Page 1757 in Little Garden
first Latest
Page 1757


first Previous Next Latest
Average Rating: 5
Number of people who have voted: 1


By the same author as Grand Line 3.5
Comments:

Samantha




24th Jun 2022, 2:41 AM

I think this is her first time dealing with this broken mechanic as a DM.

edit delete reply

Red Regent




24th Jun 2022, 3:11 AM

The central stuff here is very standard for high-powered melee combatants. Shock Trooper and Leap Attack for super high reliable charge damage is nearly ubiquitous; charging not-in-a-straight-line a little less so, maybe, but mostly because it's often preferred to use swift action movement to position yourself where you do have a straight line, making such methods unnecessary. The Iaijutsu Focus here is mostly garnish, it'll deal 30ish extra damage at most on a single hit.

Granted, I don't know what his jelly donut boost maneuver is going to add.

edit delete reply

zomg




29th Jun 2022, 2:55 AM

Wonder if three swords style would mean add the damage for each sword +90 extra damage sounds ok.

edit delete reply

Red Regent




24th Jun 2022, 2:47 AM

Bounding Assault may be the more optimal maneuver in many cases, but Salamander Charge is much cooler (figuratively speaking). Plus it's among the rare cases of an offensive ability that scales with movement speed.

The skill trick could be Acrobatic Backstab; it's not Hidden Blade, since that would require a move action he doesn't have. That's also consistent with rolling three dice when he attacks (Tumble check to move through his space, To-Hit, and Iaijutsu Focus check).

edit delete reply

Red Regent




24th Jun 2022, 3:13 AM

Er, no, he rolls four times... Miss chance, maybe, or something for the "Oni Giri" boost maneuver?

edit delete reply

DragonTrainer

DragonTrainer




24th Jun 2022, 11:06 AM

You can find the description for the "Oni Giri" Boost Maneuver here:
https://grandline3point5.thecomicseries.com/comics/161/

It's probably the only maneuver I've detailed out so far. Hoping to do so for other maneuvers in the future.

edit delete reply

Red Regent




24th Jun 2022, 3:26 PM

Oh, neat. Thanks!

edit delete reply

HenshinFanatic




26th Jun 2022, 7:01 PM

TL;DLU: the Oni-Giri maneuver gives him Power Attack for his turn, or if he already has it, raises the cost to bonus ratio to -1 AB:+2 DB for one-handed weapons, or -1 AB:+3 DB for two-handed, IIRC Zoro has a feature that allows him to treat one or more of his swords (don't recall precisely) as being held two-handed while multi-weapon fighting.

edit delete reply

Halosty45

Halosty45




24th Jun 2022, 1:13 PM

Grilled rice balls is one of my favorite of Zoro's moves.

edit delete reply

Guest




24th Jun 2022, 8:58 PM

For me, the jelly-filled donuts is my favorite.

edit delete reply

Samantha




25th Jun 2022, 1:56 AM

Pffft, I was watching this youtube show called Girlchan in Paradise. One episode had them eating what was obviously sushi and they called it lettuce wraps or something.

Then they called something else hamburgers.

edit delete reply

Burning Attack




24th Jun 2022, 6:25 PM

So... What are the mechanics for attacking someone while you and your swords are burning? Does that give extra damage? Burning Damage?

edit delete reply

darkening

darkening




25th Jun 2022, 11:20 AM

Magic flaming swords get an extra d6 of damage. Mundane fire from soaking them in oil or something would probably only add a point or two of damage. There's similar rules for hitting people with torches and it's pretty underwhelming. But yeah, it'd add some fire damage, for what that's worth. Now, superheating your weapons until they were glowing red would probably get you better results from what I remember of the heat metal spell lol.

edit delete reply

Leave a Comment