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Average Rating: 5
Number of people who have voted: 3

By the same author as Grand Line 3.5
Author Notes:



31st Oct 2018, 12:00 AM


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TB Tabby

31st Oct 2018, 1:13 AM
"This year, I'm the scariest thing a webcomic artist can meet..."

...A NITPICKER! You spelled Mohji's name "Mojhi" in Panel 5! OooooOOOOOOooooo!

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31st Oct 2018, 2:07 AM

For Halloween, I'm not really going out. Just gonna stay inside and hand out homemade giant rainbow multiflavored gummi bears and bottles of ice cold bawls. Bigass gummi bears and energy drinks for the kids. It's a tradition.

The kids love my giant gummi bears.

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31st Oct 2018, 3:17 AM

I mean, if you wanted to give them a trick instead of a treat, you could give them the Sugar Free Gummi bear.

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31st Oct 2018, 8:26 AM kid deserves the intestinal discomfort of that m8.

Well with the exception of one who thinks a proper trick after getting a bad treat is to crap on a guys lawn or something.

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31st Oct 2018, 9:52 AM

Energy drinks for the kids? A treat for them, and a trick for the parents. XD

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31st Oct 2018, 8:51 PM

Bawls actually tastes good, too.

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31st Oct 2018, 4:40 AM

The color of these bottles. Are they blue Bawls?

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31st Oct 2018, 6:10 PM

They are indeed.

Edit: Bawls

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31st Oct 2018, 10:04 AM

In honor of Halloween, I propose telling some spooky stories from our games.

So party is flailing around a cave after escaping from a shitload of goblins (who were a horror story in their own right since the DM has been reading Goblin Slayer). Now why anyone thought this was a good idea since nobody had darkvision is anyone’s guess. The party really should have been more paranoid since the goblins actively broke off their chase when they entered that cave. After fumbling around some dark tunnels with minimal light, they eventually found themselves in a large cavern. Clearly they were still close to the surface, since sunlight was streaming down from some holes in the ceiling, creating small areas of light in the inky blackness. The party was happy for this respite, and moved to the biggest patch of light to take a moment to collect themselves.

Unfortunately right before stepping into the light, the Wizard felt something suddenly tug him from behind and drag him screaming into the darkness. Several furtive rolls while the rest of the party scramble to get into the light, and the wizard’s screams are silenced. A panicked circle formed as the party prepared for the next attack. Perceptions are rolled, and it’s soon noticed that the the Wizard has been pushed into another of the light patches in the room. He’s also not doing well.

The Paladin decides to step up to the plate and charges over to save his comrade. He gets about halfway before something trips him and he falls face first onto the ground. Onto the ground that is very sticky, so sticky that he can’t get up. So the Paladin starts calling for help, which the other two, the ranger and the bard, aren’t able to provide since they don’t want to risk the darkness. This is the point where they start hearing noises. A quiet scuttling sound that felt like it came from everywhere at once. The ranger fires blindly into the darkness whenever he thinks he has a lock on the source of the noise, and is rewarded with a few satisfying “thunks” as some of the arrows hit something that isn’t cave wall. The noise stops and the two remaining party members begin to relax, thinking they’ve scared off whatever was hunting them.

As they’re planning how to retrieve their Paladin, a net drops onto the ranger. A net that is being held by a bigass spider. It’s at this point that one of the players fails their real life save vs severe arachnophobia, so the session had to be cut short due to the bard starting to hyperventilate.

Long story short, that’s why I’m not allowed to DM Pathfinder games anymore.

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Generic Greg

1st Nov 2018, 7:51 PM

See kids, this is exactly why, instead of just sending generic lame old monsters after people...

Try sending an organized force of them. Seriously. A group of Kobolds using actual suppression skills, a hoard of goblins that are truly out planning the players. Honestly, it can make a truly memorable long as you don't screw em over too hard. The point is, if your players complain about fights being too easy...

Well, look up Tuckers Kobolds. Do that.

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14th Nov 2018, 8:42 AM

I've not been allowed a campaign in 4 years plus since the time i was given one. i failed to realise one of my players (an actual mother) was weirdly obsessed with child sacrifice, found out swarms are immune to melee when we only had babarians, and dropped TWO of those..... i don't remember, the giant worm thing with seven grappling tentacles which some people enslave to build tunnels? well they finished one of in no time at all.... then split the party in the MIDDLE of fighting two.

and in my defence, yeah the wolves killed that guy right away, but he wandered a half-mile to a suspicious barn by himself to investigate howling, what did he THINK was happening?

i also had this lovely sub-plot about magic trees that genuinly unnerved my players when they used 'detect magic'

"you see beneath you patches of blankness where nothing, not even netural or background magic can be seen. they are moving."

"you drop the apple. the ground around it immediately begins to decay"

there were also hypnotic dreams about a desert that drove one party member mad and made him swear to burn down the town next time he arrived... though that may have been the party actually.

but then they got caught in an underground gladiator-beast-trading site and all died, except for one guy who reached the exit and decided he wanted to kill the stampede instead

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