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Page 874 in Cocoyashi Village
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Page 874


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Average Rating: 5
Number of people who have voted: 3


By the same author as Grand Line 3.5
Comments:

*Sigh*




25th Jul 2016, 1:29 AM

At least they're not playing Synth Summoners.

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DiploRaptor




25th Jul 2016, 10:45 AM
"Not Broken"

Synth summoners are fine, its just that pathfinder society hates fun and most things that are even potentially interesting.

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Sir William




25th Jul 2016, 5:04 PM

The OP thing about synth summoner is supposedly their ability to completely and total dump your physical stats
But in practice that's overshadowed by the significant loss of action economy

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Kale

Kale




26th Jul 2016, 10:25 AM

Are you referring to the summoner losing his own actions? Because, I've got to say, I don't think too many people who play the synthetic summoner are doing it for the ability to cast while tanking. They just want to be super beefy.

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The Old One




25th Jul 2016, 1:34 PM

My synth summoner is a gnome who whistles up a mech suit. Whenever i summon it, I play the background music from "Big O".

And then I hit things. Really hard.

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shrandis




26th Jul 2016, 6:42 PM

see, THIS is why synth summoners should be allowed. they are certainly not as broken as primary casters and they allow character concepts like this.

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BakaGrappler




25th Jul 2016, 2:00 AM
"Tell a Story: On second thought!"

Sometimes GMs give that slight verbal queue that make players rethink their overt stupidity. And if the player is lucky, they catch onto that, and do something either slightly smarter, or even more stupid.

Share a story about a time a player caught onto a verbal clue from the GM, and changed their mind in a split second. How did that choice turn out?

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GLW Gameplayer




25th Jul 2016, 1:09 PM

I had a homebrew campaign between me and 3 of my friends. one of them was new to D&D and only had basic understanding of how the game worked. he quickly turned into THAT GUY. The campaign started with them all of them in the middle of a meeting between several nobles and leaders and the like when a group of assassins suddenly burst in and started killing some of the guests. THAT GUY who was playing a cleric tried to run forward and knock out the leader with his staff.
"Are you sure about that? It's an assassin."
"You're right I probably can't win" He spent the next minute formulating a plan on how to abduct the second member of the party and drag him away from the assassins. He ended up getting a crit and dragged away the Ranger which completely derailed my campaign (he was supposed to get orders from one of the guys there) and left the rouge of the party completely at the mercy of the assassins. from there he later picked a fight with an orc fighter way above his level tried to cast spells he didn't have and angered his god. The session was no fun for anyone except for him

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Lina

Lina




25th Jul 2016, 5:10 AM
"Not exactly what you meant, but..."

Well, that time we were tied up with iron chains and metal around our hands, we first just watched what was going to happen (it was around the start of the session, and our GM loves introducing a new ally or plot device by using that to free us from something).
But the moment one of guards lifted their sword, obviously trying to execute one of the players, we all start realizing we were just expected to fight our way out of there.
The player somehow managed to avoid the first hit, and managed to break the chain from the ground so that we all had a little bit more movement space.
But then he fails and tumbles to the ground. The guard runs towards him, and will kill him if he does nothing. But he couldn't get up, and his hands were useless, so it looked pretty bad for him.
The player clearly just gave up, and asks the group "What the hell can I do to stop that?"
Before any off us could give an answer (clearly no one had anything ready) the GM says hinting: "I don't know. What could a Monk/Fighter/DRAGONBORN do?"
The player just looks at him for a moment, looks at his charactersheet, and goes: "Ooooooh. I use my breath attack on him!"
Turns out, the only reason the GM even started attacking him to give us the clue to fight back, was because he knew that out of all of us, he was the only one with a breath attack. Now if he could only have thought of that himself...

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Cap'n_Boxers




25th Jul 2016, 6:59 AM
"Do you say that in character?"

We were a fairly standard D&D group: a wizard, a fighter, a rogue, and a cleric. The problem is that while cleric was aligned to Neutral Good his player could not play a Good character. He regularly did things that really fitted an evil character despite warnings from the DM.

The straw that broke the camel's back was when he betrayed an innocent NPC on suspicion (but no proof) that he would turn against the party. In response the DM announced that Bahamut (his god) was displeased with him and his unjust actions. He had lost access to all his divine magic until he redeemed himself.

The player's immediate response was "FUCK Bahamut!"

Over a silent table the DM asked him. "Do you say that in character?" Everyone in the party knew that under this DM gods did not sit back and take that kind of abuse. It had been made abundantly clear as we adventured.

Still angry, the player replied, "Yeah, I do. Fuck that jackass!"

The DM shrugged and declared that a bolt of divine lightning came out of the sky and killed his character. The player threw an immediate tantrum, but we all sided with the DM. That guy was given a legit out, but was too stupid to take it.

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Lina

Lina




25th Jul 2016, 11:43 AM
""Did you say that in character?""

I've learned to fear that frase, and always rethink my words at least three times before answering it...

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Kaze Koichi




25th Jul 2016, 3:06 PM

There was a time when I ignored this warning on purpose. We were playing WoD:Werewolves. My character, Jack "Brother" Wulf, was sneak-and-snipe kind of guy with 5 wolf kins under his command. And he also was a new guy in the pack. The other 2 party members was Killdoser, the brute of the group, and Horo, charismatic female mediator.
In previous session we learned that one of our pack died. Killdoser became berserk and we were forced to fight him. Which would be a less problem if I had my gun with me, unfortunately, before this I transformed into wolf and my gun was too heavy to carry with me. I just got lucky that I didn't get hit.
This session all I was thinking about was getting my gun back fast. But owr GM spent more then half of the hour on pack's leader giving a speach about how the information our brother gave his life for was very important. The problem is, not only our GM fails at NPC speaches (not his strong point), this day he was bored and annoyed, yet still decided to GM anyway. Not only this speach didn't impress anyone, it pissed of Killdoser, who was already angry at the leader for letting comrade die.
So I speaked for everyone when I said this speach was bullshit. And GM asked, was that in character? It wasn't. But I gived it a thought of a minute and said yes, Brother Wolf said exactly that. GM responded that the leader looked at me strangely and said that a newbie shouldn't talk back to superiours and if the pack wasn't lacking members, he would killed me on spot.
Then Killdoser, who was really impressed that skinny me didn't run away from him earlier, told the leader to shut up. He said that not only the newbie was right, technically it was Killdoser who took me into the pack, so the one I should answer to is Killdoser and not him. So after Horo sweat talked both of them into calming the frak down, I completely got away with that.

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Erathia




25th Jul 2016, 12:12 PM
"I intimidate the forest!"

My players were playing Warhammer Fantasy, and were investigating why a happy forestry town seemed to be suffering a rash of disappearances and murders. They came across a group of Forest spirits, including a Treeman who seemed to be guarding an area. The Light Wizard immediately started saying that they needed to start burning the forest to scare the Forest Spirits away and let them know the players aren't to be trifled with.

She took stunned silence from the other players as acquiescence, and I still remember her slightly manic expression as she turned to me and said, "That'll work, won't it?"

I gave her some variation of "Well, you can try it and see..." with the right inflection that she realised the answer would be "No".

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vebulus




25th Jul 2016, 4:56 PM

Ahhh I recall when I ignored that in World of Darkness for good story telling and nearly got my vampire killed took like one less damage then his health pool.

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Kaze Koichi




25th Jul 2016, 8:03 PM

Zoro is getting AOO from the guy he's charging at? I think it's not how OOA works.

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*Sigh*




25th Jul 2016, 8:12 PM

Depends on how far Hachi's reach is. In D&D you provoke if you move through threatened squares, and if your threat range goes past 5 ft then someone moving through your first increment of threat provokes.

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Kale

Kale




26th Jul 2016, 10:39 AM

Plus, I mean, feats yo.

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Kaze Koichi




26th Jul 2016, 1:37 PM

Shouldn't it only count basic attacks with his weapon, a sword?

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Guest




13th Nov 2017, 5:33 PM

And it probably do.
but a octopus fishman might have access to some ways to have broken reach. GM certainely made theses guy to be a match for Luffy and Zoro. who both have OP reach to get AOO everytime someone come close to them.

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