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Page 910 in Cocoyashi Village
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Page 910


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Average Rating: 5
Number of people who have voted: 1


By the same author as Grand Line 3.5
Comments:

Breakfateschain




17th Oct 2016, 2:02 AM

How's he getting this many attacks in a row?

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Tempest Fennac




17th Oct 2016, 2:11 AM

Everyone seems to be approaching level 10 if I remember correctly. I'm not sure what the BAB for his classes are but there is a decent chance that he has enough for 2 attacks.

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Lina

Lina




17th Oct 2016, 3:37 AM

* 3 attacks

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The Old One




17th Oct 2016, 1:15 PM

I don't think Usopp is a rogue, although it would be appropriate. Assuming a variation on the gunslinger class, he'd be rocking BAB=level. If we think they're. Losing on 10 that's probably +9/+4. Tack on some extra attack feats (and there are several) and throwing 3 shots seems pretty likely.

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rev666




17th Oct 2016, 2:45 PM

He's a marksman/alchemist multiclass and I'm pretty sure he's level 8.

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Otaku

Otaku




17th Oct 2016, 10:58 AM

Besides dramatic license, is it possible Chu just isn't using his attacks right now? I mean he's already been tricked by Usopp a few times now. Both GM and NPC have reason enough to not rush into what is almost certainly a trap.

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Halosty45

Halosty45




17th Oct 2016, 11:36 AM

He could also reasonably have rapid shot, getting another ranged attack at a penalty.

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BakaGrappler




17th Oct 2016, 5:34 AM
"Tell a Story: Chemical Warfare"

Even though there is magic, the laws of physics still applied. As do the laws of chemistry. No GM has ever successfully argued that basic chemistry is not valid in their games.

Share a story about a time your group was able to use chemicals, chemistry, or something similar to their advantage. Or disadvantage, because are random.

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XicoFelipe




17th Oct 2016, 7:51 AM
"That thing explodes!?"

We were playing Mutants and Masterminds. I was the DM, one guy, Shocking Pink, was a secutiry guard and could control electricity and the other, I don't remember his name but he got the affectionate nickname of MacGyver, he was a grad student and could create objects made of light. They were looking for a missing ally in an old mansion. The mansion had a room filled with medical supplies because the previous owner had a disease that caused a lot of pain and the bad guys used it to keep the missing guy drugged.
MacGyver: does it have paracetamol?
GM: yes, there are some packs left and you also find a bunch of empty ones.
MacGyver: ok, I mix it with (something else they found earlier) that turns it into (explosive thing) and use my powers to make a bomb casing.
Shocking Pink: wait, what? That thing explodes!? *roll credits*
GM: ok, I have questions: 1 - why do you know that? 2 - why would your character know that?
MacGyver: 1 - internet. 2 - my character studies medicine.
Which was a detail that I completly overlooked. When he said his character was a grad student I just assumed he studied computer science like the player. Also I'm probably in some sort of list now due to a lot of google searches regarding how to make a bomb with paracetamol.

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Otaku

Otaku




17th Oct 2016, 10:54 AM

So the GM didn't require any rolls, or are those just assumed?

Also, how bad is it being on a Watch List because you wanted a surprise weapon for RPGs? This trick sounds good. XD

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XicoFelipe




17th Oct 2016, 1:21 PM

There was no reason to roll for paracetamol. I had already told them they found a bunch of painkillers, but I intended it to be more background info than something that would eventually became a weapon. I asked why would his character know that paracetamol powder is explosive because if there was no in-game explanation for that I wouldn't even allow a roll. He had a reasonable explanation, he rolled and he succeded.

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Joe the Rat




17th Oct 2016, 8:34 AM

Challenge Accepted.

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Otaku

Otaku




17th Oct 2016, 10:56 AM

I have vague, frustrating (or rather repressed) memories of this backfiring on our group... and GM. Basically, you cannot count on the players to always know these kinds of tricks, even if the GM is expecting it. XD

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Jarmakla




17th Oct 2016, 2:47 PM
"Liquor Stores are great"

Was playing a game where my character had the ability to freeze water. He could do approximately 10 gallons at a time... We had a huge amount of enemies fighting us in a liquor store, and needless to say, I froze every last bottle I could. The water in the alcohol expanded, shattering the bottles, coating the floor with mostly alcohol... We then lit the place on fire and ran. Definitely one of my favorite moments.

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Does Physics Count?




17th Oct 2016, 3:50 PM

I have a campaign right now (One Piece based, actually) That I'm running. One character has the ability to change the colour of light reflected by an object. She can't control light itself in any way, just an object's colour.

So she gets separated from the rest of the group and ends up fighting a guy whose abilities are all based on radioactivity. Her FORT save is kinda low, so she's really worried about some of his long term disease type powers that prevent her from doing things like engaging him in melee combat.

Then she remembered that gamma rays (the type of radiation that's REALLY bad for you, and the one this enemy's powers use) are a form of electromagnetic radiation on the same spectrum as x-ray... And visible light. So she changed every colour in her range to reflect gamma rays instead of, say, red, blue, green, etc.

My reaction: "Okay, I understand how your character would know to do that, but how did you? You're a history major!"

Her response: *pulls out a book of military history and flips to chapter about radiation and the atomic bomb*

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wanderingalleycat




17th Oct 2016, 5:57 AM

So, we were in a dwarven petting zoo. which to my GM's mind, meant it was filled with all sorts of terrible creatures...including some sort of a telepathic squid thing in an aquarium. Our thief had gotten mind controlled by it, and even though his eyes had turned jet black and he was talking weird, no one else believed my monk that he was controlled. So, my monk had found a couple buckets of lye earlier, and so he went back, grabbed them and chucked them into the aquarium from a safe distance. Concentrated lye and water becomes an unhealthy environment for aquatic creatures...

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Sirkman




17th Oct 2016, 2:19 PM
"Improvised Explosives and you(r insides)"

While playing a game of Fate in a slightly bio-punk Renaissance Ocean World, our merry band of miscreants, reprobates, and one bored rich guy were on a mission to shadow the mayor of our fair tropical atoll city on the night of a big festival. Seeing as this involved spending the evening at the biggest and best theater/gambling house/brothel/bar in the city, we had a grand time of it, until we set a few fires and maybe killed a few guards as we followed the Mayor out the back. Subtly.

After we stealthily followed him into a ramshackle pub, accepted multiple free drinks being handed out like candy, and found him meeting with a cannibal pirate, we all shortly fell unconscious. Turns out you can't trust free booze in a shady bar, who knew?

Regaining full awareness a couple weeks later, we found ourselves shanghaied, swept up with the riff-raff of the city and carried off to a secret island to work on an off-the-books spidersilk plantation. Faced with a cagey group of dirty, angry men stuck in a prison pen with one dirty well, we headed over to get some water, and take stock of our situation, and that's where we ran into Lucky Jiang. His nickname turned out to be prescient; for him, it was bad luck, for us, quite good. See, he felt the need to accost the biggest, meanest looking guy in our group, to try and assert dominance over the new meat. This was a mistake for many reasons, primarily that said guy was Palani, former cannibal king, current bounty hunter, and a man with incredibly little patience. Secondly, he fucked up because Palani had just woken up, and he was hungry.

After a short, unsurprising combat with Jiang and two of his friends, Palani was the king of the prison, no one was willing to second guess us, and we had a new body of resources to work with. A few, actually. As we familiarized ourselves with the island, the guards, and the organization of our prison, our alchemist pored over the recently departed, and eventually reported to us that he thought he could, with the aid of a few chemicals that hadn't been found in his inner pockets, and the stomach acids in one of the...stomachs...he could make a decently powerful bomb. Deciding that this was our only bet, we organized the prisoners, planned how to get everyone out when we had the chance, and just had to figure the right time and place to do it, which my character had ready.

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Sirkman




17th Oct 2016, 2:20 PM
"Part Deux"


Now, my character came from a people who were long distance traders, and had traveled the known world both with his people as a trader, and as a gambler and sometime con-man after leaving his position as an arbitrator for a large merchant guild after his wife stole a ship full of expensive goods and scarpered. Suffice to say, he was knowledgeable enough to figure out where the guards on our prison were, and a smooth enough talker to make them homesick, and inclined to like him.

He had worked up a regular card game with them, the only prisoner allowed in the entry chamber, and it was a simple matter of sneaking the stomach bomb in under his chair, and waiting for the riot to begin. Well, aside from having to time the explosive reaction, which of course had no actual way to control it, which didn't quite happen until after all hell broke loose, leaving a couple of guards baffled and angry, backing nito the gatehouse, and my character knowing the stomach bomb under him was going to go off any second. Left with no other choice, the guards not yet suspecting him, or having the time to think about what was going on, he picked up the stomach, and handed it to the guard he first befriended, telling him, "Here, take this". And then, he tried to take cover around the doorway as the stomach finally went off, leaving the guards incapacitated, and my character slightly injured, extremely grossed out, and a little bothered by how morally unbothered he was about it all. Needless to say, we made it off the island, but the stains never came out.

Oh, and on the way back to our city, we blew up a giant fish monstrosity with explosive barrels of rancid fatback. IUD's are sort of a theme in that game.

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Thestic




23rd Dec 2016, 8:51 AM

Intra Uterine Devices are a theme in your game? I'm not sure whether to be impressed at your GM's creativity or just kinda weirded out about a campaign based on a method of birth control.

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