
By the same author as Grand Line 3.5
12th May 2017, 12:08 AM"Wait, we're done already?"
In most cases, a single session won't be enough in order to achieve any main goal that the player characters had in mind at the time. It could even take several sessions just to go through a single dungeon, or travel to a major area. With the sessions on hold, it's easy enough to pick up right off next time. |
12th May 2017, 2:29 AM
I felt that way when I beat Little Nightmares the day after I got it. |
12th May 2017, 7:51 AM"A Charming Experience"
I found that Charm spells can quickly end a session. Twice, I have had a Charm Person spell end an encounter or module early. |
13th May 2017, 7:19 AM
But if you do the Charm Person all the time, GM will start to put enemies with amulets of charm protection. Or the ememies that cast charm person on you, to make you taste your own medicine. |
13th May 2017, 2:21 PM
as long as they don't send witches with sleep hexes. turning helpless in a mele is only fun when the enemy does it, when it happens to your surrounded tank, it's pretty darn close to TPK. |
25th Nov 2017, 8:12 PM
against charm spell, you come up with something far to alien to be charmed by a human (or whatever the player is playing) and they happen to come across these thing everyfreakinwhere. |
DragonTrainer
12th May 2017, 12:00 AM
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