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Page 949 in Cocoyashi Village
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Page 949


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Average Rating: 5
Number of people who have voted: 3


By the same author as Grand Line 3.5
Comments:

Jake




16th Jan 2017, 12:37 AM
"From bad to worse"

Sometimes when it comes to situations in tabletop games, the solution is very straight forward. Kill the monster. Rescue the princess. Stop the evil summoning ritual. In most cases, the answer is simple.

In OTHER cases however, it can turn out that was the party may have thought was the solution, could instead make the entire situation that much harder to deal with. Tell a story of a time where you or someone else's character ended up making a situation WORSE.

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Starting Fires is Great




16th Jan 2017, 1:57 AM

Fighting in a library. Kill an animate book with a slashing weapon, it turns into a cloud of paper. Magus decided to set one of these paper shreds on fire, because hey, books don't like fire.

Thankfully, they put it out before anyone got hurt.

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animalia

animalia




16th Jan 2017, 9:45 AM

The story about setting a library on fire reminds me of an episode of the web series RWBY. In it Ruby and her current group were fighting a monster that absorbed pieces of the environment to use as its body, so once the team managed to destroy one of its arms it just replaced it with a tree. This gave Ruby the idea to set said arm on fire. Good idea, right? Unfortunately the wood was quite green, and as a result it went from having a tree for an arm to having a FLAMING TREE for an arm.

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Super_Big_Mac

Super_Big_Mac




16th Jan 2017, 1:32 PM
""Big mistake!""

I was dealing with some IRL turmoil yesterday, and so the DM said he was going to take control of my Gestalt Swashbuckler/Sorceress/Dragon Disciple for an encounter. When I was finally able to join back in, I was just in time to roll three Fort saves against poison and three Fort saves against bleeding out. I stopped being poisoned while I was at -7 HP, and someone finally passed a Heal check while I was sitting at a cute -9.

Long story short, the DM promised to never throw spells at us that are above our level (He used Darkness, a 3rd level spell, while we were all level 2, and no one had Darkvision).

As for the players, we've learned our lesson of making sure we've got a Cleric in the team. What a way to have a second session.

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animalia

animalia




16th Jan 2017, 2:53 PM

I'm glad to know I am not the only one who saw that!

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Halosty45

Halosty45




17th Jan 2017, 1:49 PM

Using spells at higher level than players can cast can easily cause disaster.
This is why traps are so bad (poorly done) in 3.5 (and possibly Pathfinder). Traps are basically CR=Spell level. Which mean Wail of the Banshee is CR 9. Which means at level 9 you can have a TPK for no reason at all, from a single trap of pretty much any 9th level spell. Good DMs will avoid this, but that doesn't mean it should be considered as a possiblity to begin with.

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filkinraous




16th Jan 2017, 2:10 AM

We were doing a one-shot 20th level 3.5 game and the cleric decided to cure a werewolf's lycanthropy. All it did was unlock his other levels as an antipaladin. Actually doubled his CR and made the fight take twice as long. We still survived, but just barely.

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Guest




16th Jan 2017, 2:18 AM

Dark Heresy game. Fighting heretics. A group of 4 were doing a ritual as we fought nearby. One of our guys tried using a firebomb to deal with a group of baddies. And hit the ritual. That caused the cultists to melt. And reform into a firebreathing pillar of molten flesh.

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nathan400

nathan400




16th Jan 2017, 9:25 AM

Dark Heresy II game, while trying (and having already failed) to stealthily infiltrating a facility we stumble across some cultists trying to reopen a sealed rift. The party psyker opens fire with her mind, killing the cultists also damaging the seal to the open where it will now open on it's own, given time. It took some doing and some bodies, but we got the seal repaired. Then we stumbled into the room filled with, like, 50 guys with good guns.

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nathan400

nathan400




16th Jan 2017, 9:25 AM

Dark Heresy II game, while trying (and having already failed) to stealthily infiltrating a facility we stumble across some cultists trying to reopen a sealed rift. The party psyker opens fire with her mind, killing the cultists also damaging the seal to the open where it will now open on it's own, given time. It took some doing and some bodies, but we got the seal repaired. Then we stumbled into the room filled with, like, 50 guys with good guns.

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The Chessmaster

The Chessmaster




17th Jan 2017, 7:34 PM

The party was trying to foil a bunch of outsiders being summoned by the main villain. They had a magic item that could dispel whatever it touched. They used this to disrupt what appeared to be a portal he was creating.

Except it wasn't. It was a hole in the planar fabric that was being magically kept sealed to prevent an army of outsiders from breaking through, and the villain was trying to get some outsiders through it. The magic item dispelled it, at which point the party was sucked into a completely empty plane and every sort of outsider started flooding into the material plane from everywhere else in the multiverse.

The saddest thing about this is that a single spellcraft, knowledge (arcana or the planes), or bardic lore check, or even a detect magic spell could have told them what was really going on, and the party had a bard, cleric and sorcerer in it. To this day, the party still rolls spellcraft to identify every random magic circle they come across.

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BakaGrappler




16th Jan 2017, 2:07 AM

La cucaracha! La cucaracha!

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Shgon Dunstan




16th Jan 2017, 10:11 PM

... Surprised none of them pointed out that there is more then a slight difference between "teeth" and "a sizable portion of his jaw".

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Alle O The Rings




20th Apr 2017, 4:15 AM
""Let me save you - but wait, who's going to save us?""

The setting is a school. One of the PC's had humiliated the main bad guy by dumping her into a puddle and someone else spread pics, which made her a laughing stock, so in revenge she ordered her goons, the martial arts club, to attack the puny first year. Long story short they cornered him, and my character bumped into them and insisted on tagging along to see that no harm was done.

Considering that my chara was around five foot 2 and not carring a weapon and they were seasoned six foot tall martial artists who won the championship twice, not such a good idea. My chara was held hostage against his will and got beaten up alongside the PC. Half way throughout the beating, however, the PC's twin brother stopped by and launched a surprise attack (he couldn't take them all on, he'd die), grabbing his weaker twin and aiming to run in the few seconds of surprise...

which was stopped when the PC insisted on trying to retrieve my character out of the mess. They argued for a couple of seconds and my chara gestured at them to get outta there (he didn't give a idgit about what happened to himself so long as his classmate got away safely), but too late - because they hesitated to try and free my chara instead of fleeing, the escape route got cut off, leaving us three to die via intense hazing bullying session.

Granted things turned out alright in the end (and also epically, if a lot more complex), but if my character hadn't been there, the situation would have been much more simple.

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