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Page 818 in Cocoyashi Village
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Average Rating: 5
Number of people who have voted: 1


By the same author as Grand Line 3.5
Comments:

*Sigh*




16th Mar 2016, 1:14 AM

Zoro's right, rare is the fight in a D&D session where nobody actually dies, rare enough that I figure it's a decent enough prompt for story time.

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Bluejay Blaze




16th Mar 2016, 1:24 AM

One campaign I played in with my sister, she built a diplomacy-focused paladin that tried to get every person, animal, and monster that we encountered to be our friend. I don't think we got to kill a single thing. We did, however, get a copper dragon who ferried us everywhere as long as we told him good stories, a wind spirit that liked to spin, a miniature demon who lived in our bag of holding and retrieved stuff for us, and a veritable army of humanoid followers. Eventually my swordmage decided to just roll with it, marry the paladin, and form a new kingdom.

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Kale

Kale




16th Mar 2016, 1:34 AM

Did he decide this? Or did the youngling convince him of it?

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kgy121




16th Mar 2016, 5:52 AM

My most recent campaign of 3.5, I was playing a knight with maxed ranks of knowledge (Nobility), and while interacting with one of the other party member's NPC noble friends, got a side-job of tutoring the noble spawn.

Long story short, I got fed up enough with the child's general terribleness enough to take advantage of the non-lethal rules, and give him an impromptu lesson on dueling etiquette, beginning with the slap. Unarmed power attack put him deep into the negatives, and unconscious, at which point the cleric made his listen check because of course he did.

Him being the CG member of the party, he called for the guards with his free action peaking, jumping to the obvious conclusion that the LE tank had finally snapped (with good reason). That led to 6v1 unarmed grappling combat, while the cleric did things, most of which were healing the child with increasingly powerful spells.

Every round, I'd break out, and punch the child with full power attack after the cleric brought him out of the negatives, until the cleric realized the guards weren't effective against a knight at our level in the slightest, and landed an x3 crit with his warhammer.

That was actually lethal damage, so I stopped breaking free for a round to try and convince the cleric to stop bringing the noblespawn back to consciousness, but PCs are immune to diplomacy.

Guard re-enforcements showed up, and the child decided to use the round for taunting. Two last nat 20s in a row on grappling, and I threw one of the guards directly at the child with maximum power attack, and I had completely outpaced the cleric's healing.

That was when the nobles sentenced me to cleaning the cellar of all the undead, which resulted in mass chaos, but it was a combat encounter in which no one died.

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Z2




16th Mar 2016, 9:19 AM

Man, I have the opposite thing. I ran an entire campaign for YEARS where exactly nobody died (permanently).

It's a long, LONG story involving a man-made eldritch horror; an amorous epic-level cleric; a cultural acceptance of the necromantic; and absolutely nobody being flatly evil.

Actually, come to think of it, a few PCs have died, but no NPCs. Wow, now I feel like a jerk.

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Frankly Frank




16th Mar 2016, 11:24 AM

Pretty much every time my monk is allowed to take the lead ends with him getting multiple enemies to surrender (in the case of a bunch of novice necromancers) or agree to diplomatic discussions (in the case of three witch-fires) through innocent charm.

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The Chessmaster

The Chessmaster




16th Mar 2016, 3:45 PM

My parties tend to have one strongly opinionated good-aligned character who doesn't believe in killing. In a space campaign, the party's healer actually kept so many enemies alive but captured that they needed to store them on multiple ships. On a more fantasy-ish one, it was the necromancer, who ended up having to repurpose the town's secret wine cellar (where the good stuff was kept) into a prison. And in both of those, that character invested heavily in the diplomatic and lying skills, so they tried to avoid combat anyway.

Of course, in most of my campaigns, we also had a hapless magician who ended up killing dozens of people with fireballs (such as by including unconscious people in the area), and in the fantasy one we had a character who, in the middle of a battle, took a turn to attack a random unconscious mook, so I can't say it wasn't justified.

Suffice to say, we've had our fair share of sessions where we blast up the enemy army, drive a few of them insane with powerful magic, and then have someone running around spamming cure minor wounds on the enemies. Good times.

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Otaku

Otaku




16th Mar 2016, 6:43 PM

...

Um, some of us play other game systems so it isn't quite as rare? The most obvious are when the GM wants to spring a plot twist though; short version is a lucky shot (critical hit) managed to tag the ├╝ber-NPC that was supposed to become our new GM mouthpiece. I just kept firing arrows at his vitals and he finally couldn't defend against one.

That would have been awkward if I had killed him. Might be why a secondary character (due to extenuating circumstances, many of us were running two characters at once) my other character found a prisoner, supposedly a guard that was being punished, who was actually a plant and was willing to help us if we promised not to kill his "master".

Not long after we proved our worth and were hired by his forces.

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Keirgo




16th Mar 2016, 4:08 AM

Really I'm more used to the GM being baffled when I try to negotiate rather than kill everything. My fellow players understood fine.

This possible reached it's peak with an enemy my character had this whole Star Crossed Lovers thing going with. When they were finally forced to fight I refused to attack at all. In fact, I refused to DEFEND either. One of the other players (playing an NPC at the time. Long story short, we'd split up to get focused fights with everyone taking turns at weaker NPCS) acted to defend me, intercepting all attacks and countering...only I kept declaring bodyguard status on the enemy. So the fight basically consisted of the enemy attacking, the NPC blocking and countering, and then me blocking the counter.

Fortunately, it all ended well and now it's less 'Star Crossed Lovers' and more 'married with two kids and a cafe'.

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Therazan

Therazan




16th Mar 2016, 8:13 AM

The real Zoro would probably say the same!

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Alderlead




16th Mar 2016, 8:40 AM

My story is an inversion. I play a NG Untouchable Blade, and I always try to get my enemy to surrender every time. But alas, they always ignore me. After many sessions, the amount of people left alive is... 0.

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