Page 856 in Cocoyashi Village
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Average Rating: 5
Number of people who have voted: 4

By the same author as Grand Line 3.5
Author Notes:



13th Jun 2016, 12:00 AM

You can find my Patreon page at the following link: (any amount would be greatly appreciated, thanks! ^_^)

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13th Jun 2016, 12:14 AM

A bit unclear what he means in the first panel...

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13th Jun 2016, 12:36 AM

I think he's saying that if he successfully wins a grapple check to move an opponent, he can make an attack against any enemy into whose square he could move the grappled opponent, the idea being that Mohmoo is so big that a small bit of movement for him could vastly change which squares he occupies

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13th Jun 2016, 12:51 AM

It took me a few reads to figure it out too.
He is saying that if he successfully grapples he can move (swing/throw?) his opponent he can hit people that are standing in an area as large as the grapple victim.
So Luke successfully grappled a X feet squared fish therefore he can hit X feet squared of enemies (AOE attack).

And then he combined this rule with 'Great Cleave' to add a radial attack to it before the AOE attack I guess.

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13th Jun 2016, 11:36 AM

This is why I prefer shorter combat turns. It isn't that I don't want someone (in an appropriate setting) to be able to pull this stuff off, it just is easier for me to process.

Take the shortest combat turns I want to deal with: 1 second. So grappling target first turn, swinging it around for a few turns, then letting it fly that last turn. This doesn't require any real special rules beyond the basics of grappling a foe and then using them as a weapon.


What, that last bit is actually kind of standard for most RPGs I've played. ^^'

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14th Jun 2016, 2:09 PM

I had a half giant halfling monk with gigantism who wielded the the dwarven paladin, who in turn wielded a greatsword. Their turns were taken at the same time, so they could add their strength bonuses together to one hit things up to a small dragon.

It was our version of the fastball special.

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Sir William

13th Jun 2016, 8:40 AM

He hit a mother fucker with another motherfucker

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6th Jul 2017, 3:25 PM

In layman's terms, he's going to beat a motherf*ker with another motherf*ker

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Spider Man

13th Jun 2016, 12:42 AM

"...until this moment, I never realized there ARE no moves. It's all just one move, from start to finish."

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13th Jun 2016, 8:20 AM

Captain America says: I got that reference! ;)

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13th Jun 2016, 7:07 AM

It is moments like this i really feel for the DM. and wish stuff like this happend in my campaigns

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Joe the Rat

13th Jun 2016, 9:43 AM

Indeed. All I get are "heh heh heh they're all in reach of the cursed dead-tree-with-roper-stats..."
Paladin: I Lay Hands on the stump"
[1 crappy dice roll later] "The stump screeches and splits open"

I love how they think outside the box, but I wish they did more "Epic moves" and fewer "go around the danger" moves.

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13th Jun 2016, 5:16 PM

Lol! I love the "goddamn it Luke" moments!

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14th Jun 2016, 11:16 AM

The seacow is his flail! Seacow-flail, better then a rat-flail!

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31st Aug 2017, 4:51 PM

That's actually a very smart plan.
Don't know what kind of build had all theses fishmen, but using a giant cow to hit all of them at once might have saved some time and maybe hp for the party.

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11th Nov 2017, 6:57 PM

Yes. and with his reach, even stuck in the ground, he would have been able to punch some enemies. but that's whithout counting on arlong intervention.

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