Aw, his first dice bomb. He's grown up, I'm so proud.
In a similar vein, I actually once had to roll 45 d8s worth of fire damage that I dealt to a green dragon. It was a 5th ed game, I was playing an artificer, and my GM had ruled that I could ask him about altering spells and enchantments as an artificer. In this instance, I took every bit of rope that all of the party had on us, got the GM's permission to apply Glyph of Warding to it, tied the ropes together into a net, and cast the spell on each. Individual. Rope.
I wound up blowing us up too, since that amount of damage had to have a drawback (We were around Lv 7/8), but we didn't die, so it was a win.
My homebrew has no dice limit. It does have an attack limit of 12 attacks (so DPS doesn't stall the game), and a damage limit of 999. Yeah, it's basically hardcore based on games like Bravely Default.
You get two Extra Attack character abilities, which are increased by two-weapon fighting stuff, then you can double attacks by making a full-round action (how attack DPS gets so insane). Unlike vanilla RPGs like D&D, I typically make stronger weapons have higher dice (d20) rather than resorting to stuff like stacked dice (2d4, for instance). This keeps dice down, but creates some crazy randomness for strong weapons.
What does tend to get out of hand is multi-projectile spells. Like tossing comets or lightning bolts at a target. I think most of these are able to be scattered among multiple targets. But you could potentially have something like 16d8 damage per comet, and about 8 comets.
Hence the 999 damage limit.
Btw, I think all dice rolls should be done using dice roller programs.
I came up with a Pathfinder soulknife build that could do 4d6+11 damage at level 1. By level 10 it was up to 16d6. At level 15 I could deal 128d6 damage a round with melee attacks. No, I never actually played this monstrosoty at a table, it was just a build experiment.
HenshinFanatic
3rd Jun 2022, 3:11 AM
The best situation to be in as a player, but the worst for a GM is when someone in the group needs more dice for all the damage they're dealing.
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Guest
3rd Jun 2022, 3:42 AM
Hah he finally said the thing!
Welcome to the crew
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Dice
3rd Jun 2022, 8:37 AM
So... Any story when the GM need many Dice?
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Guest
4th Jun 2022, 12:08 AM
Aw, his first dice bomb. He's grown up, I'm so proud.
In a similar vein, I actually once had to roll 45 d8s worth of fire damage that I dealt to a green dragon. It was a 5th ed game, I was playing an artificer, and my GM had ruled that I could ask him about altering spells and enchantments as an artificer. In this instance, I took every bit of rope that all of the party had on us, got the GM's permission to apply Glyph of Warding to it, tied the ropes together into a net, and cast the spell on each. Individual. Rope.
I wound up blowing us up too, since that amount of damage had to have a drawback (We were around Lv 7/8), but we didn't die, so it was a win.
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Samantha
5th Jun 2022, 8:22 PM
My homebrew has no dice limit. It does have an attack limit of 12 attacks (so DPS doesn't stall the game), and a damage limit of 999. Yeah, it's basically hardcore based on games like Bravely Default.
You get two Extra Attack character abilities, which are increased by two-weapon fighting stuff, then you can double attacks by making a full-round action (how attack DPS gets so insane). Unlike vanilla RPGs like D&D, I typically make stronger weapons have higher dice (d20) rather than resorting to stuff like stacked dice (2d4, for instance). This keeps dice down, but creates some crazy randomness for strong weapons.
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Samantha
5th Jun 2022, 8:30 PM
(Continued)
What does tend to get out of hand is multi-projectile spells. Like tossing comets or lightning bolts at a target. I think most of these are able to be scattered among multiple targets. But you could potentially have something like 16d8 damage per comet, and about 8 comets.
Hence the 999 damage limit.
Btw, I think all dice rolls should be done using dice roller programs.
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TBTabby
4th Jun 2022, 2:17 AM
I'm reminded of the notorious Dragon Ball Z TTRPG, which had players rolling upwards of 30 dice for attacks.
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J. Mirkson
4th Jun 2022, 8:49 PM
I came up with a Pathfinder soulknife build that could do 4d6+11 damage at level 1. By level 10 it was up to 16d6. At level 15 I could deal 128d6 damage a round with melee attacks. No, I never actually played this monstrosoty at a table, it was just a build experiment.
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J. Mirkson
4th Jun 2022, 8:50 PM
That 16d6 damage was per attack by the way.
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Rzz
6th Jun 2022, 12:59 AM
I had a 3.5e NPC who specialized in magic missile. Only used him once, but that 28d4 per round was fun to roll.
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