Page 976 in Cocoyashi Village
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Page 976

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Average Rating: 5
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By the same author as Grand Line 3.5


20th Mar 2017, 12:03 AM
"I Know what I'm about son..."

So, I'm thinking that everyone forgot about the freaking *Relic* that is currently sitting on Nami's head. Pretty sure Luke is utilizing this both as an RP moment, and as a way to power up Hat.

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21st Nov 2017, 6:56 PM

I think Luke don't know yet how to trigger the hat's power. So he'll probably do it not on purpose when he will.

also this is One Piece. the fact that the hat is magic is going to come back only after we have all forgotten that the hat his magic in this version.

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20th Mar 2017, 12:08 AM
"For the sake of good Role Play!"

It's usually very sensible for someone in any game to always try to take out the monsters or complete the goal they're set on as soon as they can, in the easiest way. For some players, especially munchkins in DnD, the very idea of doing anything for the sake of fleshing out a character instead of killing a monster is absurd.

But then you have PC's who are totally willing to keep from taking actions like killing a prone monster, because their character is honorable, or refusing to use a certain move because it touches a nerve in their back story, and some of the time, these moments become epic RP fodder. Tell a story of a time you or someone else did something that, while not very good for completing a quest or killing a monster, made for a excellent moment of role play.

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20th Mar 2017, 2:06 AM
"Ms. R"

A while back I was in a 5e campaign and my character Ms R had a few interest, chiefly good wine and exotic pets.

So the party goes into some dungeon or another and we get attacked by a bunch of intellect devourers (basically brains with four clawed legs). R immediately picks one up and begins cuddling it, making every save against its attacks, and refusing to attack any of them.

I wanted to make it my pet but our monk punched the poor thing to death while I was holding it. I held a grudge over that for a long time and ended up killing said monk eventually

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20th Mar 2017, 7:46 AM
"order in the court!"

was playing a paladin that refused to kill the evil cultists devoted to an evil god of death and destruction without a trial. at least once the most excruciating self defense was over, and always taking care trying not to do more harm than necessary.

While that is fairly vanila, my decision to hold a martial court, declaring the cleric the sitting judge, to judge the cultists didn't come across well with my teammates.

Mainly due to them groaning from us debating scriptures while doomsday doors were opened up around us and my insistence to defend them and their legal rights. and healing them so they could defend themselves in my impromptu court.

My char still voted for them to be beheaded due to blasphemy and being a threat to the world, i just demanded half an hour of debate and a rigged court before killing them.

And i almost started a team fight when one of our non religious chars killed them so we could move on from where we where, rather than just calling for a vote to execute them

(he was fine with killing them, and knew that by law, they should be killed since they were caught in the act of being an active threat to the plane. but he would not kill people without a trial if it was at all possible, no matter how impossible their case was, nor that a court made of the defendants enemies probably was a bit biased. the important part was that they where not to be killed without a trial)

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20th Mar 2017, 2:45 PM

And that is the LAWFUL part of Lawful Good that so many players seem to forget.

You might have a similar situation with a Lawful Evil character as well- refusing to kill without a trial, even if the trial is rigged to Hades and back.

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20th Mar 2017, 4:09 PM

it does help if you claim that your god has given you the right to hold your own courts.

otherwise you get in trouble when your paladin wants to drag an entire cult or bandit camp around for weeks to the local magistrate. (this was also something i demanded on another ocation. they were hanged within the day we got back to town)

or, you get into a fight down into the sewers and sudenly your paladin demand that 4 people are to pull the entire assassins guild up to be judged by the local magistrate. and if anyone has ranks in escapeartist or similar it's the thieves and assassins guild, so if you just leave them tied up while you get the town guard, they will escape...

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20th Mar 2017, 6:52 PM

I was once playing a homebrew sci-fi game where my character was basically Rocket Raccoon, but a house cat. At the start of a brawl with some pirates I scored a lucky crit that essentially knee-capped one poor schmuck and took him out of the fight, but didn't actually kill him. I then spent the rest of the fight sitting on the groaning thug's chest batting him in the face, because well... cat.

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23rd Nov 2017, 4:07 PM

I have the oposit. My character was enraged at the big bad's n°2 (ravaged my PC's village early on the campaing, classic stuffs. he was also a stuck-up jerk overall), Now the party needed him alive for the moment, and while i agreed with the others players, it was a situation where my character would legitimately want to cut the guy throat right away, and i played him as such. A other PC intervened to stop him, and made a little speech about how he hated this guy just as much, but knew to hold himself back for the moment. Since it was coming from a guy who rarely role, the GM was quite pleased.

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20th Mar 2017, 12:11 AM

Completely unrelated to the above page, but something I found interesting while playing Pathfinder is that there's a concept called "gestalting" your character, which essentially means that you take two classes and have your character level up in both of them at the same time, taking the better of both options each time your level goes up.

So for instance, say you're playing a Wizard/Fighter. You'd get the BAB and Fort saves of the Fighter, and the spells and Will saves of the Wizard, all without having to actually multiclass.

The reason I bring this up is because I think this sort of system is PERFECT for creating One Piece characters, who are absurdly powerful for what I imagine their level SHOULD be, and have way more varied abilities than a normal character of their level would have to boot.

Compare this to say, Naruto, where everyone pretty much has a singular gimmick that they focus their "builds" around, but just more powerful over time, which I think runs on a gestalt-less system.

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Snarky jerk

20th Mar 2017, 12:22 AM

You know, I think the Naruto characters are Gestalt-less. Maybe. Better ask Kakashi what he teaches his scrubs.

Also: the One Piece characters Gestalt AND multi-class. Basically everyone has a Gestalt super combat stuff, and a completely un-related non-combat skill set (cooking, navigation, medicine, ship repair, etc). Except for Zorro.

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20th Mar 2017, 12:48 AM

Zoro and Luffy are, IMO, what a few people call "Tall" gestalt builds, which means that with their builds they focus all of their energy into doing one thing better than they could have with just one class by itself (in this case being an absolute monster of a powerhouse of damage), while everyone else is more of a "wide" gestalt build, meaning that they sacrifice a bit of power to create combos that create a bit more utility and breadth to the character.

As an example, I built Sanji as a Gestalt Pathfinder character who is mostly Tall with a bit of Width, here he is at level 4 (alongside some extra bits and pieces that are less relevant to the character build and more for the fake game I was "joining"). It's an extremely mobile build too which I think fits Sanji very well, and the classes chosen (one of which is from a 3rd party system called Path of War, which uses a lot of Maneuvers like what's in this comic) I think it altogether works very well with the design of Sanji as a fighter:

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20th Mar 2017, 4:11 AM

As the name of the comic suggests, this is based on 3.5, not Pathfinder, and the maneuvers are based on the Tome of Battle maneuvers, much like the Path of War maneuvers were.

The classes, meanwhile, are entirely made up.

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20th Mar 2017, 7:33 AM

The thing is that Gestalt characters were in 3.5 first.

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20th Mar 2017, 12:15 AM

That is indeed some quality mahogany. Check it, when thrown it takes little damage but utterly obliterates 8" of solid concrete (or era appropriate masonry, if we ignore the later arcs with 100 story buildings for sure made of concrete).

Also: due to grammar, I like to think panel 3 goes:
"I know what he is doing"
"He is using *Mind Sharing*. My favorite totally real spell".

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Skeptical Builder

20th Mar 2017, 12:51 PM

If the table was really made out of strong and sturdy mahogany, then why was Luffy able to clearly dent it with a single kick?

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17th May 2017, 9:47 PM

Going with the lore, maybe that desk is Jewel Wood Adam. Which could very well be mahogany (which comes from a tropical tree).

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21st Mar 2017, 2:37 PM
"Mind Sharing"

I assumed at first that he was making an offer to "mind share" and discreetly communicate Luffy's plan. I was somewhat surprised - I hadn't realized the two of them were so close.

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20th Mar 2017, 2:12 AM



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TB Tabby

20th Mar 2017, 2:47 AM

Whenever I hear that word, my mind immediately goes to either DBZ Abridged or the Masochism Tango.

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20th Mar 2017, 11:43 AM

I totally forgot the Mahogany reference in the second one so I had to look it up again. Always a good excuse to listen to more Tom Lehrer.

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King Yemma

20th Mar 2017, 4:44 PM


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22nd Mar 2017, 1:21 AM

Thinking about a time I did something for RP.

We were playing a Gonzo 5e game, the DM was setting us up to one day be gods of the world. My character was a merchant, a worshiper of the Goddess of Trade and Money, and a storm sorcerer more by accident.

We ended up in this ancient dwarven city, and we find out why all the dwarves are dead, these Beholder's showed up and wrecked the place, turning the Dwarves into mindless Duergar.

My character the jeweler saw the greatest craftsmen of all time, people who had created wonders beyond his knowledge (they had robots) destroyed and reduced to mindless slaves for no reason beyond pettiness.

I didn't care about "stealth" or subtlety". When the party decided it was time to move against the Beholder I marched straight through the center of town, and asked for only one thing. A single sorcerery point to turn my Thaumaturgy megaphone into "The Voice of God". It knew we were coming, and I just kept going down the center and focusing on fighting that single enemy, with no regard to anything else.

Still one of my favorite moments

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