
By the same author as Grand Line 3.5
23rd May 2016, 1:29 AM
YEAH! leave those NPCs out of it, all they do is take away a share of your valuable EXP before dying! |
23rd May 2016, 2:15 AM
Whether or not a murderhobo, aka PC, uses hordes of disposable minions has a lot to do with whether or not the DM splits xp by those that entered the fight or walked away from it. |
23rd May 2016, 2:54 AM"EXP"
I'm still always a bit baffled by pen and paper systems that distribute exp based on things killed...most games I play have much smaller number gains and it's usually just 'one per session, plus additional for impressive feats'. |
23rd May 2016, 4:58 AM
Remember that for games like D&D, Pathfinder, etc., the suggested exp/leveling isn't always used. When the concept was first created, it was (iirc) meant to allow players to bring characters around to different games being played, and just looking at a characters level would tell you approx. how many monsters/bad-guys the character has had a hand in killing. |
23rd May 2016, 7:54 AM"actually..."
Looting, not killing. |
26th May 2016, 3:58 AM
I've played as far back as AD&D and only the "Theif" class got XP that way. The fighter always got XP for... well, fighting. |
23rd May 2016, 9:03 AM
Keirgo, it helps to understand the history of tabletop RPGs. The short version is that wargames (something I of which I was largely unaware until learning said history) have been around for around 200 years. Improvised acting and group storytelling is also an established practice. Eventually someone started adding fantasy elements to their wargames, and then they started wanted to give them some story and substance and we got the earliest RPG systems, including of course Dungeons & Dragons. |
25th May 2016, 5:17 PM"Bonuses"
what I would do is tell them that they get EXP for fighting but they also get bonus EXP for special circumstances or defeating an enemy in a special way. If someone managed to talk down the Big bad I would probably give them as much as they would get from normally killing him plus extra for the creative solution. Kinda like in hitman or Assassins creed where you get bonus points for special kills or doing things in special ways. If someone managed to assassinate the Big bad without A fight I would most certainly give them a bonus. Most of that probably stems from how I just homebrew a system to hell and back though. I'm not sure how one would actually incorporate it into D&D |
25th May 2016, 5:17 PM"Bonuses"
what I would do is tell them that they get EXP for fighting but they also get bonus EXP for special circumstances or defeating an enemy in a special way. If someone managed to talk down the Big bad I would probably give them as much as they would get from normally killing him plus extra for the creative solution. Kinda like in hitman or Assassins creed where you get bonus points for special kills or doing things in special ways. If someone managed to assassinate the Big bad without A fight I would most certainly give them a bonus. Most of that probably stems from how I just homebrew a system to hell and back though. I'm not sure how one would actually incorporate it into D&D |
23rd May 2016, 8:29 AM
Story time! Tell us when you or your fellow players prevented those non-important NPCs become cheap cannonfodder... |
23rd May 2016, 9:13 AM
Um... most of them? |
23rd May 2016, 6:28 PM
If you want to sacrifice hordes of NPC's for your fleeting tactical advantage there's no better place to look than the Thrallherd. :D |
24th May 2016, 5:50 PM
What's really ridiculous about the Thrallherd is that I don't believe there's any rule saying a thrall can't be a Thrallherd. A 20th-level Thrallherd can have hundreds of thralls, all with private armies and psionic powers, at least in theory. Which means that any DM that gets saddled with an optimized Thrallherd will almost assuredly just give up and let you use as many believers as you want for anything, because you're never going to blow through all those thousands of believers in the 24 hours it takes for you to get more automatically, and the vain hope isn't worth writer's cramp from keeping track of how many have been lost. |
23rd May 2016, 11:45 PM"The guy with the face"
So pathfinder released rules for massive army warfare. Which my grouped jump on as a reason to have a large scale war game. We quickly realized that to take down a larger army, it made more sense to make a lot of little armies and get far more attacks to eat away at them. Many died because our tiny armies could not take a hit, but the enemy only decimated one army per turn. |
DragonTrainer
23rd May 2016, 12:00 AM
You can find my Patreon page at the following link: www.patreon.com/dragontrainer (any amount would be greatly appreciated, thanks! ^_^)
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