Page 1530 in Whiskey Peak
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By the same author as Grand Line 3.5


14th Dec 2020, 12:16 AM
""Can we move on now?""

Sometimes when roleplaying we get invested in something other players don't much care for and we end up spending way too long on it. What's a time when this happened at your table?

For me it was when my group was playing through the Dungeon of the Mad Mage module. One of the players was playing a bugbear war cleric and we'd managed to capture a drow alive, so the bugbear decided it would be a good idea torture them for information. Unfortunately there were two problems; 1. drow are basically immune to torture and 2. nobody was really interested in playing out a torture scene, so we ended up just futzing around for 10ish mintues before finally just deciding to kill the drow and move on.

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14th Dec 2020, 4:43 AM

My younger brother especially has a bad habit of getting waaaay too into role-playing mundane details of his characters' lives. Usually, I encourage players to do this every so often, since it gets players invested in role-playing, adds a lot of flavour to the characters, and makes the world feel real. Plus, it's just plain fun to see what hijinks the characters get up to when not fighting goblins or breaking into high-security facilities. But in my brother's case, he tends to overdo it and forget that other people have characters as well, so I need to put my foot down pretty often in his case.

One of the most recent cases was us playing a cyberpunk game. When planning for an infiltration job, he went out shopping for equipment for the job and randomly went for an entire 'day at the mall' situation. In between relevant purchases, his character spent time window shopping, browsing for posters to hang on the walls at his pad, and taking breaks for snacks and cigarettes. He's good at role-playing, so it was pretty fun for the first ten minutes or so. But eventually, after several minutes of him insisting that his character do nothing but eat ramen at a noodle stand and watch people passing by, the rest of us wanted to get on with the operation, and I told him that we'll just move ahead to him buying the rest of the relevant equipment.

Sure, there were a few ways I could have sped up the process organically, but in some cases, you just have to break character and do a time skip.

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14th Dec 2020, 9:20 AM

I was running a homebrew a while back and didn't have a lot of experience in how to manage time or read the needs of the table (which is itself already difficult because we all live in different states and RP by text chat). So, two of the players wanted to have an in-character conversation about what was going on in the story, and I thought it was great that they wanted to roleplay. Problem was that their conversation ended up taking up the entire session because I didn't really know when or how to ask them to wrap it up. As a result, when we picked up the next week, I was eager to just move on with the story and glossed over the rest of their dealings in that town, which ended up depriving a third player from having a moment of rallying the townspeople that he had been looking forward to doing. He didn't tell me that until afterward, but it was also on me for not asking.

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14th Dec 2020, 6:11 AM
"Harebrained Heist of New DMPC's Sword"

team of me - LG water genasi strength cleric of Kord.
wood-elf light cleric and eldritch fighter, who are old war buddies.
a changeling rogue with strong ties to a criminal organization we are hunting.

DM wants to introduce a possible merc - half-orc runeblade powergamed for high AC and HP. one of the elves is the first to talk to him, and they both have terrible charisma and are played that way, so it's an awkward conversation and the player thinks the half-orc is being evasive.

the fighter elf starts coveting his sword, despite being a greatsword specialist.

the rest of the party talk back and forth about trying to turn the town against the guy, but end up just trying to steal the sword instead. I say out of character my guy would not be on their side in this project, so they don't tell him.

plan A: put a magical invisible snare on the stool the half-orc usually uses in a bar. I think the eldritch fighter did it. DM rolls and it turns out someone else sits there first and barely dodges the snare. they think the bar is haunted. I briefly consider suggesting they ask me to investigate.

plan B: when the half-orc actually sits there, the elves come over in racist orc makeup and are annoying while the rogue fails two attempts to steal the sword, and some side ends up challenging the other to a duel.

town gathers outside, including my character who's naively excited about the duel and leads the chants with his shiny shillelagh. half-orc is getting his armor on. rogue tries to get in a cheap shot at the last moment, but barely misses. three on one. my guy offers to put shield of faith on the half-orc even the odds a bit. he turns it down because the DM doesn't want the guy to have even more AC.

fight: half-orc fights with his back to a tree and ends up taking down the fighter, who my character pulls out of the fight, heals and holds down (I should maybe given the other cleric a chance to heal him first). light cleric uses burning hands, leaving the half-orc at 1 HP (orcish tenacity), but he gets to use a second wind before he loses any more HP and stays barely up. rogue bolts into the crowd and fires a parting shot as the authorities arrive to break up the fight.

everyone still there gets detained and interrogated, but nobody got seriously injured, nobody presses charges, and nobody tries anything while detained, so we're let off with a warning and strong encouragement to move on with our quest.

rogue ends up personally hiring the merc, and they conspire to kill the rest of us. they eventually succeed, during what was going to be the last session anyways.

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14th Dec 2020, 1:57 PM

Poor Phil, having to sit there with nothing to do pretty much this entire session.

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