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Average Rating: 5
Number of people who have voted: 2

By the same author as Grand Line 3.5


19th Oct 2018, 1:40 PM

Sometimes the hardest thing in RPGs is to convince the party to run past a fight to reach a more important objective. I've been in several TPKs where the party could have survived if they'd just ignored the enemies and run for the exit/McGuffin/transportation. Ah well.

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20th Oct 2018, 9:52 AM

I think that was the intention with the final battle in the first proper rpg I played. But hey, I got the guys sword

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21st Oct 2018, 1:52 AM

Oh man, those words in the last panel are going to bit the unity of the crew right in the ass later on down the line... at a certain water city.

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