
By the same author as Grand Line 3.5
29th May 2017, 12:39 AM"Tell a Story: Skin Deep"
You know who are the scariest people to deal with? The ones who hide weapons or magic powers inside their own bodies. That's just plain wrong. |
29th May 2017, 2:30 AM
One of the characters I played was a Scurrilian, which basically meant a human sized mutated crab. |
29th May 2017, 11:59 AM
Basically your character functions like ganzack from the devil's tower arc. |
29th May 2017, 3:49 AM
Man, Pathfinder Alchemists are all about this kind of wrongness. |
29th May 2017, 7:06 AM"Pretty much anything in the cyberpunk genre "
I don't think I've ever played a cyberpunk game where at least one player hasn't had some sort of weapon installed. From the basic and easily hidden (like vampire fangs and razor blades fingernails) to the showy and impractical (implanted chainsaw in forearm, detachable grenade fingers) all the way to the downright scary (detachable brain case that can swap bodies. In a heavily armed and armored wheelchair. With his old flesh cadaver preserved and riding on top. Not even exaggerating.) |
29th May 2017, 9:05 AM
In a space-opera/sci-fi/cthulu-ish horror campaign. My character needed extensive skin surgery after a small accident involving a hellgate on a space elevator. |
29th May 2017, 3:47 PM
One of my first Scion characters had a series of tattoos on his arms that acted as a relic. While it never happened I would occasionally get worried that we'd run into someone who would decide to rip off his arms to keep him from using the powers they gave. |
1st Jun 2017, 8:33 AM
One of the foes my players had to face was a copy of the mind of an ancient and insane wizard which had taken control of a peasant girl. He wanted to free the soul of the original, which the player had trapped inside a dwarven artifact by pure chance, but had no magical powers he could use and feared above everything being captured to have information forced out of him about his long term plans. So what he did before attacking the player was to hide a magical bomb inside the body of the girl, setting it to explode after a certain amount of time. The player captured him, found out about the bomb and did their best to save the girl, but failed. That was the point where they started to seriously hate this villain. |
1st Jun 2017, 8:33 AM
One of the foes my players had to face was a copy of the mind of an ancient and insane wizard which had taken control of a peasant girl. He wanted to free the soul of the original, which the player had trapped inside a dwarven artifact by pure chance, but had no magical powers he could use and feared above everything being captured to have information forced out of him about his long term plans. So what he did before attacking the player was to hide a magical bomb inside the body of the girl, setting it to explode after a certain amount of time. The player captured him, found out about the bomb and did their best to save the girl, but failed. That was the point where they started to seriously hate this villain. |
29th May 2017, 2:04 PM"Bone Swords!"
As a GM for the game Scion I made an NPC based on Marrow from X-Men. She was a servant of the Titan of Time and used her own body as her weapon in the literal sense. She splintered her bones and pulled them out from under her skin as knives. If the story had ever gotten farther, she would have been pulling out longer bones for swords and larger implements or even pulling her own spine to use as a whip (or cudgel, if her skull remained attached). Her powers were focused around the healing Purview, so she was regenerating the lost bones and even able to shift her flesh and organs as needed to pull out whatever weapon she was making. |
29th May 2017, 4:37 PM"The original"
I remember back in the old Planescape: Torment game when magic tatoos were more than just a thing, they were as valuable as any armor piece. (more than literally, as the Nameless One couldn't wear any armor). And they came all on little flaps of skin that you could stick on and peel off. Tatoo parlors had whole human skins on racks showing their artistry. Good times. |
30th May 2017, 4:52 PM
Had a guy once, wanted to make a grappler. Monk didn't work out for him, so went through a whole bunch of sourcebooks, came out with a Barbarian/Warshaper/Primeval (from Frostburn; used a Dire Bear)/Fist of the Forest (Complete Champion; among other things, adds Con bonus to AC). Even if he couldn't grapple, he could manufacture and augment his existing natural attacks and get a lot of them. Took some sort of feat that gave him powerful build, DM ruled it also applied to his alternate form; DM also ruled that unarmed attack (from FoF) counted as weapon, so could give up a claw attack in exchange for full attack unarmed plus all his naturals as secondaries. |
27th Nov 2017, 6:16 PM
Don't remember exactly since it was long ago, but in one session we faced a guy who had severals damned soul sealed in his SCARS. covered in deeps scars from neck to toe, and could summon the ghost-like things out of theses scars. they had various painful effects, painful for us, that is. |
DragonTrainer
29th May 2017, 12:00 AM
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