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Average Rating: 5
Number of people who have voted: 2

By the same author as Grand Line 3.5


22nd Sep 2017, 1:05 AM
"Unexpected "

Well, that's an interesting turn for Smoker. I'm guessing the stipulation was "don't arrest them... yet."

Story time: Tell a tale when a seemingly menacing NPC surprised you by being friendly.

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22nd Sep 2017, 1:43 AM
"Friendly NPC"

After a perilous journey through an eldritch forest, the party reached the entrance to legendary dungeon. Waiting for them in the clearing outside was a witch. Big warning bells start ringing.

Turns out, she's actually quite nice. Heals them up, gives some free magical supplies, and even serves them a meal. Shepherd's pie.

Made with authentic shepherd.

Turned out she was, as suspected, incredibly evil, but she was very upfront about it and never stopped being nice and helpful. By the end of the campaign, 1 PC had become her slave, another was dead because of her, a third was imprisoned by demons because of her, and the fourth was dead for other reasons. Still, very amiable individual throughout.

Oddly enough, the witch was never actually the Big Bad. Was just more effective than him. Killing with kindness I suppose.

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22nd Sep 2017, 10:48 AM

one part of a chain of sometime stupid mistakes we made.
After a NPC (and friend of our character) died by impaling himself in one of our character's sword to avoid killing us due to mind control, the inhabitant of the town started to chase after us (in all fairness, the circumstances really made us look like bad guys to them), then while we're in a ark alley, one guy call us and offer to hide us. he tell us that he know we did'nt kill the guy, he offer us a meal, and tell us that we can take whatever we need before leaving is home.
Problem is, on top of looking like a really suspicious black marketeer, it was a guy we had seen before making buisness with one of the big bad's top henchman (he did'nt knew we saw it). he was also unable to say something untrue, but could lie by omission.
So when he said "don't worry, i know you did'nt killed him on purpose, i'm not planning to stab you in the back" we just assumed he was talking literally and planned to kill us another way. we had no way to know if the food was poisoned (the only ne who could had split up with the group at this point), hence we did not eat the food (we throw it while he was'nt looking), and did not take any of the potions or anything before leaving. yeah, sure missed on occasion to put our hand on some very usefull stuff.
We later discovered that he indeed was a good guy, and only made commerce with the bad guys because he wanted to gain their trust to get a chance to aproach the women who killed is big brother years ago. He worked on the black market to get item powerful enough to help achieve his goal. And he really wanted to help us because he knew we had a common foe.

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22nd Sep 2017, 12:29 PM

In a Pokemon RPG that wasn't the Pokemon RPG (long but not actually long story) the leader of medieval Saffron City was surprisingly nice. We were paranoid since we were agents of a government formed by a coup against the leaders of Magenta City started by travelers from another dimension (another long but not actually long story), but the actual leadership was really nice and helpful until their leader was killed by a Gengar and we had to duel the city's gym leader and then fight an all-out battle with the local temple for control of the city.

Listen, it was a really weird session.

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8th Apr 2018, 10:36 PM
""Oh Brother""

My first campaign one of us was playing a warforged so he always got night watch, and yet he never made a spot check when it would have helped. At one point even though the rogue was also up with him they both got snuck up on and knocked out and tied up- the next morning only my character wasn't tied up, I wake up and see this one unassuming man next to a pile of my tied up party members and he turns to me and says "Brother!"

This is the same campain were we got sent to a plane were evil was dominant, and apparently I was a dead ringer for this guy's lost brother. I sweet talked him into untying everyone and got us a sweet gig (until we turned on teh slavers involved)

I still feel a bit bad for eventually turning on him and killing him, even though he was the local mafia fixer..

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22nd Sep 2017, 1:59 AM

I was DM, had set up an encounter on a beach with a sea hag for a party who was lost, she'd been being harrassed by a group of pirates and would have happily given them information in exchange for help with dealing with them and a share of their treasure, instead a member of the group uses detect evil and upon discovering her evil nature shoots her before she'd managed to get past "hello".

They spent the next two sessions wandering the wilderness aimlessly as punishment >:)

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22nd Sep 2017, 3:29 AM

I ran a campaign where there was a perfect knight... a samurai born without a soul who was attracted to the most powerful person in the world and would seek them out and swear loyalty to them. It just happened to be the bad guy. But he was always respectful and kind of awkward in most situations. Also happened to have a Bleach-style sword with its own soul and a dragon of pure light inside of it.

He once had a long conversation with the rogue. "Wait, why do you keep calling me Gio-sama?"
"That's your name, isn't it? All of your friends are always calling you Sergio."

I think after that the primary objective was "Kill the big bad, keep the dorky samurai alive."

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23rd Sep 2017, 12:43 PM

I'm going to ask a question that got asked surprisingly rarely asked giving the number of story we read there, but... how did it turned out?
did you manage to let the samurai live?

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23rd Sep 2017, 3:38 PM

The samurai survived! Partially because the players wanted him to, partially because I asked my friend who was on another arc and didn't have a character for the penultimate battle to stat and play him and he was ridiculously powerful. In the next arc he was everyone's friend and the players would interrupt me when I was getting lazy with his characterization.

"Hikaryu wouldn't say that, this is more in character for him!"

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22nd Sep 2017, 5:29 AM

The commodore's name just slew me.

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22nd Sep 2017, 10:24 AM

It is one of the funnier names. Given the rest of the marines, they run the spectrum of Cool Vs Silly.

One of the guys that set up Luffy's bounty was a giant with the apt name... Vice Admiral John Giant.

There's also Vice Admiral Dalmatian who wears a dalmatian themed mask, Lieutenant J.G. Stalker (Guess what he's known for), Commodore Brannew (pronounced Brand New) and Captain Very Good.

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22nd Sep 2017, 4:00 PM

there's also Strawberry, Doberman...

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Joe the Rat

22nd Sep 2017, 7:58 AM

Comment on cross-play, or subtle Punk Hazard foreshadowing? Mmmm?

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22nd Sep 2017, 5:20 PM

Now that you think about it, it's true that in this version, the marine do know that Luffy is'nt a evil pirate. Since he asked himself for his bounty.

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23rd Sep 2017, 9:59 PM

smoker still look badass with pinkish purple speech bubbles.

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