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Page 922 in Cocoyashi Village
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Page 922


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Average Rating: 4.67
Number of people who have voted: 3


By the same author as Grand Line 3.5
Comments:

Lina

Lina




14th Nov 2016, 3:43 AM

Uhm... Great that it's maximum damage?
Watch out Luke!

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Old Man Henderson




14th Nov 2016, 8:20 AM

No, Luke rolled maximum damage, not Gordon.

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Old Man Henderson




14th Nov 2016, 8:21 AM

No, Luke rolled maximum damage, not Gordon.

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TempestK




14th Nov 2016, 1:44 PM
"Differences between GM and DM"

So it's starting to become a lot clearer why the group vastly prefers Gordon as the GM rather than DM. She has a very "me vs them" attitude towards the players, to the point that she's willing to actually break the rules to make things harder on them; given how she was trying to prompt Gordon to use one of Kuroobi's abilities out of the initiative order. She's all about the challenge, to the point that I think she forgets that she has to take the player's preferences into account.

Conversely Gordon seems to operate on the principle of "have fun and do awesome things, but stay within the rules." He's more interested in having a good time and a great story, even if he has to play things by ear a lot given how creative and inventive his players tend to be.

I'm really looking forward to seeing the clash of their philosophies and how that turns out.

So storytime, tell us about the best and worst GM philosophies you've encountered in your time gaming; and how things were handled.

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Otaku

Otaku




14th Nov 2016, 2:41 PM

The worst inspired the best.

The worst is sadly accepted by too many: "The GM is always right!"

The best is "The GM is always right when he's playing by himself." Though originally we used a different preposition in there, the point is that role-playing is a group activity.

Now the next most important philosophy is a combination: "The game's the thing." and "The game is about having fun!". The GM has authority over the player's because a referee is needed to have fun, and that means going with rulings you disagree with from time to time so that you don't spoil the fun of the rest of the group. If you find it happens a lot, though, then the player, the GM, or the whole group might need to have a discussion.

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zombi3DS

zombi3DS




14th Nov 2016, 7:15 PM

Rule 0 is:
It's a game we are here to have fun when the rules would prevent that the rules are wrong and the dm is right.

Rule 1 is it's bastard child:

The DM is always right.

This led to the insane (or foolish in the community) trying to fix this mindset creating rules 1.Aughts.

1.0.1 The DM is always right unless the interpretation would ruin a player's fun.

1.0.1.1 The Player is wrong if it ruins another (or multiple) other players' fun.

1.0.1.1.1 The Players are wrong if it is something so egregiously ruining of another (or multiple other) players' fun to the point of causing social interaction issues.

1.0.1.1.1.1 You have mouths and the ability to speak to each other just talk it out you stupid socially inept fools.

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Spare Parts




14th Nov 2016, 3:14 PM

Our group had one gm-ordained rule: "No Monty Python quotes!" Anything by Dead Gentlemen Productions / Zombie Orpheus Entertainment was fair game though.

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Kira




14th Nov 2016, 3:31 PM

So is Five right out then?

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Gueist




2nd Sep 2017, 3:32 PM

Once had a campaign where we somehow ended up with a "you can only deal the finishing blow to the enemie if you make a one-liner or a shout out to something when doing so".

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