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Average Rating: 5
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By the same author as Grand Line 3.5


4th Feb 2018, 11:41 PM

Between what Bonnie explained and what happens next, I just suddenly love the idea of a school of complete jerk swordsmiths producing cursed blades simply for the sake of promoting their particular brand of social Darwinism.

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5th Feb 2018, 2:43 AM

Can you imagine them teaching it to an apprentice?

"Ok, here's how you make the blade hunger for the blood of whoever uses it."

"But Why?"

"Cause it makes the blade sharp and anyone stupid enough to use a cursed blade deserves what's coming to him."

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5th Feb 2018, 2:49 AM

"Yes, my dear apprentice?"
"I was thinking, was there a way to augment the vicious enchantment to drain the soul of the wielder instead of his vitality? I was thinking one negative level for every critical hit, but the critical damage is your level in d10 additional damage dice."
"I have nothing more to teach you."

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5th Feb 2018, 11:56 AM

Not to ruin the joke, because it is funny, but a business of churning out cursed swords is actually pretty legit for your typical RPG setting... and if someone could produce them in real life, it'd be realistic.

I mean, make sure the recipients don't know the swords are cursed if the intent is sabotage, or that they are fanatically loyal if the goal is (relatively) easy power at a price.

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Boss Ardkasul

5th Feb 2018, 12:38 PM

Also, make sure that a babbling alcoholic jackass scientist doesn’t know how to neutralize the curses and sell them for profit just to prove a point.

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5th Feb 2018, 3:29 PM

I'm just guessing that is "spoiler" territory for something.

Otherwise, with the scenarios I presented, it shouldn't be much of an issue. Scenario 1 is secretly corrupting or assassinating someone by giving them a cursed sword without them knowing it was cursed. The profit is in selling the weapon at a premium to their adversary, who is then responsible for tricking them into taking and using it.

Scenario 2 may or may not involve people knowingly wielding cursed swords. The idea here is that there is some benefit to the cursed blade; extra damage, forcing obedience on the holder, etc. The swords without the curse are again worth less (though not worthless) sans the curse.

*Re-sellers* like in the comic strip could miss out, but your comment was couched as a response to mine. XD

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5th Feb 2018, 4:16 PM
"Oh, i got that one. "

Rick & Morty reference aside, as Otaku said, you're good even with the scientist assuming your attention was just "to make money", as oposed to "to screw up the client", what they do with the sword once you've sold it does'nt matter.

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4th Feb 2018, 11:41 PM
"Re-Rolling Dirty"

Another easy one. Give us a tale when the GM let you re-roll for something somewhat important

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5th Feb 2018, 3:26 AM
"Make or Break"

Was in combat my last session, and it was an important one at that, and the dice came down for an attack that I JUST missed, then the enemy struck, and it JUST put me below; if either roll had been altered by one point, I could've won, or at least survived til next attack. However, I'd forgotten about a modifier of mine that would've allowed me to land the attack, and the GM allowed me a success, and finish off the Boss, but after I'd already been killed.

Although currently we're paying for it, because we've either gotta wait for our last player to arrive so we could continue game, or just call it right here, but if I'd had to go through the boss battle again, we wouldn't've had as long to wait

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