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Page 893 in Cocoyashi Village
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Page 893

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Average Rating: 5
Number of people who have voted: 3

By the same author as Grand Line 3.5


7th Sep 2016, 3:36 AM

I'm amazed you're still doing this. Good stuff.

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7th Sep 2016, 10:49 AM
"It's not the main attacks that kill you..."

Tell of a time when you took more damage from the attacks of opportunity than from the normal attack phase, or when you dished out the same.

Happened to me one time with a dwarf fighter of mine in Pathfinder, Novdri. The party had been ambushed by a Giant fire worm, and I always seemed to be on his attacks. He had the rule when his attacks hit that he could swallow a creature. That happened to me. Twice. And I cut myself out. Twice. Both times I was taking damage equal to being knocked in lava. Unfortunately, the second time I got out I was knocked prone. The entire rest of my party both avoided provoking any of its three AOOs and got further away from the thing than my prone form. And here I was with 2 health. But I did have Die Hard, so I could continue with negative health. I risked grabbing a health pot. The worm hit me, knocking the pot from my grasp, and then swallowed me again. I survived the round at my last negative hit point. Unfortunately, the next round of lava damage killed me. We calculated that final hit for fun, and that dwarf died at -57 hit points. Still say that's one of my best deaths to date, even if it was to a random encounter.

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7th Sep 2016, 6:49 PM
"Riposte FTW baby!"

High-level swashbucklers are the king of this in pathfinder. See, how riposte works is that after a melee attack roll is made against you, but before the result is announced, you can attempt to parry it by spending a panache point. This uses up one of your AOO for that round. If you're successful in parrying, (your attack roll is higher than the opponent's), and you still have one panache point left, you can immediately make an attack against your opponent while also negating the damage they would have done to you.

Panache points are replenished if you crit. If you have a swashbuckler with Improved Critical and a keen scimitar, your crit range can be 12-20, meaning you crit a LOT, so you never run out of panache. If you have Combat Reflexes, you get additional AOO per round dependant on your Dex score. Since swashbucklers are Dex and Charisma based characters, that should be pretty darn high. (and that's not even getting into mythic Combat Reflexes, if you are a mythic character, which makes your AOO unlimited)

So. I had this catfolk swashbuckler, level 14 or so. He gets 11 AOO per round due to feats and such. He threatens a crit on a 12. He gets attacked by a level 15 monk, who uses Flurry of Blows... and parry/riposte's every single attack, ending with the monk dead and the swashbuckler completely uninjured, and with full panache points.

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7th Sep 2016, 7:23 PM
"Dat Crit"

Wow, I'm surprised your DM let Keen and Improved Crit stack like that. Technically that shouldn't even work.

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8th Sep 2016, 12:13 AM

Even so, you could still get Improved Crit with a Rapier (18-20 if I recall correctly) and the have 15-20 threatened critical range.

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8th Sep 2016, 4:42 PM

Wait, you had a catfolk swashbuckler? Anyone else think of Nyanta from Log Horizon or is it just me?

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9th Sep 2016, 12:18 AM

Missed the catfolk part before, now quite amused. Unfortunately, there's not a really good way, that I'm aware of, to do what Nyanta does. Maybe a bard build could manage something?

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11th Sep 2016, 12:59 PM

I thought of Puss in Boots personally.

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8th Sep 2016, 1:42 AM
"Save or die."

A couple of weeks ago, during a 3.5 game, my group found our way into a Mindflayer lair. We had been making a bit of a ruckus in the room prior, so it was prepared for us with a mind blast before we could roll initiative. Fortunately I made my save, and win initiative, so I was able to use a special shadow jump item the DM gave me to teleport behind it for a sneak attack. This took off about half of the things HP.

By this point I was terrified of tentacle-y retribution, but it decided to try and charm our fighter (who was stuck in the middle of the party’s casters… who happened to be stunned from the earlier mind blast. So I drop my mace, quick draw a Dagger of Venom, and AoO the darling as thanks for not attacking me while I was separated from the group. The poor sod failed the Fort save vs. the Poison spell and I rolled max on the Con damage. It lost so much max HP that it died instantly from the AoO itself, let alone the 20-some-odd damage I’d done to it on my turn.

You don’t always need a lot of Attacks of Opportunity to get the job done. Sometimes you just need one made with that item/ability that you’ve been holding onto for a rainy day.

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8th Sep 2016, 12:14 AM
"Buckling that Swash"

Or the fact that while the parry is an opportunity attack, the riposte is an immediate action, of which you get one per round...

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10th Sep 2016, 10:46 AM

Huh. While our GM does let Improved Crit and Keen stack as a house rule, I don't think she thought about the immediate action being limited to one per round. Either that, or she allowed it because of Rule of Cool. Admittedly, this is the same campaign where our rogue regularly sneaks Shackles of Enslavement onto unsuspecting enemies to avoid combat altogether, and they keep failing their will saves... so maybe?

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