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Page 880 in Cocoyashi Village
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Average Rating: 5
Number of people who have voted: 1


By the same author as Grand Line 3.5
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CC




8th Aug 2016, 1:13 AM

Story time? Not sure if I'm doing a good one, but here goes.
Tell a story about something that seemed fairly minor at the time that quickly got out of hand.

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LordSmylee

LordSmylee




8th Aug 2016, 2:47 AM
"never travel through the sewers"

One of my earliest 3E games had me(a dwarf-mage) parting with a human fighter and human thief. As our second or third outing My party had to retrieve some stolen goods for some merchant. the thieves took the goods out of the cellar through a hidden passage that let out in the sewer. As we fallowed the path the thieves had used, a thieves shorthand carvings for "this way to exit", the DM had the two trudging through the sewer water make a few rolls in which nothing happened even though they both rolled under 10. Well we found our way out got the goods back and got our reward end of game for the week.

Now two weeks later we start the game two days after our last quest and into a courier run to some old hermit a week out from the town we called home. The DM starts by asking for two D20 rolls from everyone. We all got one high and one low roll nothing happened that we could see. For the next two days we encounter nothing just one D20 roll each per day, on the forth night after we all failed the last two rolls my two companions fell ill losing 1D6 Con. we camped out for a day my companions thinking that give it time and they would roll high enough to overcome the sickness. We were not so lucky the thief died to the sickness and the fighter and i got killed when we tried to make it back to town and came across some goblins. Him due to having his con dropped to 2 and me because i was a mage with low HP

The one of three things i learned from that game was don't go into the sewer or as i was later told by a fan of Spoony "don't go in the poo water", the second was disease and poisons are a sneaky DM's friend and third make everyone roll even if only one person is sick or poisoned (my rolls when the other two were making saves was to see if i noticed them getting ill because i had 1 rank in healing).

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animalia

animalia




8th Aug 2016, 7:26 PM

Should have went through the storm drains instead. They are like sewers minus the poo

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Disease-proof




8th Aug 2016, 9:15 AM

Fortunately, between my alchemist character and my friend's paladin getting a Cure Disease effect on his Lay On Hands, that's never been a serious issue for my Carrion Crown group.

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kwak




8th Aug 2016, 3:22 AM

The only cure for sickness in adventure time is a new character sheet.

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Captain Bacon




8th Aug 2016, 1:21 PM

Fired because you used a sick day? Adventurers need a union.

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XicoFelipe

XicoFelipe




8th Aug 2016, 3:16 PM

They need equipment that gives Fire Resistance, so they won't get fired so easily.

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Crillitor




8th Aug 2016, 6:34 AM

I had an oracle with a tongues curse,which meant that I could only speak celestial in combat/stressful situations, which at the time seemed very minor since all my initial party members could also speak it. Enter the OP dragon that DM thought we wouldn't have problem facing and when I tried to diplomacy my way out, the dragon laughed, said he had no idea what I was saying and struk me down

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animalia

animalia




8th Aug 2016, 7:24 PM

Who else thinks Zoro will eventually forget again? Say around Sabody?

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Halosty45

Halosty45




9th Aug 2016, 12:23 AM

Should be 3.6 crits per round... or 1.8 if Hachi is less than level 9

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XicoFelipe

XicoFelipe




9th Aug 2016, 2:14 PM

Since Hachi doesn't look too skilled he probably won't be able to confirm those crits, so it will probably be just a bunch of hits. Zoro's DR will take care of that.

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Halosty45

Halosty45




9th Aug 2016, 8:03 PM

That situation might be the one case I would suggest taking power critical. It's still generally a terrible feat though.

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Alle9009

Alle9009




23rd Aug 2016, 8:23 AM
""KHR RP Bullying incident""

I'm not sure if this counts since its partially meta, but in a Katekyo Hitman Reborn (Think highschool hitmen/mafia bosses in training with the rest of the characters who can do magic via tech and determination) RP I was in, one of the twin heirs of the main mafia group, the Vongola, were shot with the dying will bullet. Long story short the younger twin bumrushed the older twin and caused the leader (also the GM player and big bad of the 'normal' arc) of the main girl group of the school to get humiliated, causing her to call her bullying guys to beat the younger twin up (since he was mostly at fault and flashed her - not his fault the dying will flame burnt his clothes off but eh, funny).

Said bullying guy was the leader of the Martial Art's Appreciation Group (MAAG), with the rest of the members as the goons, who were suppose to beat the younger twin up only to get beaten up themselves when the older twin appeared and interrupted the scene with their mentor. The mentor would shoot both of them with the Dying Will Bullet to make them enter Dying Will Mode, allowing them to defeat the goons and boss.

It was meant to show just how corrupted the school was, how bad the GM's character was and show off the mechanics of said universe. It was only meant to be a mini encounter....

Except I added my character during the bullying scene (he was part of the MAAG association) who saw what was going on and, being Neutral Good, didn't like what was going on and attempted to stop it, only to get carted off with the younger twin to get beaten up. We also had problems with distracting the group the older twin was with (one superloyal mafia retainer in training and a battle-crazed, recently escaped from a fighting/experimental facility cheerful maniac I created who could destroy the group by themselves). Long story short the older twin ditched the group he was with to rescue his lil bro only to get his escape route cut off when the younger twin hesitated cause he wanted to get my character out of there too which would be really difficult considering that my character was hemmed in by two goons and that all three weren't too good at fighting.

To solve that, a stealth-based character manned by another player turned up to free my character (IU he was chasing a butterfly into the parking lot where everybody was, OU the player wanted to join in the fun) and freed my character by destroying the goon's health in half only for the two of them to get cornered which lead to the mentor popping up and the twins getting shot by the Dying Will Bullet, after which they manage to destroy most of the goons except the leader, since even with the DWM the younger twin couldn't defeat him (the character had zero fighting experience and going berserk can only help to a certain extent) while the older twin passed out after he entered said mode, so after some quick discussion we decided that my character, who had the most experience fighting out of the four PC's there, would work on stalling the leader while the stealth-based PC got out of there with the twins while getting rid of the rest of the goons. My character wasn't powerful enough to defeat the leader even if he could cause a bit of damage, but the worst that could happen was hospitalisation and better one than four, yeah? Plus it was in character - dude was really righteous, if grumpy about it.

Except we thought about it some more and realised that the leader would have some extra people in the shadows in case the first troop failed, meaning the escape was moot. So another player (also playing the superloyal retainer) decided to help out by placing his newly made first year character by making the dude a new MAAG member who was part of the second troupe, only to betray them once he figured out that they were beating a bunch of first year guys up because hey, that ain't heroic! Which resulted in my character being saved from getting hospitalised by the leader.

Only that wasn't enough for them to win. Five first years with little battle experience couldn't win against a group of experienced mix-martial art members, especially when one was unconscious and two were severely injured. And it'd be out of character for the Mentor to help out either. We were stuck...

Until we remembered that the superloyal retainer and the battle maniac had been interrogating the MAAG members when the older twin ditched them. And thus the day was saved by a pissed off superloyal first year old who OHKO'd the leader (who was admittedly around half hp by then) and a gleefully psychotic axe-crazy first year old who danced around the battle field destroying goons while laughing like a child playing a videogame for the first time.

So REALLY long story short, what was suppose to be a mini-encounter explaining the mechanics of the RP turned into an epic boss encounter that most of the first year characters were drawn into which got most of the first years into a fireforged friendship out for blood against the girl group running the school and the creation of the Heroes club for that very purpose (as well as to get an easy way in with quest hooks since they were also an odd-jobs club).

Which was bad news for them really, since the Heroes club was made out of the heirs of the largest mafia gang in existence (even if the younger twin is a bully victim and the older twin was around slightly above average in fighting experience); their superloyal childhood friend who was raised to be capable for just about every situation (like beating two grown men to pulp at the same time); a grumpy but righteous athletic spear-user who hated bullies thanks to his best friend who committed suicide from being bullied; an ex-hitman who was called 'the Ghost' thanks to being like Kuroko and also didn't see any problems with killing except for it being, y'know, troublesome to clean up after and freaked his mom out; a righteous cheerful guy with a hero complex who could tank like a champ and was the one who created the heroes club in the first place; and an energetic cheerful axe-crazy sociopathic battle maniac who had been raised to be the perfect child soldier in an experimental mafia-ran facility before getting busted out by his brother and escaping to the school, who can break a wall down with one punch and really only joined the group since he wanted to fight people.

And to end this really long post plus provide extra trivia, the Heroes club's pres is the guy with the hero complex and the vice pres is the sour knight spear user.

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gueist




1st Sep 2017, 5:20 PM

Poulp fishman are waaaay OP

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