Page 521 in The Baratie
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Average Rating: 5
Number of people who have voted: 3

By the same author as Grand Line 3.5



24th Mar 2014, 12:40 AM

Heh heh. Nothing like an unstoppable lunatic to spice things up. I should know, I have three of them for writing.

Raxon, who needs no explanation.
Ransu, who is convinced that unicorns are dicks, but is generally a friendly, roughhousing goofball and an unparalleled assassin, bodyguard, and survivalist.
And Beau, a grizzled paranoid veteran hermit who thinks the queen wants to murder him.

All of them have different fighting styles. Magic, speed, and power. Each of them is a character that would be right at home in even the roughest superhero tabletop. Heck, Beau is the least dangerous, and he can pick you up and smash you back and forth like Hulk. The reason he's less of a threat is simple. Raxon and Ransu are functionally immortal, within certain conditions.

Beau is basically just a big guy with an 80 lb broad bladed battle axe that can just wade into the fray and mow down the enemy as he marches forward. He's an SNK walker on the battlefield, which makes him incredibly dangerous.

And Beau is the least dangerous of the three.

Raxon can spam teleport and ranged atracks.
Ransu can accelerate from standing still to 50 mph in under ten seconds, slit your throat, and then the throats of three other guys before you can draw your weapon.
Beau can hit you really hard.

Can you believe Beau was rejected for being too overpowered in a D&D game? He was just a minotaur fighter with 25 strength. Not that overpowered.

Anyway, tell about a crazy character that just wouldn't die!

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The Magnificent Bastard

24th Mar 2014, 3:21 AM
"Morgan of the aforementioned title"

I run the occasional NWoD game for my fiance. In this particular game, her character had just Awoken as a mage and so needed training. After getting in touch with a close friend, who called in a favor, I introduced Morgan.

Morgan was a fun-loving guy and one of our favorite characters. His personality was pretty ridiculous. Think Harry Dresden meets Sherlock Holmes meets Jack Sparrow. He owned a private investigation business. For mortals, he'd do the basics, but for the supernatural community, he looked into rumors, magical artifacts, stealing from powerful figures... anything, really, so long as somebody paid him.

Unfortunately, to keep him from overshadowing my fiance's character for too long, I gave him a fatal destiny: he'd die by the hand of a dragon.

So to accomplish this feat of Olympic proportions, I created a hollow mekhet vampire assassin. She was a member of the Ordo Dracul and held a powerful weapon that granted a destiny to kill somebody.

So rather than just narrate the entire encounter, I decided to leave things up to chance and grabbed my dice... that was my mistake.

The first shot should have been a killing blow, with the vampire using a bow requiring supernatural strength and armor piercing arrows. Somehow, Morgan survived and made himself time to heal completely.

The next part... imagine this: two figures in dark clothing that makes them look like Matrix cosplayers running/jumping across rooftops with the Morgan in the back launching fireballs from a BIC lighter at the pale woman in front of him.

Eventually I realized thatt my assassin wouldn't escape and since that fact that he'd seen her would put her on the run, figured she'd know that as well and the two decided to square off.

If should be noted now that Morgan was a master of Kung Fu and a couple of other fighting styles, which allowed him multiple attacks per round as well as the ability to cut even more at the opponent's defense than normal. The vampire didn't have much in the way of melee combat, having figured that she'd be best as a ranged fighter.

Big mistake on my part. While her stick fighting skills did have some luck at first, Morgan's turn came around...

In two rounds, with only his hands, he killed a vampire who'd been at full health, completely filling her chart with aggravated damage.

After that, knowing I couldn't beat him any normal way, I finally said that he found out the time and day he'd die and went to meet his fate peacefully.

Then I gave his thought processes another shot and realized that he'd try one more thing. The end result (after making sure the rules in the books allowed it) was that he'd faked his death.

To avoid old grudges and such from reappearing, I decided he'd want to try and live peacefully so he went and joined a temple monastery. Nowadays, he uses his magic to stay caught up with events and to watch the occasional movie.

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Fire Hazard

24th Mar 2014, 3:53 AM

I see you on every page, and you always say THINGS... I'm really interested in hearing a more complete description of what the hell kind of games you play. Unless your saving those anecdotes for later story times, of course.

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24th Mar 2014, 4:37 AM

Are you speaking to me, or TMB?

If you mean me, I've played a bit, but I also like to write, and I use D&D as a starting point for world building.

Raxon, Ransu, and Beau are story characters, though they do have character sheets. Raxon is retired from D&D. Once you hit level 20 in multiple classes, it's time to retire from adventuring and leave the monster slaying to folks who are level forty or lower.

That said, I actually have little experience actually playing pnp d&d. Mostly DDO and other assorted tabletop games. And if I ever get invited to play FATAL again, I'm going to scream and beat them to death with their copy of that crappy book!

Played a little bit of a lot of things, but most of those games fizzled out. And yes, I am saving plenty of goodies forcstory times. Wait until I tell you about the time Ransu burned down a community center, or the time he became a bodyguard for a drug lord's daughter, or the time he kidnapped a queen. Or the time he met a unicorn that gave him a wolverine type healing factor.

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24th Mar 2014, 4:07 PM

My group's longest-running RPG campaign involves a series of characters across multiple sub-campaigns, each based on one of the Fantasy Flight Games Warhammer 40,000 RPG systems. Our first campaign involved House Thracian, our Rogue Trader dynasty. Our captain, run by our resident power gamer, was Orthesian Thracian.

Our power gamer does his level best to break every system we play, from character creation on. Usually for FFG WH40k games that means running a psyker, but this time around he didn't use one. Instead he slowly accrued items and cybernetic modifications that would get you executed for heresy anywhere in the Imperium if the Inquisition caught you. He even managed to grab a set of Tactical Dreadnought Armor (Terminator Armor) from an inquisitor who had discovered one too many of his excesses.

At one point he got his hands on a scepter, which none of our other characters knew contained a Great Daemon of Tzeench. The thing made a bargain with him, which turned him into an unkillable monster (made worse by his TDA and extensive cybernetics and Xenotech).

At the end of our first campaign we'd taken over the Koronus Expanse and had it declared a new sector, and we'd gained a controlling interest in the neighboring Kallixus Sector. Orthesian then took a large chunk of our fleet (we made friends with a somewhat radical Forge World who "reverse engineered" all kinds of xenotech for us, so the fleet was a real powerhouse) and went rogue. My character (a Living Saint, now son-in-law of the Kallixus sector governor and effectively Koronus sector governor) and our Psyker (a power-behind-the-throne type who had extensive inroads to the local inquisition) declared him an outlaw and put a price on his head.

Over the course of our subsequent campaigns Orthesian kept popping up, and even our power gamer couldn't figure out a new build capable of taking him down. It got worse once we made a deal with the Blood Ravens to give them a psyker-heavy death world for recruiting in exchange for an alliance (this was set post-Dawn of War 2 schism), and Orthesian managed to get ahold of a contingent of corrupted Blood Ravens, including some in TDA of their own.

Even running a Templar Calix Psyker Inquisitor with Force Keen Blades and a Stormbolter using Psy Bolt our power gamer couldn't defeat his own creation.

Things have since gotten even worse, as Orthesian found a second artifact tied to his daemonic friend, making it (and thus him) even more potent.

The focus of our current campaign is tracking Orthesian down and trying to discover if he has any weaknesses to exploit...

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17th Aug 2014, 9:47 PM

As far as overpowered characters based on strength go, Vicorin is one of the most overpowered. He's a binder with the disease Festering Anger, which gives +2 Strength and 2 Con damage every day. He binds Naberius every day, immediately recovering from the ability damage. He currently has 93 Strength.

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Sir William

24th Oct 2015, 5:57 AM
"Sir William "

In a high tier long term game I'm in set in a magical university I have David De'Foul, he's a lol 16 gestalt sorcerer/(a bunch of different psionic things) with the "diamond" template
He has Regeneration 10/cold iron, immunity to fire and cold, resistance 7 to all other energy types other than force (which just has two) and unholy
He has 16 natural armor and 24 SR
He has an amulet of strangulation a ring of force fangs, and a ring of evasion to cover the few weaknesses he has (still needs to breath, force damage still potentially hurts)
He's immune to fear, poisons, stunning, curses

His melee weapon is a +3 keen ghost touching lesser undead bane bastard sword of speed that cannot be sundered or disarmed, and bypasses DR as if it were holy and made of adamanite.

And he has a pool of 160 bonus temp HP that resets at 3:am every day (plot reasons)

He deals 6 cold damage to anyone who damages him while within 60 ft of him, and usually also 4d8 fire to whoever's within 10 ft
The first time each day a given person damages him they have to save or be cursed with cold vulnerability, and if you actually manage to kill him you have to save again or be cursed permanently

He casts bestow curse as a swift action while it still is a 3rd lvl spell

He has a breath weapons freezes you in place of you take any damage at all (unless you have the fire subtype,) standard tactic is round one 20d6 breath weapon, round 2 (and 3 if they can't escape) 2 bestow curses per round choosing the option to make him have to roll a percentile to be able to act

He has a fly speed of 140 and the ability to teleport anywhere that "the concept of pride exists" (plot based power) as a one round action (inturupted if I take 50 points of damage while attempting to teleport, temp up does not count though)
On top of all this he's still a primary caster with 8th lvl spells and 4th lvl powers and a 1/day 9th lvl spell that makes people want to worship him.

And he's not my only character in that game, I also have a lvl 11 (nearly 12) gestalt character who's basically tony stark, (his name is Arthur Barren) his armor is badass and he has a robot bodyguard with his own suit and a stealth check of 66

And then there's Grim jr. He's also lvl 11 gestalt and training to be the next grim reaper, nough said

And then there's Zixoplautal. He's a lvl 22 gestalt character with an AC of 80 (with a power that boosts this to 90 at the cost of 1d3+1 con damage, to put that into perspective, a CR 31 adult force dragon would only hit on a 20, and even then only because it's garonteed)
He can cast 6 lvls of spells as a full round action (think 6 castings of magic missile)
He teaches abjuration at the school.

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24th Mar 2014, 12:50 AM

Obviously because you're saving the cyborg character for the new shipwright.

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24th Mar 2014, 1:00 AM

And he is the best character.

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The Old Guy

24th Mar 2014, 2:10 PM

He is. He really really is.


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25th Mar 2014, 3:56 PM

you mean next to zoro

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24th Mar 2014, 3:06 AM
"Tales of Charisma"

My character that wouldn't die was, surprisingly, a charisma-based one. I used a lot of dipping among multiple classes from 3.5 and pathfinder, plus the succubus race, to have literally everything except the skills of my character rely on charisma, then got his charisma up as high as I could get it. Elder Gods turned into a battle of endurance, instead of being obliterated. And that at level 17.

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24th Mar 2014, 4:07 AM
"Half- Vampire in dnd 3.5"

I used him as a one off npc but he kept living because of his DR 5 and fast healing. Basically he just would be a shield to help my Pc's because all of them would never show up so they were frequently under prepared for the adventures. Half vampires have a lot of traits that make one think +2 level adjustment is too small. DR, energy resistance, limited fast healing, stat boosts, one vampire ability, a free feat, and all of their parent races abilities. Mine was a human fighter who would break his bastard swords on a regualar basis. Almost broke an adamantine one on an adamantine door.

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Sir Applecore

24th Mar 2014, 9:57 AM

There's a Swedish rpg called Eon, that is loved and hated for the obsessiveness on damage randomization. any damage you take is randomized with "exploding dice". The sum is reduced by armor and DR, run through a weird chart and finaly distributed into three "lifepools", called Pain, Trauma, and Bloodloss. Only Trauma and BL damage was lethal, but still.
This is all designed so that Everyone CAN die. In reality, the rules allow for you to be taken from full health to the Doors of Death by a splinter in your finger. A dude can literally drop a hammer on his foot and have his leg explode in mashed, meaty chunks.

And without really realizing what I was doing, I managed to create a functionally immortal mage.
Sakurion Lothrani fin Elivarion t'un Sanarie was a magic researcher and healer/archer. With her largely improvised healing magic, she could keep herself and the party alive, to the point of re-attaching a head on its body, without her patient dieing, if she was quick enough.

Her archery was equally epic, allowing her a free "aim action" per attack (of up to two, as in "aim: head+face or body+groin"). She could most usually hit about three arrows per round, which is pretty damn hard to do with that rule-set.

So in short, she could usually kill or cripple any three assailants before they got close, and if they got in some damage, she could nullify it with one or two spells.

I should add that this was Sasekian when i joined a campaign that had been running for a year and a half. The GM gave no extra xp to match the group. She was that good from the get-go. And it only got better.

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Darth Malice

24th Mar 2014, 11:18 AM
"Beau and Roth'Gar should hang out"

Probably my favorite pathfinder character ever was Roth'Gar. He was a half-Orc Barbarian/Bear Warrior who just could not die. He wore powered battle armor (Gm gave me stats for it) and basically did the first thing he thought of in any situation. He was super loyal to his friends, but at the end of the day was just out to have a good time. My poor GM tried everything to kill Roth'Gar, and to this day I'm pretty sure he's the only character I've ever heard of who intimidated a wall to make it stop crushing him (and no, the wall was not sentient).
It didn't help anyone fighting him that Roth'Gar turned into a dire bear while raging.

The single best story of Roth'Gar career is when he, at lvl 16, went toe to toe with a Balor- Roth'Gar managed to somehow disarm the Balor and, in round two on a full attack, beheaded him with his own Vorpal sword.
He then obviously turned his back to the explosion, since explosions can't hurt you if they're behind you.

My GM let me keep the sword.

Roth'Gar was known for crazy antics and eating anything for comedic effect, including but not limited to- illithids, armor, dragon, raw magic, the metaphysical concept of his own existence, and a tree. But the best moments would come when Roth'Gar would, out if the blue, say something extremely useful, profound, and intelligent and everyone in the room would just stand there, dumbstruck- the in abridged Nappa's voice say-
"People think I'm stupid. I'm not"

The gm tried everything to kill Roth'Gar- nothing worked. He even threw one of the Tanes (extremely dangerous Faye monsters) at us, and Roth'Gar killed it and decided to hunt down the others to make a set of cool gear out of them for kicks. The gm dropped a nuke on him- ring of blink saved him. We fought our own doppelgängers- Roth'Gar grappled and lifted his copy then beat the other copies to death with himself.
And these are just some highlights.

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24th Mar 2014, 5:14 PM
"Lucifer Von Drake"

My first ever genuine roleplaying game, I was playing a 3/4 human pyromancer (the other quarter was some race with an unpronounceable name that had berserker rage as a racial trait) on a homebrew system the GM got from a friend.
My characters name was Lucifer Von Drake (cause I thought it sounded cool), and he was WAY overpowered.

Any of you know Alucard from the anime Hellsing? Basically that only with fire.

One of the biggest reasons he's basically immortal is that fire heals him and provides him with energy, and he can convert his body to fire and back at whim. so if he gets an arm cut off it turns into fire and forms a new one. He also uses it to scare the shit out of mooks.

I think my favorite moment was when he defeated an entire dungeon of fireproof enemies on his own. to clarify, he is a pyromancer, a type of mage who solely uses fire, against an entire dungeon of enemies with complete fire immunity.
(At this point the GM was doing his best to eliminate Lucifer. I think he realized that he had made some BIG mistakes with what he let me do with my character.)

Anyway, he's in this dungeon with a horde of enemies coming. He's dragging the rest of the party toward the exit because we had promised earlier to make sure that any of us died we'd bring them back to the temple for resurrection. So he's dragging the rest of the party, which consisted of a Halfling monk, a minotaur barbarian, and a True-Golem cleric made of adamantine, when he hears the enemies just behind him. He spots a crack in the wall leading to more on the ceiling and uses the barbarian's sword to widen it, then he shoots some fire into it and sets it to a low burn. He then drags the party a little farther down the corridor and waits for the enemies to round the corner. When they do he uses his ability to flare or extinguish nearby fires to dramatically increase the fire in the crack, in order to bring down the ceiling and collapse the corridor on the enemies.

Or that was the plan anyway.

Instead I managed to roll a critical success and it brought down THE ENTIRE FREAKING DUNGEON!

It was awesome! The GM had to get up and go scream at a wall in frustration.
I also got xp for everything in the dungeon, including a small dragon and an evil wizard who were supposed to be recurring villains.

Lucifer eventually met his end when he was stabbed with one of the ancient artifacts we were on a quest to destroy, a spear that teleported anything it wounded directly to the deepest levels of hell. Then again, the GM made me give him the character sheet after he died. I assumed he destroyed it, but the campaign seemed to be leading right to the gates of hell...

Oh well, we may never know, the campaign seems to be on indefinite hiatus.

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25th Mar 2014, 12:08 AM

Sounds to me like you were less a Hellsing character and more an eater of the Fire Fire fruit. I mean my God.

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25th Mar 2014, 12:49 AM

hmm alucard is similar to a logia user isn't he

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25th Mar 2014, 1:38 AM

Well, sort of; he has less in common with mortal men than he does a logia user, but he has less in common with a logia user than he does eldritch creatures beyond our tiny human perceptions.

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25th Mar 2014, 8:54 AM

Now I want to make a character that ate the eldritch abomination eldritch abomination fruit. But you just know the world government would keep that under lock and key, and for good reason.

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25th Mar 2014, 7:11 PM

Would Raxon be the type to eat that?

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25th Mar 2014, 8:23 PM

It'd probably get eaten by a random kid or a rookie marine on janitor duty who had no idea what kind of fruit it was.

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25th Mar 2014, 11:06 PM

No, not Raxon. It would be eaten by a private detective investigating strange disappearances, monster sightings, and reports of very dangerous cult activity.

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16th May 2014, 12:11 AM

no, not a logia type user, they're just missing the intrinsic creepiness present in Hellsing (and Lucifer). seriously, he's creeped out villains who spend most of their time around aberrations. and successfully intimidated a Red Dragon, then kill said red dragon when it tried to backstab him (feat that lets him add slashing damage to his flames, basically minced the thing). man, I miss that guy.

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25th Mar 2014, 6:47 AM

Do not... FUCK with a man's... Banana-Nanas.

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25th Mar 2014, 7:15 PM
"Just say yes"

As a DM the most powerful word you can say is not the ever present no, but that one beautiful yes. Sure, the no's keep everyone in check, but saying yes, just once, is something your players remember for a lifetime. I learned this lesson on my last campaign before moving away from my regular group. I knew a few months in advance so I decided this would be a "just say yes" campaign.

The first big moment was when my mage succeeded at a very high knowledge check to remember that he had read up on the rituals to become one of these liches which he had just faced. Once he gathered together the funds (selling the souls the other lich had intended to use in his ritual along with the reusable vessels in which they were contained certainly didn't hurt) the party had its first un-killable character.

Next, when the fighter died in the middle of the defense of their base of their operations (after personally slaying no less than 500 soldiers), he got a big grin on his face and opened up the monster manual to the dreadknight, reminding me that he had been fighting on unhallowed ground. I said why not. It was not hard to explain to the party why the enemy was in full retreat.

More antics ensued throughout the rest of the campaign. Systematically rewriting the memories of enemy spies to use as double agents? Hell, if you researched the spell who am I to say you can't use it? Petrifying the hydra (flesh to stone, reduce object), then releasing it inside the enemy base (dimension door, enlarge object, stone to flesh)? That I would say okay to in a regular game. A liberal use of polymorph any object to give our dreadknight four arms (and colossal+ size as needed)? The spell is so poorly worded that probably works without my say-so, but I okayed it anyways. The party owns 6 artifacts? How could anyone write 6 artifacts into their campaign without expecting the party to use them? Alignment be damned, will saves are for the weak, mind blank is for the weak willed.

I can assure you my party has never forgotten that campaign, when three once normal men ended up killing the massed armies of five kingdoms, annihilating beasts of legend, beating a demigod with unstoppable regeneration so far unconscious that he wouldn't wake up for over 100 years (at which point they teleported it into deep space so that it would never wake up, or at least not for many millennia), and claiming an entire minor plane of existence for themselves.

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25th Mar 2014, 10:03 PM

Wow, wish I could top that "just say yes" campaign, but got to say, the most overpowered thing I've ever had in my hands was a character in a Star Wars (clone war era) campaign.

This character was a bounty hunter, with custom built armor that would make a mandalorian weep in envy, with a particularly nasty disruptor rifle integrated into one of the arms, and a pretty sweet stealth system that more than made up for the armor's hide penalties. Being small sized helped here too.
...did I mention the character was a JAWA?

While the rifle didn't do too much direct damage, the diruptor rifle's boost to dropping target's condition tracks, plus a number of talents and feats I had that added to this, made the damage dealt pretty irrelevant. Most of my shots, if I took my time to aim, would drop around 3-4 steps on the condition track. If I was hidden, this would become up to 5 steps.
Anything down 5 steps on the condition track in the particular system was dead/incapacitated (depending on how), so this pretty much meant, given the right setup, one-shotting pretty much whatever. And if that failed, it would be crippled. Totally worth only being able to fire every other round and a small ammo capacity ^_^

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