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Page 934 in Cocoyashi Village
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Page 934


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Average Rating: 5
Number of people who have voted: 1


By the same author as Grand Line 3.5
Comments:

*Sigh*




12th Dec 2016, 1:18 AM

So tell me, in situations like this how do you go about doing things where your entire party thought things were supposed to work one way but then it turned out a few moments later that they went another? Do you treat it like the above where in-game things seem to go one way before going the other, or do you retcon it entirely?

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aerion111

aerion111




12th Dec 2016, 2:48 AM

Generally, you should probably get it to the 'right' result as soon as convenient.
But if it's not convenient, such as when it's taken too long and too many decisions have been made based on it (such as 'should I heal?'), you've gotta let it just stand as is.

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XicoFelipe




12th Dec 2016, 5:18 AM

Dream sequence.

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Joe the Rat




12th Dec 2016, 9:09 AM

Depends on what breaks.
Forgotten abilities? You forgot to use it.
"You needed to make a save/check for that" - I will typically have the effects resolve right then - much like in today's comic. You suddenly drop/the spell effect ends/ the zombie was a little punch drunk and *now* rises again with 1hp (zombie fortitude - best part of 5e). Likewise, healing auras/fast healing/porcupine damage gets applied all at once, now.
"Actually, I would have done X" - if it's in the same turn/round, I'm pretty flexible, probably a bit too generous to my players reaction abilities. But since we play online, "after roll, before result" is kind of a weird space.

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Otaku

Otaku




12th Dec 2016, 3:07 PM

The rule of thumb for this situation is...

...make a judgment call based on the specifics of the situation. ;P

Group/GM temperament, how different things are compared to what they ought to have been,etc. all matter. If utterly trivial, you just keep things as is. If too significant to leave as is but easy enough to rewind, that's what you do; just tell the players to ignore what just happened and have them re-play it out. If things are too far advanced to rewind, retcon to achieve the best result for the story to progress.

In all cases, make sure everyone remembers their own responsibilities. GM's aren't omniscient so while you shouldn't constantly pester them with things like "Did you remember [insert mechanic]?" you should do like in the strip and ask questions. Ignoring how we know the story of One Piece unfolded, this could have been a clue that Hachi was more than he appeared (whether the GM planned it all along or decided to improvise after forgetting Bleeding XD). Anyway, sometimes it is GM error, sometimes player error, sometimes shared error.

A situation I remember from back in high school was forgetting some rules about the maximum damage a particular attack could do. Without that rule my character took a hit that killed him instantly, but with it he should have been badly hurt but alive. Once I remembered it the next day, we simply retconned it as my character having passed out from his wounds, being mistaken for dead at first, but everyone realizing he was alive, taken to where he could heal, and I got the appropriate rewards for the adventure. Seemed like a fair enough deal; I miss out on the chance to do (and earn) more with my character, but he avoided dying and more importantly, the risk of dying because he took a bad hit in the middle of sneaking through enemy territory. Plus every player and the GM had forgotten the rule in question, which was in no way obscure and which we had been using for years. ^^'

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Kenshiro




12th Dec 2016, 1:40 AM

You are already dead.

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JennyDracos




12th Dec 2016, 11:13 AM

Username checks out.

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Luminous Lead




12th Dec 2016, 10:00 AM

Devil's- I mean, GM's Advocate: Doesn't fast healing automatically negate bleed effect?

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Jeremiah




12th Dec 2016, 10:31 AM

Only if the fast healing is bigger than the bleeding.

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Anvildude




12th Dec 2016, 12:53 PM

And in either case, wouldn't the Bleed then also be negating the Fast Healing? I'm not entirely sure if the mechanics work how I imagine them to work, but if they do (that is, Bleed is turn-by-turn continual damage, Fast Healing is turn-by-turn regeneration) then if they both cancelled each other out, Hachi wouldn't have gotten the Fast Healing that pulled him up from the Downed state.

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Otaku

Otaku




12th Dec 2016, 3:11 PM

As someone who doesn't know Pathfinder or D&D ('cept some of the basics), how does this Bleeding Damage work?

Part of this is to know how significant it is. Like is it just supposed to be obvious that swords are going to cause bleeding (so it was an embarrassing oversight), or does this denote Johnny and Yosaku actually have better-than-usual gear?

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HenshinFanatic




12th Dec 2016, 4:27 PM

Bleeding damage is kind of like a DoT from an MMO. Each round on the victim's turn they take a certain amount of damage determined by the ability. Normally, weapons don't inflict bleed damage so the fact that those swords do is noteworthy, probably the result of a magical property.

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Otaku

Otaku




12th Dec 2016, 11:24 PM

Thanks, but I've also never actually played an MMORPG, so I don't know DoT. ^^'

I know bits and pieces about MMORPGs from other games with similar mechanics, Log Horizon, etc. I also haven't played other MMO games, I think (one or two came close, but aren't truly everyone playing together so much as concurrently).

The rest of your explanation is appreciated though; nice that Johnny and Yosaku have something that helps their characters stand out. One of the issues with adapting One Piece to an RPG system is how insanely powerful most of the Strawhats relative to everyone else. I mean, even other "adventurer" caliber characters. ;)

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MeyerFTW




12th Dec 2016, 11:38 PM

DoT=Damage over time

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Halosty45

Halosty45




13th Dec 2016, 12:43 PM

There aren't a lot of core rules for bleeding in 3.5, but basically every 3.5/pathfinder bleed effect I've seen ends with any amount of magical healing, or a heal check. However, fast healing is not magical at all. By strict interpretation, that means it doesn't stop bleeding. Even by my personal opinion, it would probably just offset the damage, though I might make regeneration stop it... or not.

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