Page 1341 in Reverse Mountain
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Average Rating: 5
Number of people who have voted: 5

By the same author as Grand Line 3.5


13th Sep 2019, 2:26 AM
"Tell a Story: Dragged Along"

Most groups spend so much time pre-planning everything that it's a chore to get things done. Then... there are those who DON'T plan.

Tell a story about a time you were in a group and they decided that there was no need. For any kind of plan. Even though you knew that there really should be one.

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14th Sep 2019, 2:30 AM
"Too many plans"

We had the opposite problem tonight with too many plans. We got kicked out of the capital city, possibly as the DM's way of telling us to get a move-on with the plot (And also because we had burned half of it down). But instead, we became obsessed with getting back in to finish some C-plot side quest (or steal stuff in the case of my rogue).

Of the many plans:
-The fighter and the barbarian would have a duel outside one gate to distract the guards.
-I would carry the sleeping gnome covered in animal blood to another gate and say that I need to get him to a doctor ("Get Help" from Thor Ragnarrok)
-The warlock's imp familiar carried the 9 year old girl over the wall as she was within its carrying capacity.
-The paladin made a hot air balloon.
-The Necromancer and the cleric used Stone Shape to make their own door

-The fighter got knocked unconscious
-The gnome and I made it inside
-The imp carried the girl over, but the guards turned her into a pincushion, causing the imp to drop her. I made it just in time to stabilize her.
-The warlock tried to give the paladin's balloon some altitude with a repelling Eldritch Blast, but instead knocked him out of the basket. Free from his weight, the balloon took off. The paladin prayed hard to his god, and the DM decided to give him the strength to jump up and grab it. Dangling from the basket, he rose 80 feet up before the guards shot the balloon to shreds. (It might be worth noting that the balloon was made of dresses we got from some gypsies since we couldn't get into town to buy anything).
-Turns out the wall was too thick for one casting of Stone Shape. Or two castings. Or even three castings. So they used shovels to chip the rest of the way through.

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14th Sep 2019, 4:21 PM

As is often the case. The best way to get something done is to use "Bluff."

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13th Sep 2019, 12:24 PM

Looks like Corry did all the planning they needed in those few seconds. Why belabor the point when one player came up with several solid ideas on the fly?

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13th Sep 2019, 1:46 PM

Ideas are only solid if someone actually tries to implement them.

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13th Sep 2019, 9:28 PM

I once had a guy join our group who was a meticulous planner.

And he joined a group that "Sometimes" did basic plans but often just went and killed.

He quickly became a problem player, cause he would try and forcibly stop everything to talk and plan.

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16th Sep 2019, 9:41 AM

I once was the game master in a group that planned everything until the last minimal detail.

As soon as they saw the first gurad they paniced and changed to plan A "Kill everything that moves and try to finish the object before other enemies arive"...

After the 3rd adventure all died at least once. (Killing 5 min-maxed chars is hard even if they are stupid...)
They learned when they didn't get money from the quest - object was steal something, and dont be seen... they killed half the guards of a village... :D

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