Page 1514 in Whiskey Peak
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Page 1514

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Average Rating: 5
Number of people who have voted: 3

By the same author as Grand Line 3.5


11th Nov 2020, 4:25 AM

You can just feel usop’s player playing on a switch or something since he’s been sidelined for so long.

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12th Nov 2020, 12:54 AM

Honestly I wouldn't blame him. Some people consider it rude to check out of the game when you're not being active but if your character literally can't do anything and isn't even aware of what's going on for what I'd estimate to be at least a half hour by this point what else are you supposed to do? Just sit there and do nothing? You came to play a game, not watch other people play.

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12th Nov 2020, 2:27 PM

I'd estimate closer to 3-4 hours. He's been unconscious and unaware since before Zoro started the BW fight. And one turn of Luffy v. Zoro has gone long enough that Rika--whose character is present and in danger--checked out as well.

Keep in mind, also, that Usopp hasn't merely been sidelined by a status effect: the GM has actually forgotten that he exists. (p 1510) At this point, if Phil wants to hang out on the switch, I'd ask only that he keeps the volume down.

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Joe the Rat

11th Nov 2020, 11:01 AM

Man, seeing this is really making me eager for Water 7.

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11th Nov 2020, 5:19 PM

I can't stop laughing at how derpy Luffy looks when he's puffed out like that.

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Battle turn

11th Nov 2020, 5:20 PM

What Vivi commented "it's gonna be a while before their turn are over" Does that mean that until the fight is over the others will not get a turn? Is that normal?

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11th Nov 2020, 6:24 PM

Both Luffy and Zoro are built to be able to make several attacks per turn. Everything we've seen of this fight between the two of them has been part of Luffy's first turn; Zoro hasn't had a turn yet. So no, Rika's not talking about the length of the entire fight.

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12th Nov 2020, 1:23 AM

Between the primary attack options, secondary options from their builds, and reactions and opportunity attacks they can chain off of being attacked... Characters like this are the reason why combat was one of the slowest things in some versions of D&D. Some people really could get ways to make over a dozen attacks each round.

I actually have a friend that built on that idea... If you moved in a space the character threatened, he got an opportunity attack against you. If you didn't move from the end of his turn to the start of the next, he got a free attack against you. He could interrupt magic effects... and he had about 20ft reach. "Broken" is not hard, if you know what you're doing

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