Page 1812 in Bighorn, Drum Island
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By the same author as Grand Line 3.5


25th Nov 2022, 12:22 AM

Remember folks, always have at least two people capable of healing.

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25th Nov 2022, 10:09 AM

They did it. They referenced the Grand Line Climate Disease that 4Kids came up with after editing out the fact that Nami wasn't wearing much during this arc.

It was a bug bite!

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25th Nov 2022, 5:00 PM

@Samantha I mean, while that "Grand Line Climate Disease" was indeed 4Kids invention, what Vivi says in here is pretty much same what she said in the original Japanese manga.

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25th Nov 2022, 10:48 AM

Aye. I'd take it once step further:

If you're playing a game (tabletop or video) and you have a "party", you want some redundancy for every roll. Often, it won't be possible, but where it is, go for it.

I do not mean you'll need (for example) two Barbarians, two Rangers, two Druids, two Clerics, two Rogues, etc. After all, one thing which can often be annoying is when you and someone share a "niche" and one of you is then constantly overshadowed. If the system is flexible enough, you just make it so that one of you can at least "fake" a particular role. It could be as carrying some extra gear that mitigates some risk because it lets someone who has low or no skill in [insert specialty] still function as [insert specialist], even if only a low level [insert specialist/].


Yeah, gotta shout out GURPS again. The short version is that it allows this to be a thing pretty easily. The real challenge can be balancing the roleplaying and the roll-playing; having a vision for your character that can accommodate the needs of the gaming side of things. ;)

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Quest Guest

25th Nov 2022, 10:26 PM
"Story Time"

Sorry I was late, this is my first time giving a prompt and I just had the Idea

Today tell a story about the time the Healer needed healing.

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26th Nov 2022, 5:07 AM

Sanji crying is GM realizing that the person best-suited to at least figuring out what to do is the one incapacitated.

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