
By the same author as Grand Line 3.5
24th Dec 2016, 9:16 PM"The Guy With The Face"
I was playing in a star wars rpg game I think it was the one that wizards published around 3.5 times. I was running a trandoshian whose back story was that he had been a prize fighter for some hut mobster and was now all washed up. I started picking up any feat I could that had to do with unarmed combat, and one seemed a little odd that basically made it so I could only make a single attack a round. By the end of the campaign we finally looked at my damage and realized I was matching the fire power of a tie fighter. I was the original one punch lizard man. Also I had a tendancy to rip off my spare arm to get reach or other silly tricks since it would grow back this includes throwing it and filling it with poison to feed to a crate dragon. |
23rd Dec 2016, 12:42 AM"Yup, made the right call"
In any table top game, especially DnD or Pathfinder, we never really know what kind of moves we should give our characters, and it's only through trial by fire when we find out if getting said move was worth it. |
23rd Dec 2016, 5:13 AM
Honestly, I think the quote "You are abnormally proud of that fire extinguisher" should be enough context for this, but basic explanation: |
23rd Dec 2016, 12:22 PM
Sounds like one of the best sorts of Silver Age heroes. |
23rd Dec 2016, 12:58 PM
"I'm gonna miss you meat vision!" |
16th Nov 2017, 6:17 PM
I wish there would be a "loud aplause" button, so that i can aplause show how i agree with that. |
23rd Dec 2016, 8:26 AM
I made a sorcerer/arcane archer in Pathfinder once, because an arcane archer can apply zones centered on where their arrows land, even if said zones can normally only be centered on the spellcaster, and I wanted to see if I could make an anti-mage who shoots anti-magic fields at opposing spellcasters |
23rd Dec 2016, 5:06 PM"That Last One... Kind Of. ;)"
It is me, so ya know it is about GURPS again. Don't want this to run really long like I normally do, so the short version is that we had a group of warriors in a combat focused, no magic/no psi/etc. setting where we were supposed to be warriors. There were a few traits like Combat Reflexes, High Pain Threshold, and Toughness that until that time, we pretty much always gave our warrior types. I didn't take them because I was running an archer; they weren't totally out of character for me to have, but they seemed less vital than what I spent the points on; various vision bonuses. The fighters in group took Combat Reflexes and a level or two of Toughness, but neglected High Pain Threshold. |
24th Dec 2016, 3:32 AM
I was expecting him to ask to borrow dice again to just make the attack rolls. |
24th Dec 2016, 5:50 PM
I'm sure it'll resurface once they really get into it, near the end of the fight. |
DragonTrainer
24th Dec 2016, 10:03 PM
Merry Christmas, everbody! ^_^
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