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Page 820 in Cocoyashi Village
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Page 820


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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

DiploRaptor




21st Mar 2016, 2:46 AM
"Backstory Loopholes"

When you give the GM a backstory either accept and suspect things will be changed or things will turn out differently then you suspect.
This adage is important as forcing the Gm to be beholden to your script limits the other players interactions with your character and there background.

Meanwhile as a player always say to a Gm straight out of the bat something you do not wish to happen.
I get the feeling Nami did not want this to be how her story went, and she feels cheated but its part of the creative process. And Gm played with that idea well, though I think the mechanics side of the argument might upset her.

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Solokov




21st Mar 2016, 12:25 PM

And now Nami knows how it feels to have your plotline go off the rails.

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Otaku

Otaku




21st Mar 2016, 3:52 PM

I think we hit upon another reason I favor GURPS. In GURPS, paying CP for something ensures some degree of "plot protection", for better or worse. Even the bad stuff. Disadvantages give you points back to spend elsewhere, and require an in game justification before you can pay them off. If you want to buy off a Disadvantage, you need an in setting reason for why you can get rid of the problem as well as spending the CP on it.

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Raxon

Raxon




22nd Mar 2016, 4:09 AM

I didn't know kiddie porn was an accepted part of the mechanics of GURPS. Welp, time to go fill an SD card with loli doujins.




(It's a joke.)

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Otaku

Otaku




31st Mar 2016, 11:43 AM

As Raxon stated he's joking, but GURPS does have rules that can be used to model a character with rather vile interests.

Back in high school my first RPG group (which primarily used GURPS 3e) had a player who actually was studying to become a professional artist. In one of our sillier campaigns he played a humanoid dog creature with an incredibly long, prehensile tongue. He decided to take the Odious Personal Habit Disadvantage for its maximum value, meaning he would engage in actions that would frequently drive people away.

His character would pleasure itself with its tongue almost constantly. The player even drew a sketch of it. Yet somehow he quit the group (and stopped hanging out with us in general) because we were too weird. Normally I'd be all "And that is how weird we were!" but this time? Nope: confused us as well. @_@

The moral of the story is that I probably should not bring GURPS up around Raxon. All of his crazy stuff he talks about? GURPS can do it and much of it will grant him extra Character Points to spend elsewhere. >.>

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