Page 060 in Shells Town
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Average Rating: 5
Number of people who have voted: 2

By the same author as Grand Line 3.5
Author Notes:



16th Aug 2013, 1:47 PM

How many GMs has had to ask to see someone's character on a regular basis?

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20th Aug 2013, 6:30 PM

I'm generally the player who's character sheet has to be checked repeatedly. Of course, that's because I tend to be so detailed to explain everything that the DMs tend to forget the important stuff for any given situation.

I can't count the number of times a DM has said to me, "I forgot you could do that."

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8th Oct 2013, 6:14 AM

Hey - it's not my fault, that my character is really good at avoiding hits...
Well maybe it is...

But at least I am the pacifist in our group - all enemies survive - they are just unconscious when I am done...

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8th Oct 2013, 5:07 PM

Nothing said's 'trooper canon fodder' like 'Skittle solderers'. lol

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12th Oct 2013, 11:37 PM

I was helping a Gm beta test a system that he was developing where you could combine skills to increase the amount of dice. Most characters at lvl 1 would roll about 3d6.

My character's first attack was 7d6. I was promptly asked to hand over, explain, and then the GM spent the next three weeks trying to unbreak my character, with only slight success.

Good times, good times.

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20th Aug 2014, 5:05 AM

I know a guy who's fond of monks with heavy armor, the GM has just given up on trying to un-snaggle that mess and just bans him from playing infinite dodging super-armor fisticuffs man anymore.

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4th Mar 2015, 10:51 PM

I once played a character named "Infinite Dodging Super-Armor Fisticuffs Man". It was a Magitek based superhero campaign (PCs got infused with a super serum that gave them great physical or magical powers).

My character threw lightning. It's amazing how effective an overblown yet misleading name is in getting surprise rounds.

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