Page 691 in The Baratie
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Page 691


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Average Rating: 5
Number of people who have voted: 3


By the same author as Grand Line 3.5
Comments:

Raxon

Raxon




24th Apr 2015, 1:20 AM

Heh. Tell a story about a time you jumped to the wrong conclusion.

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Zangevi




24th Apr 2015, 1:39 AM

There was this adventure a year ago, our group was hired to prevent an assassination plot against a king. Knowing this would be a mystery type of game we soaked up every little detail, namely that the vizier was next in line of succession as the prince was too young. Naturally, we assumed he did it because when has there ever been a good vizier? Of course we decided to check and be sure we had the right guy so we ransacked his room and found some incriminating evidence. The vizier was arrested and then king tried to have us killed. It turns out the king was behind the plot to assassinate himself so he could remove the vizier from power without any political fallout ( as we later found out the vizier planned on enacting several reforms which would limit the king's power). Of course, the king reached his own false conclusion: that refusing to pay, and then trying to kill the adventurers he hired was going to end even remotely well for him... It didn't .

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Anvildude




24th Apr 2015, 12:21 PM

An Evil King and a Good Vizier? That's quite the turnaround.

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Zangevi




26th Apr 2015, 3:35 AM

To date, this the twentieth or so time our group's genre saviness has caused more harm than good.

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Rzz




24th Apr 2015, 2:52 AM

One of my player's characters used to keep his birth name a secret, having only revealed it to the monarch he served. Later, a seemingly random individual called him by his birth name, and the PC went into full-on paranoia mode. He wound up accusing the monarch of divulging his birth name as part of some sort of manipulation and aggressively renounced his fealty- a move which later nearly got him arrested for treason. Not once did he stop to think that maybe the one messing with him was the enchanter infamous for invading people's dreams and stealing their innermost thoughts.

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Sir Applecore




25th Apr 2015, 2:16 PM
"Shade-magic and horses don't mix."

A few years back i was in a low-fantasy game, playing a rather gullible mercenary. (Not unintelligent by any means, just... trusting)
He and his troupe of adventurers were led by a man called Crows Tounge, a strange man by all accounts. He'd appearently travelled to the Shadowrealm in previous adventures, leaving him terrified by all things of the Shade. And so he turned to witch-hunting.

His player had a tendency to use skills untrained excessively, so eventually the GM added a trait that let his character randomly sense the natural energies that made up the nearby matter (I.E. he sensed "Background" magic as a narrative tool for the GM), but seeing as the skill was untrained, he often just imagined the sensations.

Crows Tounge had two possessions he valued higher than anything: His crossbow and his warhorse. The player of CT joked about putting the beast down everytime he failed a Ride check (untrained) or it disturbed him somehow.
Eventually we had all had enough of it, so the GM said "Next time you say you'll kill that horse, your character actually will"

Accepting, CT promised not to kill the horse, but not even 10 minutes later, the GM rolled some dice...

"You feel ...let's see.. Shade-magic around the area"
"No! Shit! Where?"
"About over there, where your horse is standing..."
"I shoot it! -NO! Shit, shit, shit."

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Guest




26th Apr 2015, 12:24 PM

I had a campaign where our group was hired by the GMPC to help out a plagued village. Every time the GM went to say who we worked for he would pause and say "The Company" with a grin that said he knew a secret.
I, and I alone, became obsessed with finding out who we worked for.
I finally found out by asking the townsfolk after we had ended the plague. I was working for the equivalent of the East India Trading Company.

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GrippliNinja




24th Apr 2015, 7:10 AM

I was infiltrating a temple while the rest of the PCs were at a royal conference. A small shrine to the god was present and my know local said that praying there would grant me true sight so long as the candle was lit. So I prayed saying I sought to see past lie and corruption to reveal the truth. Turing around I see a huge wolfman monster with a two handed axe chained to the wall, previously invisible. Eyes attached to its finger tips fell off and began skittering towards me as the monster started breaking its chains...have to wait until next week to find out if I come out alive or not!

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Grrys




24th Apr 2015, 4:27 PM

I was playing a sorcerer in the desert, and we encountered a periten. I called it a chupacabra. Naturally, we had to encounter a chupacabra after that. I called it a periten.

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Orion Fury




25th Apr 2015, 12:33 AM

Huh, I thought that the GM did say that it was part of the armor. Too tired to do an archive binge to find it right now though.

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recentteen14




25th Apr 2015, 10:19 PM

Page 670, GM said he had one but never said where it was. You might be thinking of Pearl, since his auto injector didn't go off when he went down to Gin, but he might have been out of healing pots.

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Guest




26th Apr 2015, 11:09 AM

You'd think the auto injector wouldn't be much help at negative a bucket of dice anyway

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David Fisher




26th Apr 2015, 11:42 AM

Our party stumbled out of the jungle into a small but technologically advanced village of ape-people. My character wandered off to find a bath to wash the jungle-stink off. Unfortunately, one of the other characters had a racial hatred for these very same ape people as a Flaw. While my character was bathing, the others ended up getting into a fight that eventually drew the whole village in. The village shaman summoned a fiery salamander. By the time my character was done bathing, the salamander was the only thing left on the other side of the fight, and most of the rest of the village was destroyed.

My character walks out of the bathhouse, sees the burning houses, the dead bodies, and she looks at the salamander, and she screams "You'll pay for this, foul beast!"

Willful Ignorance is a useful tool to roleplay with sociopaths.

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Kaze Koichi




26th Apr 2015, 3:58 PM

Oh, come on, you are dragging this fight even more?

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Lionman9

Lionman9




26th Apr 2015, 8:01 PM

Its what actually happens in the show and its probably going to be over by at most the end of the month so no complaining.

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