Page 693 in The Baratie
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Page 693


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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Author Notes:

DragonTrainer

DragonTrainer



28th Apr 2015, 6:48 PM

Naruto: Jutsu & Jinchuriki. Go check it out. XD

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Comments:

BakaGrappler




29th Apr 2015, 1:06 AM
"Tell a Story: About Browbeating."

Moral advantages can be quite compelling. So can guilt tripping. Especially when the only rule in a game is "What I say goes."

Share a story about a time you convinced a player or GM at a table to relent on something, dependent wholly on a Moral Advantage / Disadvantage.

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Raxon

Raxon




29th Apr 2015, 2:18 AM

I was playing a "reformed" drow assassin. We had some hotheaded, but ultimately good guys in the party. Well, we encountered a black widow. You know, a smokin hot babe who marries rich old men, and discretely murders them for all their cash. Well, she murdered a child, right in front of us. The little boy that her now dead hubby had from his previous marriage.

She didn't want to share, so the boy had to go. This enraged our fighter, and a fight ensues after a long, bloody fight, we take her down. She is prone, and wounded, and said fighter is standing over her, sword raised high.

Just as he was about to finish her, I threw myself in his way, and took a surprisingly shallow stab wound. I argued that we have the evidence right here. She should see a right, lawful trial.

The DM was so impressed that I got extra roleplaying xp. I told him that he's too worked up right now, and that I would take her to face judgement.

I march her toward town, and after a while, we stop, and all the other players hear me speak the following words: "I bury my dagger up to the hilt in her back." "By the power vested in me by the traditions of my people, you murdered my little cousin back there. In accordance with law, blood is the price for blood. I commend your soul to Lolth. I can think of no more fitting punishment."

I got double roleplaying xp, plus xp for the kill, plus no monetary reward, because she wasn't a wanted criminal anyway, so they weren't expecting me to come back with money.

Arguing for moral reasons, in character metagaming, and bonus xp. It was a good session.

A quote from another player: "You clever son of a bitch!"

I only get away with this crap because I'm entertaining, and because nobody realized the DM had accidentally used my character's family name for the murdered man. Well, he said it was an accident, anyway.

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Disloyal Subject

Disloyal Subject




1st May 2015, 6:29 PM

Condemning a wicked bitch like that to Lloth's tender mercies is exactly the kind of cold justice that I love about renegade drow who hold on to their cultural roots of merciless intrigue. Good show.

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Inbetweenaction




29th Apr 2015, 5:39 AM

I have on occasion been the only one not forced to roll on a terror chart after arguing that my chars probably didn't have any problems with the temple with half decaying corpses and living, half dissected bodies keept alive by deomonic taint hanging everywhere.

(he was essentially a high fantasy dr Mengele. he had a thing for cutting out eyes and testicles out of living prisoners (unless they could tell him somthing intresting to increase his knowlage) and was trying to create a Uberhuman with the longevity of an elf and the eyesight of a dwarf...)

He did scatiside the demons of blood and chaos for keeping their workstations/temples to messy though, and for their poor adherence to the scientific approach

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Kaze Koichi




30th Apr 2015, 1:28 PM

I don't have such story, because my GM allows me anything I come up with or think is a good idea at the time. Examples:

Burning an ally nearly to death in friendly fire because I don't have human morality - check.
Saying that noone in a city notice a (brown) fox because they don't believe a fox would be in the city and mistake her for a dog. Even on board of an airplane - check.
I can sneak into a spaceship without being noticed by any security camera - check.
I suddenly have on me a cellphone that can summon demons (Did I mentioned I was sent on the mission by divine forces?) - check.
A guy seduced by me once will do anything whatever I ask him - check.
I can summon a demon on the moon - check.
I can disguise said demon as myself so I could cover double ground, even if my illusion skills never worked like this before - check.

And I am not even a main focus of the campain - that would be GM's husband.

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Disloyal Subject

Disloyal Subject




1st May 2015, 6:35 PM

When your highest stat in D&D is a 10, you're going to have a hard time hitting anything.
When you're making a called shot to a giant spider's single thread holding it to the cavern ceiling, your odds of hitting suck unless you're a singularly optimized sniper.
When you roll a 20, the DM will usually just give you your win...
But roll a 19, and you get to savor the anguish in the DM's face as they weigh rules-as-written against "sweet Celestia, that's awesome."
And that's the story of how Peter Straussberg, level 1 peasant, got his first solo kill. There has yet to be a second.

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RandomRex6




29th Apr 2015, 6:50 AM

Oh thank God the fight's over. That's my big problem with the Baratie Arc. It goes on forever.

Also, thank you for the shout-out.

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Raxon

Raxon




29th Apr 2015, 8:41 PM

Now all Luke has to do is kill Krieg's twin brother, who looks exactly the same and has all the same gear, and they can move on.

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Guest




30th Apr 2015, 4:11 PM

Well, he won't have the same gear until he goes and grabs it from his previous character.

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Neon Vincent




29th Apr 2015, 9:34 AM

Dead or Alive? Dead!

Now off to watch the music video.

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TheManNowDog




29th Apr 2015, 10:37 PM

Okay...back from J&J.

The GM is highly polished, challenges the players he knows can handle it HARD, provides something for everyone at the table, likes a HIGH scale game, ultimately wants everyone to succeed, and isn't too concerned with total immersion. The players are varied in experience and motivation, tend to follow the basic plot (what little there is) without complaint, are pretty close and getting closer, and obviously grow a lot both in and out of character. One Piece to a goddamn Tee; hard fights that test our heroes, lots of chances for everyone to shine, obvious direction that everything is going in (at first), FRIENDSHIP...and enough silliness that it isn't too high stress to watch.

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DragonTrainer

DragonTrainer




2nd May 2015, 12:35 AM

Hmm... interesting analysis. I never thought of the GM as being highly polished before. In fact, I made him inexperienced as a primary GM (he was a co-GM plenty of times before) in case I made any glaring mistakes with the way he ran the campaign so far.

Anyways, thanks for the analysis. ^_^

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urbanhawk




30th Apr 2015, 5:30 PM

I once ran a lawful good necromancer. Almost anything he did was dependent on how well I could convince the GM to allow it based off some very twisted concepts of morality.

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