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Page 788 in Cocoyashi Village
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Page 788


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Average Rating: 5
Number of people who have voted: 3


By the same author as Grand Line 3.5
Comments:

BakaGrappler




6th Jan 2016, 1:42 AM
"Tell a Story: About Misguided Trust"

The absolute worst enemy you will ever have at the gaming table, is each other.

Tell a story about a time when you lightly placed your trust in another person at the table to do the right thing, and they completely screwed you over.

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Raxon

Raxon




6th Jan 2016, 3:02 AM

No. The worst enemy you can have at the table... Is yourself!

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Otaku

Otaku




6th Jan 2016, 12:41 PM

Raxon isn't just being contrary or funny... if I look at the time when I was regularly gaming I really was my own worst enemy. I nearly was kicked out of the group (or possibly was kicked out for a time... it was over 10 years ago) because I just talked to much out of character. To the point I was disrupting the game. I wasn't even the first so it was extra stupid. =P

Then a few years later I fell into the same bad habit with a group that only met for like three games and still caused problems for myself and them when a "joke" would be taken as my serious, in game actions or speech. X_X

On top of that throw in the usual "Well the biggest blunders for my characters happened because I made poor choices for them." that applies to pretty much every player and player character I've encountered.

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Cloy552




6th Jan 2016, 3:49 AM
"Binders and evil paladins"

So during one session we were going through the upper part of a mine when we came across a paladin of... Hextor I think? Whichever is the evil brother and we were trying to talk our way out when our tank (who had a feat that let him use a power from a vestige) got bored of it and called upon the vestige THAT HEXTOR AND HERONIUS (or however you spell his name) WORKED TOGETHER TO SEAL OUT OF EXISTENCE. Right in front of the paladin. We actually got beaten to a pulp and thrown in a cell for later terrible things. I seriously ranted at the guy for doing that and my character started following him around to stop him from binding things anymore. He soon traded the feat out (with dm permission) due to me and the rest of the group breathing down his neck that THAT IS NOT HOW BINDERS ACT WITH THEIR POWERS.

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Disloyal Subject

Disloyal Subject




6th Jan 2016, 6:19 AM

Hextor is indeed the Evil one of the two Lawful and warlike twins, while Heironeous is Good.

As for my story... It's not particularly grandiose, but as my first Dark Heresy campaign progressed, most of the party were spending the absurd paychecks from our mysterious employer on becoming ever-more-efficient machines of death, mostly in small increments. One guy was feeling outclassed by a flying cyborg with a heavy plasma gun, a musclebound veteran with a semiautomatic antitank cannon and a similarly powerful axe & shield, and a pair of less tough members... in highly durable stealth armor, one well-versed in forbidden lores and wielding a shotgun with underslung grenade launcher and bayonet plus a singleshot flamethrower pasted on, while the other boasted stealth to rival the hated alien Eldar and a golf bag of sniper rifles. In contrast, he'd saved for most of the campaign to afford armor slightly more durable than anyone else's but that made him easier to hit, worse at dodging, and was reliant on an unstable power source for contonuous operation, aside from its exorbitant price. He found himself wanting a weapon to match, but without much left in the way of funds, as his character's drug habit ate up what little spare change he had after buying powered armour. Despite being optimized for Strength (apparently for the sole reason of maximizing Intimidation - and it turns out that threatening people controlling antitank guns pointed at you is a Bad Idea) he had lousy accuracy with melee weapons, so he chose to copy the guy who opted to buy a man-portable cannon at the first opportunity. Antitank weapons not being cheap, he needed help, and, reasoning that I couldn't yet afford my next major purchase anyway and had just enough to spot him the requisite funds, while we would shortly be paid and be able to return the favor, I covered for him, and he received his new heavy weapon. I rejoiced that my team now had that much more killing power, to end threats befofe they harmed us.

Then the player opted to drop out of the session before firing a shot after rolling initative, denying us the use of his new toy against foes that demanded as much antitank weaponry as we could muster. We narrowly managed to survive hours of combat, exfiltrate the area, and receive payment, but the GM's customs of unpresent players' characters being effectively absent - neither targetable nor capable of acting - unfortunately meant that I couldn't claim my money back out of his share.
He never showed up to another session of the game, and I was forced to significantly delay acquisition of a very important gadget.

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EldritchWeaver




8th Jan 2016, 8:39 AM

Sounds more to me as if your DM contributed to that problem in that session and made it even worse later. In his place I would have at least given you your loan back. As it was part of the agreement anyway, the missing player could not have complained if he had shown up later.

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MFG




6th Jan 2016, 7:02 PM

I feel like my worst enemy is my dice, but at least they seem to have a sense of humor about it.

I was our group's pilot in a Star Wars campaign once, and our GM constantly had me roll checks for what should have been simple routine procedures, mainly because of the mathematically improbable number of 1s I would roll at these moments. Comedy would ensue.

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wabbitking




6th Jan 2016, 1:45 AM

does trusting your dice not to roll a 1 count?

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BakaGrappler




6th Jan 2016, 5:14 AM

If it was a very ironic or comedic or brutal 1? Then yes. Betrayal is betrayal.

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Disloyal Subject

Disloyal Subject




6th Jan 2016, 5:50 AM

Comedic ones are the best. It's a minor case, but the first roll called for in a Fallout Equestria campaign some friends of mine just started was Perception, and I kicked things off with a critical fail. Fortunately I've been doing well since.

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Anvildude




6th Jan 2016, 1:08 PM

I make it a point that Nat 1s act as both negatives and strange positives- a misaimed shot hits a flour barrel, blinding everybody, good and bad. You lose grip of your weapon, and it falls down the cliff you're on- making a noise at the bottom which the bad guys go to investigate- that sort of thing.

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The Chessmaster

The Chessmaster




6th Jan 2016, 6:08 AM

I have a die I like to call Old Orangie. It can roll 19s and 20s, but otherwise has the same range as a d6. It got to the point where we stopped rolling dice that spent too long in the same box as it, for fear of its evil spreading.

Never trust your dice, my friend. They are fickle, and prone to murdering your character in hilarious ways.

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Raxon

Raxon




6th Jan 2016, 8:31 PM

I have a d20 that I cut in half. It always rolls a 1 now.

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