Page 1009 in Cocoyashi Village
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Average Rating: 5
Number of people who have voted: 2

By the same author as Grand Line 3.5
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31st May 2017, 12:00 AM

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31st May 2017, 12:35 AM
"Wait, what about the loot?!"

Treasure. Riches. Scratch. Kale. Moolah. There's lots of terms used for the wonderful gains one can get after killing monsters, raiding dungeons, and completing quests. No matter the alignment, no matter the race, no matter the religion, everybody loves a good fat sack of gold or shiny trinket that could be used to further develop their character and make them stronger, hardier, and in some cases a lot more fun to play.

So it's usually a big surprise to everyone if a player decides that they're going to drop that loot to someone else. Especially so if it's for a NPC or for role playing purposes. Even the most righteous lawful good character will find it hard to turn down a reward. But occationally, and sometimes to the frustration of the other players at the table, they will be perfectly willing to give their hard earned treasure to the local orphanage or dump turn down the chests full of gold that would have been their quest reward. Tell a story about how a character or characters came across a large amount of money or treasure, only to do something to give it away or not even collect it.

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31st May 2017, 1:10 AM

Playing Pathfinder with my friends we encompass a wide range of characters in our group, even if we do often fall back on certain tropes due to our personalities. In Curse of the Crimson Throne, however, we've been super generous with our loot since in our character's minds it's all going towards bettering the city.

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William Pendragon

31st May 2017, 8:26 AM

We where playing an Eberron campaign and finally, when we saved the fourth consecutive city from a rising menace connected with the Quoris and the Dragon Below, the unexpected happened: something unprecedented: our characters got paid for it, 400 kgs of solid gold, the weight of an unconscious prince (he was a big sized dwarf) we choose to carry away from certain death instead than loading a flying carpet with gold. The reward was worth about 40.000 gold pieces so, of course, it turns out that the carpet is cursed and it warps god knows where with our reward. We track it down in a sewage, a rather unpleasant place, made even more unpleasant by a mad wizard who had choose it as a dumping ground for his mad experiment. What followed was a dungeon which traumatized my almost-clean-freak character for life, but in the end we managed to got our gold back. Problem is, we also met some poor folks which were kidnapped by the same wizard as lab rats, now looking as dangerous freaks and forced to live down there to hide from society. My character, who usually comes across as an insensitive jerk, right after swearing he'd never put a foot in a sewage for how long as he lived, thought about how it would be to be forced to live in that place until he died. He then said "screw it" and spent almost all of his part of the loot to set up a huge workshop-factory into the surface, where the whole sewer-village could live, earn and trade with the outside without being seen and just handed them the keys and property papers. They still insisted for giving him any surplus of the their earnings, but both the player and the character were pretty surprised by that.

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River Road

1st Jun 2017, 4:45 PM

The "Five Fathers" story probably falls under that.

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