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Page 908 in Cocoyashi Village
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Page 908


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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

Lina

Lina




12th Oct 2016, 2:00 AM

Not bad, for a first time player ^.^
He definitely does better then me XD

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BakaGrappler




12th Oct 2016, 2:07 AM
"Tell a Story: I LET myself get hit!"

Strategy is only as brilliant as the mind that created it. And sometimes the "brilliant" part of the strategy is to purposely get hit. For reasons.

Share a story about when the strategy at your table had one of the members intentionally getting beat on. And no, normal tanking duties are not included in this discussion.

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Lloyden




12th Oct 2016, 3:20 AM

Turns out, a lot of monsters have a much lower AC from the inside. Fancy that.

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XicoFelipe




12th Oct 2016, 7:03 AM

Every character that has an ability that activates when near death has done this at some point.

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KageLupus




12th Oct 2016, 7:18 AM

During one of our failed campaigns I had a friend who really wanted to play a dwarven grappler, and who came up with a cheesy build that was supposed to be really good at it.

The only time it ever came into play was when he got constricted by a giant snake. He was so happy that something wanted to hug him that he literally burst into flames.

Turns out his character bought some armor from a splat book that would let him light himself on fire during a grapple. He took reduced damage from it, but not none. He did manage to drop that snake though...

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Guest




12th Oct 2016, 9:16 AM
"It's like they expect you to do this!"

Retributive strike. Robilar's Gambit. Flame Shield. Armor of Agathys. Feats and *spells* that only do something if someone hits you.

Which can be hilarious when the wanna-be pel *is* the tank. To quote Black:
"Stop trying to hit me, and HIT ME."

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nathan400

nathan400




12th Oct 2016, 9:48 PM

Didn't Morpheus say that as well?

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CrowMagnon




12th Oct 2016, 9:19 AM

Chekyl the alchemist has a formula called Caustic Blood. Any time he's hit with a slashing or piercing attack while it's active, it causes a spray of acidic blood to shoot out toward the attacker.

He also has an item called the Sipping Jacket, which is more awesome than the name implies. By infusing the Caustic Blood into it, Chekyl can activate it one-round-at-a-time as a free action whenever he wants instead of chugging it once and having the duration run out after that single use. I've caused a fair number of mooks grief with that trick.

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Knowlessman




12th Oct 2016, 1:33 PM

Played a Shifter in 4e, and that's basically all the race gives them. You get kooky bonuses (and regeneration) when below half health, and that's about it.

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Guest




12th Oct 2016, 4:23 PM
"Everybody, I mean EVERYBODY; dogpile on the monk."

I will do you one better. I once played a monk, who, through a combination of feats, could dodge virtually any attack - even the usually undodgeable ones - and could launch a counterattack every time she dodged something in this manner. It got to the point where sometimes, the OTHER PARTY MEMBERS would attack her on their turn because it was more effective to try and trigger a wacky counterattack from the monk than to attack the enemy themselves.

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Darkening




13th Oct 2016, 12:02 AM

The problem with that kind of build is that it usually ends with some group of enemies deciding to ignore you and kill all your less evasive allies before they try to deal with you.

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Guest




14th Oct 2016, 5:42 AM

I had abilities that let me redirect hits aimed at allies towards myself, of course.

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The Chessmaster

The Chessmaster




13th Oct 2016, 12:06 AM

Psionic character. Energy Retort + Forced Share Pain + Empathic Feedback. If I got hit at close range, the target would take twice the amount of damage they did to me (since I would only take half of the normal), plus an additional 4d6, with a few other small modifiers. And I had psionic body, giving me two hitpoints for each psionic feat I had (including psionic body itself). And all my feats were psionic, and I had a maximized constitution score.

Long story short, any non-spellcaster needed to have about 20 more than twice my hitpoints to even have a chance at beating me. In my first encounter using that character, I just sat back and let the enemy stab me until they died.

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BakaGrappler




13th Oct 2016, 12:50 AM

Your GM must have had an enormous headache after that fight, as the premonition of ruin to come upon his campaign flashed before his eyes.

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Luminous Lead




13th Oct 2016, 12:35 PM

That's a really interesting build for a level 7. It'd make a really good miniboss. I'll have to keep it in mind.

Reminds me of the Naruto villain Hidan the Jashin priest.

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Pyro




13th Oct 2016, 1:36 AM
"I knew I'd get hit"

So I'm not sure if it counts, but I once played a rogue, and I got real close to this boss monster. I knew I'd get hit, but did it anyway to try to steal his healing orb thingies.

It didn't work, though

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NorthernDruid




12th Oct 2016, 9:28 AM

In Pathfinder, the Witch class has acess to a hex that deals damage to the target based on how much IT deals to someone else (read: your party).

Against large boss monsters this can be surprisingly effective, especially if you have a competent healer or two.

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SeriousBiz




12th Oct 2016, 11:38 AM

A rogue of mine has on a couple of occasions gotten knocked down in order to use that to her advantage. Her combat abilities are crap, but her bluff score is enormous, and there are a lot of things an opponent overlooks when they're convinced you're more or less permanently out cold. Like protecting their sensitive bits (sneak attack FTW), or keeping away from that ledge, or watching out for that puddle of flammable stuff under their feet...

Of course, since my rogue is rather frail, most of the time the plan doesn't actually involve getting hit at first, but the bluff comes after the fact. Dice are fickle, so I prefer to use the method of getting deliberately hit only when she's at full health and there's a decent opportunity for mischief in sight.

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rev666




13th Oct 2016, 1:10 PM

There was the time when the necromancer managed to get his flesh golem to calm down from its berserk rage (every member of the group was in the single digit HP, we had 1 cure spell left and the enemy was pinging us with missile weapons). I decided to take one for the team and told the necromancer to command the golem to hit me.
You see I'm playing a monk/tempest cleric and once i got hit (which luckily left me on 1 HP) i used wrath of the storm to heal the golem up past 40 HP. The next turn the golem managed to close in on the enemies and divert their attacks enough for us to successfully lead a counterattack.

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Gueist




1st Sep 2017, 6:26 PM

Phil learn fast.

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