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Page 735 in Cocoyashi Village
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Average Rating: 5
Number of people who have voted: 3


By the same author as Grand Line 3.5
Comments:

BakaGrappler




2nd Sep 2015, 12:30 AM
"Tell a Story: About being "The Diversion.""

We've all had it happen.
"Okay, there's too many guys"
"Okay, we need a get away plan."
"Okay, someone needs to take one for the team."

And then one guys is thrown to the wolves. Or, volunteers to be the one to draw the enemy's attention, possible due to a defect in his character making him Extra Noble.

Did it work? Or was it just a cluster ****? Please share.

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Zilfallion

Zilfallion




2nd Sep 2015, 12:51 AM

Hmm, the only real diversion that clearly comes to my mind as happening recently was when our party was fleeing from like 20 or so weird scorpion magical beasts with laser-eyes[Had a few different effects depending on color] instead of stingers. This is through an ancient thousand+ year old city. We could have taken them, but the party was scared by the numbers.

So naturally, I decide. I've got the best speed, acrobatics, and evasion out of the group. I'll start attacking a few, fleeing in a different direction leading several of them away from the group matching their pace, then using my full speed to break away from them and rejoin the group. I got like 6 off the party the first time, and 5 the next, so I pulled off around half of them. So it was pretty successful in my opinion.

[Semi-related story ramblings follow, ignore if you want.]
Granted, the party nearly died when mini-boss we'd just killed showed up again looking for his fancy bone sword[Which had McGuffin gems we were collecting embedded in it] my character had taken[Without informing the party since she'd killed him and took it when he tried to flee, she kept up and killed him
[The swarm appeared while she was on her way to regroup] while she was leading the second group away. The druid thought he was talking about super-McGuffin Goddess Sword[Primary Quest Item] not his bone sword. So he had a couple rounds with the party, before running away again and nearly killed two of them.

The 2nd time we killed him, the druid kept another souvenir bone sword before we destroyed the body, which caused him to regenerate a 3rd time, so we technically fought him 4 times, killed him 3 times, and then fed his body to our pet black pudding. [Which the druid naturally tried tasting as soon as someone told him what was in the barrel was black pudding[He survived with a LOT of acid damage a little con damage from ingesting an ooze, and successful fort save. Ahh, that druid, so many fun stories of stupidity.]

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Raxon

Raxon




2nd Sep 2015, 1:22 AM

When minmaxing, I am not allowed to be the distraction. We want them distracted, not dead.

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Super_Big_Mac




2nd Sep 2015, 5:58 AM
"BFFBB"

In the Ponyfinder game I'm in, I'm a Pegasus Rogue who, based on my rolls so far, is the sexiest Pegasus alive (Nat20 on an "attractiveness" roll), a one-eyed idiot (rarely get better than 10s on Int and Perception checks), who is still a decent Dancer, and overly knowledgeable about dungeoneering (Nat20 all three times I've had to roll so far).

There's a witch in our party (she's an ice witch, with Healing Hex, Slumber, and Flurry of Snowballs as her three main spells), who is my character's younger sister's best friend. She gets surrounded by Wind Elementals in the surprise round, and almost gets killed. I immediately jump into the fray, having rolled init just lower than her. I manage to kill one of the Elementals, but the rest gang up on me as the ranger misses a ranged shot, and the fighter fails to hit the concentrated masses of air, but the witch managed to get to safety and heal herself. I'm knocked down to 3HP, and I've decided that I'm done tanking for one day, but I botch my acrobatics roll, getting 5 AoOs, and landing in a heap behind the fighter and ranger at -9HP. Fighter stabilizes me, and the witch gets into position and kills four of them with Flurry of Snowballs (while also knocking the fighter unconscious), and the ranger killed the last one after not paying its AC for a good 6 rounds or so.

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Disloyal Subject

Disloyal Subject




2nd Sep 2015, 8:24 AM

We didn't need a distraction, we needed bait. We figured torturing the enemy's diplomats to death on live broadcast would work.
Unfortunately, one of the PCs wanted to do the deed personally, and since we were sticking together that meant we couldn't set up a proper ambush to take advantage of baiting their elite Commander to us. Making matters worse, the enemy were stationed closer to our side's city than even I'd expected in my cynicism, and were on us before we got any more creative than my tying the diplomats' honor guard's arms in knots.
Seriously, if the guy taking the lead is supposed to be a professional torturer, I'd expect a little more than a few severed fingers and a cut tongue for a captive who's almost certainly been trained to resist torture. Whole thing was a waste of time.

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kidra

kidra




2nd Sep 2015, 8:42 AM

Well we didn't plan on him being a distraction, but we were fighting a white dragon that was out of our league and about to die. Suddenly our arcane spell caster just starts insulting the dragon and basically challenged him to a game of hide and seek. It gave the rest of us a chance to run, and he actually got away due to some speed boosts and invisibility

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Tatsurou

Tatsurou




2nd Sep 2015, 2:11 PM

This one time, our party was being chased by an entire tribe of trolls. The party wizard had run out of combat spells, we didn't have any attack items left, and no one had any enchanted weapons. (The DM was using the tribe to drive us to where we needed to go.)

However, due to a bad acrobatics check over uneven ground (rolled a 1), the party cleric tripped and broke her ankle. Since the barbarian had to pick her up and carry her after that, our group speed went down to the point we wouldn't be able to keep ahead of the trolls. We needed someone to find a way to distract them.

I was the lowest level member of the party. I reasoned that I would be the cheapest to resurrect without a body. So I volunteered to be the distraction. I was the party bard, so I figured I could insult the trolls enough that they'd all focus on tearing me apart, and would lose the party's trail.

I raced back towards the trolls as everyone else raced away. As I met the trolls, I decided to start by insulting their intelligence. I pointed the way the trolls had just come and shouted, "We went that way! Quick, if you hurry you can still catch us!"

I rolled for bluff. Nat20

The DM rolled for the trolls Will Save. 1.

The tribe of trolls promptly turned around and raced back the way they came, roaring war cries...as soon as everyone around the table stopped laughing, anyway.

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GLWgameplayer




23rd Dec 2015, 8:30 PM
"ranged self destruct"

we thought this was what one player was doing when his mech walked into the middle of the enemy and began fighting but it was actually being remote controlled and after we left it exploded and killed most of the foes

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Betrayal after betrayal




23rd Feb 2017, 1:05 PM

I actually got into an argument with my friends and stopped playing because of it. Threr were simply to many cases when my party left me to die. At the beggining it was quite funny and GM usually helped me survive. I had to bluff a little or betray some people. [I also had the most optimised character so my survivability was rather high.]

I still remember a few examples.
1. We were escaping from a lair of a dragon. We decided to teleport but there was person too much in our party. I got left behind while the GMPC went with them...
2. We were fighting a dragon. I was dealing the most damage. It was almost dead when the party decided to escape. They teleported leaving me behind because I was "too far away" (I asked them few round earlier to tell me if they were going to escape. They said that they wouldn't)
3. We were bluffing our way through a Mage's Guild when they started asking uncomfortable questions. We may have been able to talk it through but one of us suddenly teleported away (without consulting the rest of us).The rest followed. Of course, except me. I had the lowest initiative so I had to wait. (No, they couldn't take my character with them...Why? Dunno.) So my character got poisoned, incinerated, turned to stone, electrified, turned to dust and transported to a different plane.
4. We were fighting with an undead boss. I was playing a rogue but I had a few neat tricks up my sleeve and he was low on HP so I was planning to kill him in my turn. I only had to get near. That's when our party's mage decided to use some AOE attacks. He shouted at me to get away if I wanted to live and attacked. (Funny thing is that I couldn't have got away even if I wanted because hi did it in the same round...) My character went mad and run into the deeper parts of the dungeon. Then the part decided to..(guess what)..teleport.

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Betrayal after betrayal




23rd Feb 2017, 1:05 PM

I actually got into an argument with my friends and stopped playing because of it. Threr were simply to many cases when my party left me to die. At the beggining it was quite funny and GM usually helped me survive. I had to bluff a little or betray some people. [I also had the most optimised character so my survivability was rather high.]

I still remember a few examples.
1. We were escaping from a lair of a dragon. We decided to teleport but there was person too much in our party. I got left behind while the GMPC went with them...
2. We were fighting a dragon. I was dealing the most damage. It was almost dead when the party decided to escape. They teleported leaving me behind because I was "too far away" (I asked them few round earlier to tell me if they were going to escape. They said that they wouldn't)
3. We were bluffing our way through a Mage's Guild when they started asking uncomfortable questions. We may have been able to talk it through but one of us suddenly teleported away (without consulting the rest of us).The rest followed. Of course, except me. I had the lowest initiative so I had to wait. (No, they couldn't take my character with them...Why? Dunno.) So my character got poisoned, incinerated, turned to stone, electrified, turned to dust and transported to a different plane.
4. We were fighting with an undead boss. I was playing a rogue but I had a few neat tricks up my sleeve and he was low on HP so I was planning to kill him in my turn. I only had to get near. That's when our party's mage decided to use some AOE attacks. He shouted at me to get away if I wanted to live and attacked. (Funny thing is that I couldn't have got away even if I wanted because hi did it in the same round...) My character went mad and run into the deeper parts of the dungeon. Then the party decided to..(guess what)..teleport.

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SeriousBiz




2nd Sep 2015, 9:11 AM

Distraction, you say? Hmm, how about the time in Pathfinder when it was ultimately left undecided who had been doing the distracting on behalf of whom?

Our party (a paladin, an alchemist, a druid and my rogue) were on a mission to free a group of slaves sent to be executed for heresy on a fighting arena located inside the castle of a sadistic warlord. Unfortunately, it was looking like we were going to be late - the opening ceremony had just begun, and the slaves were already being led to the arena to fight for their lives against a pack of hungry beasts.

Having slipped inside the dungeons, the paladin devised a daring plan that involved my rogue distracting the guards and leading them away from the slaves, the paladin and the druid dealing with any who remained, and the alchemist securing the slaves a safe getaway through the nearest outer wall - a powerful bomb in the right crack should do the trick.

Everything started out according to plan. My rogue's tricks drew away a considerable part of the guards, and the paladin made quick work of the rest. Meanwhile, however, the animal loving druid had decided that the beasts didn't deserve to be left to die in the arena. Using the paladin as a distraction, he slipped away to find the holding cells of the beasts, charmed the animals and used the hole the alchemist had blown into the wall to lead them outside, where havoc ensued.

Once all the guards both outside and inside the castle had their hands full with not only the fleeing bears and lions, but the three very formidable front-line fighters in our group (even the alchemist turned into one after ingesting his mutagen) as well, I decided that my rogue was free to pay a little visit to the warlord's treasure vault.

In the end, the slaves were freed, a good part of the animals had been delivered to their native land, and my rogue was considerably wealthier. I was happy, the druid was pleased, and even the paladin didn't stay mad at us for too long, since all the slaves had been rescued and the druid had managed to keep the animals from mauling innocent citizens.

The only one feeling a little grumpy was the alchemist, who had wasted a lot of his concoctions on keeping the escalating situation under control and gotten nothing for his troubles. But he joined our celebration quickly after my rogue promised to reimburse him for his losses.

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Phosphora




3rd Sep 2015, 6:06 AM
"Bad Bait"

OK. So we're playing Exalted, and we've found out there's a group of Dragon Blooded in town, looking into a few events that our Solars mmmmmay have been a bit instrumental in... but that's all right! We have a plan! We set up a trap outside of town, far away from any innocent bystanders, then send in our best fighter to lure them into the trap, on the assumption that our best fighter will best be able to tank and/or dodge whatever they throw at her.

The flaw in the plan comes in when she gets their attention, turns to run, and the Storyteller says, "All right, roll Valor to be able to run away from a fight."

Entire group. "Oops..."

Sure enough, she rolls lots of successes on her Valor check. And due to some sort of combination of martial arts techniques and merits she has, she gets to roll double dice... then each success counts as two successes ... an then she rolls *so many tens*. Enough to send her into limit break. Twice.

That entire neighborhood ... those poor people ... we never did find out what had happened there that day. We just assumed the Dragon Blooded had half-destroyed the place trying to get at her.

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Rhasputin




3rd Sep 2015, 8:26 PM
""Dragon food""

So i'm playing a gnome bard in a pathfinder game (multiclass sorc) and we're invading a volcano. I forget the original reason but it's the fortress of a dragon. We wind up in a hallway with a bunch of doors with weird symbols on them. One door opens to a shadowy version of the same hallway we're in. One door opens into the astral plane. One door had a book on it, so the sorcerer and I go and open that one because that's obviously the library. We find dragon-spawn or half-dragon, or whatever reading a book on a pedestal.

Sorcerer goes "Oops, wrong door" and closes the door. The door gets kicked back open and now me and the sorc are face to face with a very angry looking dragon thing.

So the sorc says "Hey, I uh got you this Gnome" grapples me and hands me to the dragon. I'm not happy with this turn of events and all I can think of to do is cast fascinate and pray for a miracle.

Well the dm rolls the will save and collapses. Nat 1. Dragon is mesmerized and I'm still being held. Shit, now what?

So I managed to fascinate the dragon over near the astral plane door while it is still carrying me and the paladin in our group simultaneously yanks me out of the dragon's grip and kicks it through the door-portal. (doortal?)
Dragon snaps out of it and unfurls wings it (apparently) had and flies back at us. we hurry and slam this door closed and wait. No impact. whew.

And thats how my bard almost became dragon food.

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Greencap




10th Sep 2015, 10:10 PM
"literally throwing me to the wolves"

My friends were experimenting with a final fantasy hybrid campaign and we were on our first quest. My character was "Ganfreed the unbelievable", a descendent of the mighty Gilgamesh and all-around cloudcuckoolander. now, the party was hunting to find the source of an outbreak of wolf attacks which were plauging the starting town; we'd all been press-ganged into it as a way of avoiding legal pressure for our introductory antics. As a result of some..... character tension the party was spread fairly thinly through the forest. Unfortunately, I have to use the bathroom, so I get up to leave the table. when I get back everyone's sniggering and the DM informs me that wolves have attacked the party, starting with Ganfreed. I argued that when I left he was on full alert, but they told me that since I went to use the bathroom, so did Ganfreed, leaving him a bit distracted. And quite a good ways behind the party. And left a vulnerable target exposed.

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