
By the same author as Grand Line 3.5
23rd Jun 2014, 3:17 AM
We usually had the rule that the character dies, if a player leaves the group. Also if the player dies... Luckily we never had to apply the second one... |
23rd Jun 2014, 3:31 AM
I go with whatever fits the story at the time; they might leave, die, mysteriously disappear, get taken captive... |
23rd Jun 2014, 4:05 AM
In my group, if someone leaves or is gone for a week, I get to do WHAAAAAATEVER I want with the character. I don't know why my group is so afraid of missing a session... |
23rd Jun 2014, 12:42 PM"Player leaving"
Sometimes, we just have them do absolutely nothing. |
24th Jun 2022, 6:06 PM"Re “player leaving”"
Hm, the “doing nothing” could work pretty well in a campaign that has something to do with like, a rampaging time god. Just flavor it as they were temporarily frozen in time, and for unfrozen whenever the player gets back |
27th Jun 2014, 11:20 PM
I once had to leave a campaign due to real life reasons, so my DM just decided to retcon it so that my character never actually existed. But he was a bad DM anyways so in my mind what happened was the rest of the party ditched me in the woods (which was pretty much in character when you have a group of CN psychopaths playing with the one person who actually wants to be a hero). So I got lost and ended up having a better adventure. With blackjack. And hookers. Neither of which I could partake of since I was a paladin but I like to think that I made the world a better place than the murderer hobos who sent me on a snipe hunt. |
23rd Jun 2014, 4:45 AM
Default when I GM depends on how well liked they are. If they were making as ass of themselves, they contracted ballrot herpes from a dung snake being forced into their backside that they paid a nighthag prostitute to peg them with. They died of scrotal necrosis, but was resurrected as a living, feeling zombie to be the personal sex toy of a vampire serial killer who likes to amuse himself by... poking holes in things with a knife and then... doing things. Forever. |
24th Jun 2014, 8:22 PM
I also have an old standby that a dude fought his way out of valhalla in order to train up a new generation into great warriors so he can have equal rivals to fight forever. |
25th Jun 2014, 1:31 AM
The way my character's tend to go, if they had the latter happen they would request the former. |
23rd Jun 2014, 7:51 AM
If we aren't at a clean breakpoint, we tend to Robo-NPC them. They're still there, will do the absolute minimum in combat (and are total crap out of combat). Generally speaking, your odds of *not* having something bad happen tend to go up when you're out for a week. A PC without a player is far less likely to start poking at things Man was Not Meant to Poke. |
23rd Jun 2014, 8:09 AM
A player leaving permanently has their character die or retire. Leaving temporarily means they went on some little sidequest, like traveling to town for some magical topical cream to destroy a swarm of crabs that began following them since they slept with that mermaid. |
24th Jun 2014, 5:51 PM
The flakiest player in my gaming group is playing a necromancer. Whenever he can't make it, we just assume his character is off doing unsettling research. |
23rd Jun 2014, 8:13 AM
I prefer more subtlety. If a player leaves I write them out in the most efficient manner possible that leaves the least loose ends. If that means killing them then I will do so, if it means they got a letter from their sick grandma then that instead. |
23rd Jun 2014, 9:22 AM
I mostly just run one-player games so this doesn't come up that often (on occasions when it does, I just tend to DMPC the missing player's character until I can have them leave at a convenient point). If the player can return, I'll just insert them back into the party as quickly as possible. |
23rd Jun 2014, 1:52 PM"A Game of Role-Play"
Thanks for the shout out. I hadn't seen your comic until one of your fans linked it to me.I'm not a huge Anime fan but I'll give it a read. |
23rd Jun 2014, 2:11 PM
Gasp! Another comic creator! You two should totally make out! |
23rd Jun 2014, 3:23 PM
Raxon, I have this theory that you're basically pokerus but for campaign comics. |
23rd Jun 2014, 6:01 PM
Buneary never would have caught that if she hadn't been catting around for those machoke boys. |
24th Jun 2014, 7:31 PM
Hey, thanks for dropping by, Fleak. Like what you've done with your webcomic so far. Go ahead and add me to the list of similar comics on your website. I've already done the same with yours to my own list. |
23rd Jun 2014, 7:26 PM
Dragontrainer really needs to update the cast list its getting hard to keep track of everyone |
23rd Jun 2014, 9:17 PM
And he needs to enable background colors for comment text. THESE BOXES OUGHT TO BE YELLOW, DAMN IT! |
24th Jun 2014, 12:16 AM
I'm not exactly urging to start story time, but we have a topic about what happens to a character when their player is absent, so... |
24th Jun 2014, 3:46 PM"missing sessions"
it isnt my story but... |
20th Oct 2017, 5:07 PM
If someone miss a session, we just say they character is busy doing something else. and then the character rejoin the group next session (with or without having to play the fact that the PC was separated from the other depending of the context). |
DragonTrainer
23rd Jun 2014, 1:12 AM
A Game of Thrones Campaign Comic. Go check it out.
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