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Page 886 in Cocoyashi Village
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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
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22nd Aug 2016, 12:35 AM
"Name a time you had a ridiculously stupid combat characther in your party and your best action is to just support him."

In our latest DnD campaign 5th ed for a long time my best action was to cast haste on our fighter. O wasnt a combat wizard, even though i am slightly prepared for that aswell.

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shrandis




22nd Aug 2016, 12:46 PM

in a 3.5ed campaign that went up to mid-levels, we were a ranger(archery), fighter(2h), mystic theurge and a pure str cleric.

after the cleric became level 9 and began casting righteous might, our main strategy was keeping the enemies busy and covering the cleric while he buffed himself. Righteous might was +8 str back then.

He could hit a dragon appropriate for our CR with a 2, so...

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MFG




22nd Aug 2016, 5:34 PM

I created a Summoner for a short Pathfinder game once. My primary tactic was to buff my creature, then any party members in range, and then stay the hell out of the way.

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Super_Big_Mac

Super_Big_Mac




22nd Aug 2016, 7:19 PM
"Pony of Mass Destruction"

I'm currently in a Ponyfinder campaign, where one of the characters is a Clockwork Earthbound Gunslinger who has mounted cannons. She used to have to spend a Full Round getting into a stance so she could fire her cannons without being blasted onto her back by the recoil. Now she has feats to counter the recoil. The Witch and her familiar now both have a feat that lets them reload her weaponry on their turns, meaning she doesn't have to spend her own turn reloading. So we've got someone who can do 12d6 +10 damage from 120 ft away. With pinpoint accuracy. WITH CANNONS. Suffice to say she doesn't join us on all our adventures. (The GM frowns on us destroying entire maps he's carefully constructed)

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Disloyal Subject

Disloyal Subject




18th Jan 2017, 3:11 PM

It's not hard to make monstrously powerful combatants in Deathwatch - in fact, it's arguably the point of the system, as the player characters are members of an Inquisitorial Chamber Militant. But when the GM screws up and accidentally gives the Assault Marine a paired set of what's meant to be a unique relic melee weapon, entire strategies get built around gaining as many bonus action Charges per round as possible. It's been a while since any combats have lasted more than two rounds at most, as every member of the killteam has ways to annihilate small armies in a single action, but when something absolutely has to go, the Space Wolf is our go-to 'delete' button.

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BakaGrappler




22nd Aug 2016, 12:36 AM
"Tell a Story: Things that should not be thrown"

The throwing weapon type exists for a reason. There are things that should be thrown, things that should not be thrown, and things that very obviously should not be thrown. There are people who throw these things anyway.

Share a time when someone threw something that, in hind sight, or common sense, should NOT be thrown. This can be in game characters, or actual people at your games.

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ryuujin

ryuujin




22nd Aug 2016, 1:29 AM

My barbarian character in my current dnd 5e campaign used a 300 lbs gunpowder keg as an improvised grenade against a group of goblins being led by a hobgoblin. Still not sure how all of us made it out of the explosion alive.

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Phosphora




22nd Aug 2016, 5:36 AM

There was the game where I *was* the inappropriate thing being thrown as a weapon. Which was fine - I just led hammer first.

Then the other game, where I was the catapult ammo. I didn't expect to survive that one, but it was the final battle and I just needed one good hit, and the dragon was flying, so what were ya going to do? Thanks to an amazing roll, I actually did manage to survive that.


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Joe the Rat




22nd Aug 2016, 8:16 AM

"Throw Anything"
Wonderful little feat in 3.5. Along with Throw Ally. because when you come right down to it, Small characters are made to be weaponized.

For my 5e home game, I have this partially revitalized as a monk weapon tradition feature. The fancy name is something like "Eagle's Talon Striking From Afar," in true Haku tradition, but the colloquial name is "Throwing your sword always works."

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Grub




22nd Aug 2016, 1:12 PM
"Helm of Brilliance"

This is a story that my dad told me.

Once, they were on a quest to protect a city inside a mountain from a siege. Things were looking pretty grim, and everyone had immunity to fire so the paladin grabbed the Helm of Brilliance and flung it at the top of the mountain.

The resulting explosion killed all of them, since the dm ruled there was concussive damage from the dozen explosions happening at once. It also made the city impossible to siege.

So I guess technically they succeeded in the quest....

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Super_Big_Mac

Super_Big_Mac




22nd Aug 2016, 7:37 PM
"Throwdown, your spades and nades"

At one point, my group got ambushed, and I rolled a Nat 20 for init, meaning I got to act during the surprise round. I had been digging a trench (we were seeing up defences for a town), so I was holding a shovel, instead of my rapier. So I threw it at the incoming enemies. And rolled a Nat 20, meaning I got a 2x crit modifier. Due to backstory reasons, I could deal 3d8 damage with a shovel, and I ended up rolling 19 damage, after taking a -1d4 due to throwing an improvised weapon. Took the front guy's head off (sharp edge, mainly because zombies), caused the rest of the attackers to lose their surprise round, and then tossed all three of my daily grenades before anyone else got close enough to help. The fighter finished killing the survivors as I went over to pick up my shovel and got back to work.

Paladin tried a similar thing with his sword a session or two later, but failed the roll and almost impaled himself instead.

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CherubimCW




23rd Aug 2016, 12:39 AM

Pathfinder, sometime shortly after level 10.

After he had to replace one of his tamed animal minions, our party druid banned my wizard from casting spells on his things anymore.

On the other hand, I got that elephant to fly pretty far on my first try.

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Thaxan




23rd Aug 2016, 2:30 AM
"Turnabout is fair play"

I was GMing a 3.5 campaign where the villainous army made use of something called "Siege Giants." Basically just stone giants with full levels in Hulking hurler. The party had just encountered a small squad with two siege giants and managed to kill one of them. The Gnome decides it's a good idea to drop the body of one on the other, and so dimension doors it directly above the other giant's head, then feather-falls himself on the way down.
Giant number 2 then used "Snatch Arrows" to grab the tumbling corpse out of the air. Of course, any thrown weapon can be returned after being caught with snatch arrows, and since he had "really throw anything" that giant corpse did count as a thrown weapon...
Not a great day for the gnome.

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Disloyal Subject

Disloyal Subject




18th Jan 2017, 3:04 PM

I'm still blown away that, instead of using an anti-armor grenade, charging, or other conventional tactics, the Angry Marine in a Deathwatch game I played decided that the appropriate response to daemonic dog-rhinos made of flesh, brass, and steel plating was to grab one of the cultists who they were appearing to support and throw the poor bastard at it.
I checked the rules for Improvised Weapons and throwing stuff, though, and grabbed the rule-mandated damage roll for him and the GM while they were laughing. He proceeded to roll an exploding crit, and coupled with his high Strength bonus, the scrawny sack of bones and meat that he grabbed and hucked at the stampeding daemon punched a hole clean through its side, spraying gore and shards of metal everywhere, and made a through-and-through hole as the cultist's skull popped out the other side in a gout of otherwordly flame, consecrated by his own foul God of bloodshed and rage in a token gesture of recognition to the Space Marine.

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Kale




22nd Aug 2016, 12:42 AM
"Lost in Translation"

Am I misunderstanding things or is Cory misunderstanding what they're saying and thinking that they're not giving him their swords?

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Mysterious Commenter D




22nd Aug 2016, 2:10 AM

I believe he's sweatdropping in the silent panel.

Think on it. His friends just threw their swords - spinning, no less - at his back. He's supposed to catch that?

(clearly he will, but it's deucedly inconvenient to have possible damage coming in when he's already low on HP)

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Kale




22nd Aug 2016, 8:15 AM

Ah, right, forgot who was DMing this. Thanks.

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Halosty45

Halosty45




22nd Aug 2016, 11:55 AM

I hope Zoro took snatch arrows... twice.

Yes, I know you can't take it twice.

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Kale




22nd Aug 2016, 12:04 PM

Don't worry, he took a feat so he can use one of his attacks of opportunity to use it again.

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Grrys




22nd Aug 2016, 3:22 PM

We were going through Wrath of the Righteous (one of the Pathfinder Adventure Paths). We had somebody playing an inquisitor of Gorum going champion. 90% of the campaign was stand back and let him kill things. The other 10% was buff him first. Because I was a marshall, I could use my actions to give him even more attacks. And sneak attack. And just straight up attack and damage bonuses. And haste, although the version I would cast gave him an extra move action, and we all could spend mythic points for extra standard actions.

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