand Line 3.5


19th Sep 2014, 12:17 AM

Tell a story about a time where setting yourself on fire was a viable tactic!

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19th Sep 2014, 12:40 AM

Well, ninja's can't catch you if you're on fire

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1st Nov 2017, 7:56 PM
"Once had a idea thanks to that webcomic"

Ninja can't catch you if you're on fire, and on top of that, it make you fastball special all the more efficient.
Once had a character where a armor that protected him from fire. integral armor, helmet gloves and all. the fire could still take and burn, i just took little damage from it.
The GM did'nt see where i was going with that since we where fighting ninja, not anything that had to do with fire.
Then the caster used a fire spell to make my character burn, and then the golem summoned a little earlier throw me on the ennemie like a baseball. right in the stomach, master of the ninja clan !
after that i kept getting on fire and bear-hugged the ennemies. (that one was from eight-bit theather. )

amusingly, the fastball-fireball-special was used bythe player in a group i was GMing, no need for a armor this time, the character had fire based abilities.

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19th Sep 2014, 1:16 AM

We were tracking an artifact to a vault at the bottom of a volcano when the Iron Golem guardians sprang up and attacked us while all our melee guys weren't there so me and the wizard turned ourselves into fire elementals and fought them from in the lava (they were immune from the fire damage but since Iron is heavy enough to sink they weren't immune from the crushing us being made of fire and thus weighing less than 1 ounce could walk on the surface easily)

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19th Sep 2014, 5:59 AM

Every time you have a decent fire resistance/immunity? it's a legit strat to counter grapples and unarmed attack, sort of like an upgraded version of the barbed vest.

pluss, it provides illumination, so no need to hold torches and the mages can put their light on others.

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19th Sep 2014, 11:14 AM

I'm told that if the campaign starts up again my character will have the ability under certain circumstances to become a being of fire. With a deep mastery of it. And can shoot lightning. And form solid objects out of plasma. And heal with fire.

By which I mean heal other people with fire.

I am such a badass that I literally heal with fire.

Too bad he loses cognition for the duration. And can't trigger it consciously. And it's so draining he might be out for days, if not weeks after.

But who cares because that's all pretty awesome

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19th Sep 2014, 4:27 PM

My character had died, and the cleric in the party happened to have been served with a side order of necromancy, so to speed things along and keep our DPS up he rezzed my character as a skeleton (literally all that was left thanks to a dracolich), though the GM was being lenient and if I could pass a will check I had my mind as myself and could aid the party... albeit as a low level skelle minion.

So, boss encounter happens (on accident due to the rogue failing his navigation skills), I'm looking through the monster manual about the skeleton at this point and notice something about fire.

My round comes about and I toss a flask of alchemist fire on myself, and declare, I am now a level 5 Blazing skeleton instead of a level five skeletal minion. The whole party wtf's and we take a 20 minute break where I make my case to DM (it helped that he had previously pitted us against Mummy's turned blazing skeletons thanks to my characters fear of undead reanimating (totally justified when the dead undead reanimated after I lit them on fire to burn away the corpses and kill some kind of ancient chestburster or something that was inside them)

So, I got away with it and had 150 hp for the encounter and it turned into basically a clash of minibosses with fire everywhere and the minotaur we were fighting going to to toe with a blazing skeleton wielding a steel door for a shield and a flail made of the spine and tailclub from a dracolich.

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22nd Sep 2014, 11:45 PM

That is fantastic. Seriously, that's the sort of thing I want to have happen in games I play. I want to play with you guys. Like, a ton.


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19th Sep 2014, 5:28 PM

Every game of Rifts ever.

There are classes (multiple; to the point that I can name three completely different ones off the top of my head) that have 'set yourself on fire' as a signature mechanic. There's also a magical 'power armor' of sorts that does it, and an item that encases you in a plasma field (but doesn't grant protection from said plasma. Hilarious for vampires though).

This fire is hot enough to slag a modern-day main battle tank in under fifteen seconds. And block lasers, because fire can totally do that.

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Disloyal Subject

Disloyal Subject

19th Sep 2014, 8:49 PM
"Lifeblood the Fiend"

I commented with some appropriate stuff from D&D 3.5 on yesterday's comic (I'm tardy, oh noes!) but have more.
My PC in My Little Inferno: Evil is Magic wound up developing into a build revolving around ongoing damage, and between environmental hazards and a chaotic robot mustelid, fire was one of the main forms I employed, since there wasn't much mechanical distinction - cursed bleeding, gangrenous diseases, and necrotizing poisons were about the same as hellfire. I had Traits (basically feats) that gave me bonuses on saves and let me save before taking damage, as well as letting me regain health whenever subjected to 'save ends' effects, so a minor action attack that gave me 1 pip of energy and 5 ongoing damage while also inflicting the same ongoing damage on one enemy paired nicely with a standard action costing one pip of energy to increase any one enemy's ongoing damage by 5, and gave me back more HP than it cost me anyway!

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20th Sep 2014, 5:46 AM

I have one for you. So, there I was, playing a magical, living snowman. I was playing a snowman made of frozen O2. Pure oxygen. The DM thought it was just fluff. He thought wrong. Oh so horribly wrong. You see, I had a magical hat that housed my higher consciousness. Without it, my body was just a dumb golem.

We were up against a red dragon. An ancient red dragon. I turned to the others and said, "I've got this. Here, hold my hat." I handed them my hat, and walked right into range of the dragon, flipping him off. The dragon bit down on me. My body then lit a match. The dragon's head exploded. "Ha! Serve's him right!"

Yes, I played a sociopathic pyromaniac frosty the snowman. I never regretted it.

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20th Sep 2014, 6:44 AM

How did your body continue the plan after they were holding your hat/brain? Plus how did you avoid exploding from every Candle/Torch/Lantern/Camp Fire/Smoker/random Lightning bolt/Static from a cat's Fur

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20th Sep 2014, 10:36 AM

Hat also granted fire immunity. And I just gave my body the orders.

If it didn't, even if I was regular ice, I would be pretty damn screwed just by walking around in sunlight. Think of the hat as a phylactery from which I will eventually grow a new body. It extracted oxygen from the air and slowly built a new body over the course of a month.

Man, the guys were convinced I had sacrificed myself to save them all. Right up until I called them dumbasses, and ordered them to stop burying me. Then they learned the hat was the actual me, apart from the golem body.

DM was aware of all this, and thought it was a neat character concept. Nobody else knew about it. They thought it was just another one of my silly characters.

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The Playywright

3rd May 2016, 11:57 AM

Wait I thought Red Dragons had immunity to fire damage.

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20th Sep 2014, 7:40 AM

Well, you see... in anima i had a character who was a vetala, wich is basically a race of vampires that get stronger when they drink blood and catch fire and (supposedly) die when exposed to sunlight... wich is what vampires should do anyway, so everybody thought i had picked it instead of turning myself into an undead with magic just for the flavor. The thing is that the whole character was based in having an unbreakable defense and he had possesion of almost all the tricks in the book regarding that. He had his body psychically reinforced, he had a ki armor (wich manifested itself as a red, brown and black full plate made of his own blood in different states of coagulation), he had Haima (an ars magnus that allows you to create shields made of your blood to defend against any attack), he had eternal spells that increased both his armor and his regeneration... The point is that aside form a ton of hp and an insanely high armor, he had a regeneration of 18/20 (you can't go above that unless you are technically a god, and i wasn't allowed to make a god again), and that is enough to heal about 50 hp per turn... wich is the same damage you get when you catch on fire badly. So my vampire used to go around in daylight, all covered from head to toe in several layers of thick clothing until he got into a fight, moment in wich he simply removed his protective layers, bursted into flames and then calmly used them to burn everyone he didn't liked.

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20th Sep 2014, 11:28 AM

Ok so there was this one time where Angry Goblins were going to attack the town and I thought! I've got an idea! We'll set the bard on fire have him bluff that he's a fire god of ultimate destruction while the the other guys hide and throw flaming rocks at them! Its ok though he won't take any damage from burning I'll be healing him!

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21st Sep 2014, 9:03 AM

I can't say that I've set myself on fire, but I intend to try and use Spark to set fire to some enemies in my upcoming Pathfinder game. Hair, fur and perhaps some clothing should count as Fine flammable objects right?

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21st Sep 2014, 11:18 PM

Alright it wasn't me who set myself on fire but one of my players, but it's one of those things I'll always remember.

I was running a game of Vampire the Masquerade, we had just started a new game, with a detective, an office worker and a psychiatrist who all became turned vampires in the same incident. After tracking down another vampire who had been causing trouble on orders of the prince they get cornered as the guy covers their escape vehicle with a swarm of insects. Now this was just supposed to force them to fight the guy, but the detective points out what I had forgotten, his daughter was still in that car. So what does he do? Well, ignoring the fact that fire is his second biggest weakness as a vampire he sets his jacket on on fire and jumps into the swarm to rescue his daughter getting all the right rolls to make it.

It still remains what I'm pretty sure is the craziest move my players have actually pulled off, at least successfully, and at least at that point the most heroic.

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5th Jan 2016, 11:26 PM

Being immune to your own fireballs means you get to drop them on just about anyone you want. I had a dragon shaman who took full advantage of this and answered just about any problem where he needed to protect the rest of the party with "big fiery explosion!"

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2nd Feb 2016, 5:26 PM

Oh, hey, this is one that I actually have an answer to.

So, while it may have not necessarily been a viable tactic, I did once make a Goblin Alchemist while playing Pathfinder. His life's dream was to kill a red dragon with fire, but s those are fireproof, he came up with the idea of purposefully getting eaten whole, and then lighting it on fire from the inside out, preferably from inside the lungs, if a Knowledge check would be able to let him navigate in the right direction.

Oh, and because of the race bonus for goblin alchemists, he got a point of fire resistance (max 5) at each level. when he wasn't planning on how to set himself on fire in combat, he was using Weapon Finesse to attack with a +6 bonus from first level, and could light any weapon he used on fire using his bombs, treating them as a magical weapon with the flaming ability.

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19th Sep 2014, 12:57 AM

I love how the GM is going wild, lets the PC's go crazy, shows that even Christopher Walken is a bit scared for it (okay, more like irritated, but still), and is totally freaking out and screaming as Pearl...

and then Luck is like: "Yeah, not impressed. What did you say again?"

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19th Sep 2014, 1:19 AM

Huh. I always suspected that Pearl was a huge flamer.

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19th Sep 2014, 2:12 AM

Yeah, if we could get a burn heal in Room 599 please?

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Spare Parts

19th Sep 2014, 5:57 AM

A friend likes to do that for shits and giggles. I can refer to burning footprints in the snow at new years eve or the month of very short eyebrows and half a beard.

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20th Sep 2014, 10:11 AM

In our Savage Worlds game I am playing a kind of Eastern Mage whose power comes from the elements of Taoism (Earth, Water, Fire, Steel, and Wood). So when I cast my spells I have to have some of the element I wish to use nearby as a kind of spell component. So, once while in a fight against a giant robot scorpion, I cast an Armor spell on out wolf-kin tank, and the only spell component I had in the desert was the sand, so no, and a fire from our camp. So, I did the only logical thing a 10 year old with magical power would do and I set the tank on magical protective fire. Turns out, wolves like being set on fire if it makes them harder to hurt and look like Okami.

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