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Page 840 in Cocoyashi Village
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Average Rating: 5
Number of people who have voted: 5


By the same author as Grand Line 3.5
Author Notes:

DragonTrainer

DragonTrainer



3rd May 2016, 1:45 AM

You can find my Patreon page at the following link: www.patreon.com/dragontrainer (any amount would be greatly appreciated, thanks! ^_^)

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Comments:

Kokuou




6th May 2016, 12:31 AM

this sounds like a good time to tell a story about an item you got or were given just because you/they thought it was cool.

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XicoFelipe

XicoFelipe




6th May 2016, 5:21 AM

Saint Cuthbert's Mace. For my Sacred Fist.

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GLW Gameplayer




6th May 2016, 8:23 AM
"silver sword"

one of my players had a silver sword before the game because he thought it would be cool. I didn't warn him about how soft silvers was.... anyway halfway into our first combat he bent the sword against a shield. when he asked me how that happened I had to tell him that silver is a soft metal and therefore it might look cool but be utterly useless..... except against creatures weak to it

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PP




6th May 2016, 11:01 AM

In fiction where they are used silver swords usually aren't pure silver but a mix.

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GLW Gameplayer




6th May 2016, 4:18 PM

I know but the one he had was more of a trophy than a weapon

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Super_Big_Mac




6th May 2016, 3:56 PM
"Not an item, but..."

So I had homebrewed a Negative-channeling Druid class called Leafblight for a character in my Ponyfinder campaign.

The character (Lily) is basically Fluttershy, in the meek mama bear way. And so she is very protective of her friends and family. So when Kara, the Goddess of Doppelgangers shows up in the same room as her, and after what she did to Lily's husband, I had her roll a Will Save against outright attacking Kara. And failed. So upon smacking the Goddess of Shapeshifting, I reroll on the Species chart, and roll a 100. Clockwork. And the GM says "man, for a character so in time with nature, it's gonna suck to basically be a robot."

I replied "oh, she's not a Clockwork. She's a Woodwork." The GM asked me High or Lrolled another d100. 19. Woodworks were now a canon species.

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Raxon

Raxon




7th May 2016, 2:54 AM

I once picked up two crystal balls, each about an inch wide. One had a swirling darkness inside, and the other held a glimmering white light. I put them on either ends of a plaited leather belt because I thought they were neat. They were sitting on the villain's desk.

Later I learned my belt ends were the keys used to turn on the infernal soul tainting beam cannon. I sorta pissed off Baal by intentionally misinterpreting him as saying my testicles had been foretold as the downfall of the mortal realm. Orbs of hate and love indeed.

I didn't make it out, but I did stall long enough for the party to succeed.

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LazerWulf

LazerWulf




6th May 2016, 1:13 AM

Not so sure about "cool", but my very first D&D campaign was with a DM who was super into house-modding. He created his own magic items (among other things). The first battle reward my Star-Path Warlock ever received was a set of leather armor that, basically, glowed in the dark (IIRC, it actually was a bit beneficial when combined with my Boon). Anyway, he gave it some name like "Armor of Twilight Sepulchre", or something like that, which quickly got bastardized into the "Armor of Twilight Sparkle".

I may or may not have been the first one to bastardize it in such a way.

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DiploRaptor




6th May 2016, 2:47 AM
"Wings"

In a 3.5 Campaign I got a graft after getting injured but rather then replacing my lost arm I was given a wing that gave me flight. Later on I re-grew the other arm so I was Sephiroth(which was helped by the fact my flight movement speed was double my 50ft movement.

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Lionman9

Lionman9




6th May 2016, 1:38 AM

DM tried to railroad us by making the door we needed to pass through to advance the story made of a unidentifiable invulnerable material. druid used a stone shaping spell to make the door fall out of the frame and the party barbarian used it as a giant shield/club combo for the rest of the campaign complete with enchantments.

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Blackie




6th May 2016, 3:45 AM
"Door"

Your party had Braum. Awesome

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Solokov




6th May 2016, 6:32 PM

That has happened more than once in the games I have been party to...

Granted the first time it happened was because my character, the rogue in order to pick the locks had to be rolling 19s in order to barely pick it without setting off the traps, and that was with the +5 pick set that he had been given by his patron god specifically for the dungeon.

Then we found out the loot was "in another castle" so to speak and out of frustration he removed the doors, hinge, locking mechanism, etc wholesale and had the barbarian and paladin carry them back to town to sell considering they were obviously high quality doors...


the next few sessions it then became a thing that looting the dungeon included the doors.

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sirisc




6th May 2016, 11:31 PM
"Don't make the vault worth more than the contents"

That reminds me of a time when our group was trying to steal from a bank by breaking into a vault. To make things difficult for us, the DM chose to make the vault door of solid adamantium ... we put the vault door into a portable hole. I sadly cannot remember how we got the door off the hinges, but that vault door turned out to be worth more than the contents of the vault.

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Heckler




6th May 2016, 2:26 AM

In this one campaign, I bought several empty bottles and a large keg of Dwarven Fire Whiskey. Just for the sake of making Molotov Cocktails. Which are cool. Plus my premade Sorcerer didn't have any AOE spells

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NorthernDruid




6th May 2016, 8:33 AM

We're just starting up a 15-years-into-the-future-commandos-in-the-jungle action hero campaign. In GURPS.

I'm playing a scottish not-a-ninja-but-basically-a-ninja, and for my weapon of choice I wield a two-handed rocket-boosted monoedge Claymore sword that's roughly comparable to maybe sub-machine guns.

Granted I need power-armour, rocket-boosting AND Power Striking in order to get close to making it work, and I'll still carry around guns that are probably gonna be better in a lot of cases. But that one time when I manage it properly and Leap Strike-cut down a dude in full power armour it's gonna be so worth it.

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River Road




6th May 2016, 12:07 PM

Ten thousand Beli says that special ability is or is tied to unlocking Conqueror's Haki.

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IsaiahOmega




7th May 2016, 8:25 AM
"Good Guess "

But I'm gonna go with gear second and third since those are kinda like haste and (partial?) Enlarge person(self).

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nathan400

nathan400




8th May 2016, 2:07 AM

For my money I'm going with gear 5th or higher. I expect it to happen when most of us have forgotten it exists.

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filkinraous




6th May 2016, 1:58 PM

In the current 5e campaign I'm in, we happened across a cane fashioned into the visage of a scorpion. Thinking that it had to be important, my gnome rogue/alchemist grabbed it out of instinct and began experimenting with unleashing some magic power. Still nothing yet, but our dwarf has used dragonbone to forge it into a threaded cane more fitting of my style.

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Eliza




7th May 2016, 2:17 PM

In a 5E campaign I played in, my character started off having been raised by wild animals. Because of that the DM decided that all my equipment would essentially be stuff my character either found or pieced together and would have a high chance of breaking.

Because of the fact that all my weapons broke in the first mission one of the other characters went and have a new bow commissioned to be constructed for me... but then one of the other players killed the shopkeep and burned the shop down.

So the lord of the region we were in took my crappy broken bow, and used magic to fix it and make it better. Then through a series of events, one of which dealt with me making a deal with the first succubus, that bow became the following:

A +2 Mithral Flametongue Longbow that had 1d10 damage instead of 1d8 that could transform with a bonus action into a Longsword, with the ability to once a day call down a bolt of lightning.

The DM had allowed Mithral and Adamantine to be used for weapons as well as Armor and had rules for them as well as allowing the Flametongue enchantment to be able to be put on other weapons. Basically by the time my weapon reached that state the DM said that after my character dies that weapon will become an artifact spoken of in legends.

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Elou




19th May 2016, 8:16 PM

Am I the only one that wants Luffy's Gear Second and Gear Third to be Hat Magic?

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Poker




11th Nov 2017, 10:57 AM

The hat magic would probably be the thing that let the sea king or the giant elephan talk to him. (and somehow allowed Roger to understand the poneglyph).

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