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Page 869 in Cocoyashi Village
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Page 869


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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

Luminous Lead




13th Jul 2016, 12:21 AM

That flat-footed penalty's really not helping him out here. "Throwing the ground" is a good way to counter the Luffy's "Can't be moved from the ground" bonus.

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Foolish




13th Jul 2016, 12:47 AM

Someone's been studying the grapple book.

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zomg




13th Jul 2016, 4:03 AM

Whatever system they are running, I love it.

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Valette




13th Jul 2016, 8:47 PM

D&D 3.0 or 3.5 with more sourcebooks than you could shake an oversized brightsteel +5 Lightened fullblade at.
And quite a bit of Dragon Magazine.

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BakaGrappler




13th Jul 2016, 7:27 AM
"Tell a Story: Flat Footed"

There are fewer words in the English language as terrifying as, "You are flat footed."

Share a story about a time you were either caught off guard, or otherwise rendered into that dreadful state of Flat Footedness.

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Anvildude




13th Jul 2016, 5:42 PM

See, I never really understood why people are always so afraid of that. I'm usually more worried when folks start throwing Touch Attacks around- granted, I tend to be the guy with the most non-Dex armour in the group...

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ktccd




14th Jul 2016, 3:33 AM

It's mainly NOT just the chance to hit, flat-footed isn't just a hit to you AC, it's a condition that enables a ton of effects.
Take a factotum for example. If they catch you flat-footed? They can get their regular sneak attack damage, of some level appropriate dice, and then basically double that with Iaijutsu Focus (or more, it goes up to 6d6 fairly easily I think). Tack on a craven feat, maybe a stance from the shadow hand discipline and suddenly that risks becoming a one-hit kill, even without critting.
And that's just off the top of my head ('cause it's a thing I like to do XD).

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ktccd




14th Jul 2016, 3:37 AM

I forgot to add, that this is on every attack that round, and they often go for those 2weapon styles and multiple attacks.

Basically, flat-footed is scary, not because you're necessarily easy to hit, but because some enemies get SO MUCH stronger they can activate their tricks because of it.

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The Chessmaster

The Chessmaster




14th Jul 2016, 1:47 PM

I think my favorite of all the characters I designed was a feint-focused sorcerer. Ridiculous bluff to almost guarantee a successful feint, improved feint to let him do it in the same round as he casts a spell, specializing in melee touch spells, so that he was basically guaranteed to hit (target's AC is only 10, easy for even a sorcerer to hit).

It all seems pretty normal until I reveal his gimmick: he was constantly levitating out of reach of his enemies, so he had to use spectral hand to be able to reach.

In other words, this guy just floated off the ground, summoned up a hand ghost, and repeatedly distracted his enemies while the hand slowly poked them to death.

It wasn't foolproof, but I'd still rank it right up there with my character whose only attack was teleporting to the moon.

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setokayba

setokayba




14th Jul 2016, 12:14 PM

Did they roll? I think he did not roll for the attack nor the GM roll to defend.

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Luminous Lead




14th Jul 2016, 5:53 PM

If he did, it's not explicit. Might have been just included in the "Grapple!" sfx, though.

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