Page 1667 in Little Garden
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By the same author as Grand Line 3.5
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HexaDoken




26th Nov 2021, 1:53 PM

Cory is surprisingly chill for someone who got basically oneshotted. I guess Gordon's games had that happen every now and then.

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Geno




26th Nov 2021, 9:02 PM

From the sounds of things, it's just a series of really bad rolls, mixed with poor game decisions. Anyone who plays at high-efficiency levels in TTRPGs knows how that works. If everyone at the table builds their character to be hyper-efficient at whatever their group role is, the DM has two options; Engineer situations that force the players who are best at something to never, or almost never, be the one making that roll, or they can just ramp the difficulty needed to succeed so high that only the player built to make the roll ever has a chance at success. Ideally, the DM would mix the two such that the team has chances to work in perfect harmony to achieve amazing feats, and has moments when them not working in harmony can lead to ineptitude without resulting in a TPK.
The problem with this is that, if you do it just perfectly, then it's almost indistinguishable from the DM deciding to let the absolute value of the die roll determine success. "Oh, you're garbage at navigating? Well, I think this check should be hard, so the DC is whatever number gives you a 25% success rate. Oh, you're great at navigating? Then the DC just jumped up, you still only succeed if you roll the same number as the person who's garbage at it."
All that being said; The risk of high-efficiency D&D for the player is that you usually build the character on a set margin of potential error. If they're fulfilling whatever roll they're supposed to be doing, then the acceptable margin is between always succeeding at really easy tasks, or succeeding 75% of the time at difficult tasks.
However, when it comes to combat, things get more tricky. That requires a character balance between offence and defense. Luffy seems to be built more for offence, where Zoro seems to edge closer to defense. Both can do massive damage, and take a lot of damage to put down, but Luffy focuses on mobility across the field and negating damage to stay alive, where Zoro is slower but seems to have more overall health and can reduce damage from almost any source.
That said, any system that uses saving throws eventually gets into abilities that bypass defenses like that by giving them a single defensive roll. In this case, failing the roll locks their ability to move, and thus defend themselves, leaving them unable to counter attack while also effectively taking them out of the fight without plowing through their massive health pool. It's a very old, but very effective, trick that can completely destroy an entire party if everyone rolls poorly on the save, whether or not they're built to succeed on it.

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Guest




27th Nov 2021, 8:06 AM

Or counter point it’s a save or suck effect and he failed his save.That does happen especially when people don’t have help nearby to get them out of it.

Hell just a hold person and bag over the head can blindside players just fine.

He’s not upset because he tired something new and failed his saves it happens in dnd.

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Halosty45

Halosty45




27th Nov 2021, 2:13 PM

Yeah, many effects in 3.5 kind of result in you being instantly incapacitated on a single failure, sometimes with no chance to recover on your own. Hold person does allow for a new save every round, but Deep Slumber (should be still effective at their level) or other effects that last until you take damage work longer term.

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Guest




28th Nov 2021, 7:32 AM

This is typically balanced by the party being together so if one goes down to a save or suck effect someone else can step in and help out.

This one of the reasons why splitting the party is a terrible idea on top of the fact you’re putting more work on the DM

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Geno




28th Nov 2021, 11:37 AM

I feel like none of you read the last paragraph of what I said, about abilities that bypass defenses with a single roll. You know, 'save or suck effects', like you all keep calling them.
There was no counter point made, you're all just talking about something I already addressed. No matter if the party is together or not, if everyone happens to fail the save (as has happened here, because everyone who's had to make the save so far failed, even if they weren't all in the same place) then the party can easily get wiped.

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White Goo




28th Nov 2021, 8:39 AM

While the DM don't need to explain what is the 'White Goo' should the DM explain that is not anything pervert or +18?

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