Page 690 in The Baratie
first Latest
Page 690


first Previous Next Latest
Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

ace229




22nd Apr 2015, 1:41 AM

considering you can already do enough damage to one shot this guy with a normal punch, do you really need to roll all the die? Damage enough to kill him 5-10 times over really doesn't make him any deader.

edit delete reply

Disloyal Subject

Disloyal Subject




22nd Apr 2015, 2:07 AM
"No Kill like Overkill"

Sure it does! There's a major element of satisfaction in rolling all one's damage dice at once.

edit delete reply

nathan400

nathan400




22nd Apr 2015, 2:10 AM

This might be more of a "I absolutely can't last last anymore turns, so I had better roll as many dice as possible just in case they all come up as ones" kind of a situation. I may not be an experienced roll player, but as a veteran boardgamer, I've been there and done that. I've also had the dice tell me that they love me and want me to be happy, so they're going to go ahead and kill the elder god for me by having 19 out 20 roll 5 or better at once (these were d6s).

Am I allowed to ask people to tell stories about the dice gods shining down upon you and giving you the roll you needed despite just how bad the odds were at the time?

edit delete reply

Silenc




22nd Apr 2015, 4:02 AM
"Not RP, but Dice"

RPGs are far from the only place where you can roll dice. We're playing a drinking-game called Chicago in our pub and there have been quite a few times, where the gods have smiled on me there.

The german version of the proverb "Lucky at cards, unlucky in love." is about games, not cards. We've adapted it to "Lucky at games, if alcohol in your guts." (rough tranlations).
In the end, dice are dice and their gods can be nice ;)

edit delete reply

QuarianRogue




22nd Apr 2015, 12:53 PM

Well the odds were fine, we were only up against minions at the time, but a guy in my rp group was using an attack that charged power with multiple rolls before being unleashed. He stacked like 7 crits, and he used the most powerful version of the attack. Glassed a chunk of the level, atomized the enemies, and ashed what would have been an agitating puzzle door.

edit delete reply

Zilfallion

Zilfallion




22nd Apr 2015, 10:52 PM

Okay, I guess it sort of qualifies after all. So we're fighting the dead/displaced god of peace who it seems has been corrupted. Wasn't going well in the first 2-3 rounds I was down to 40% of my health as party tank. Druids keep casting spells at a target that's quite clearly immune rather than using summons or something, wildshape. You know, not doing anything useful. So round 3, it just completely healed itself back to full. Which is promptly followed by our gunslinger[Has a few PoW Warlord levels] getting a double-nat crit, resulting in an attack that did over a hundred damage, made the opponent flatfooted until it's next turn, and lowered it's AC by 7. Which was promptly followed by my character exploiting that opening created to dish out 330 damage, thus killing the current manifestation. Hooray for crits and precision damage.

[We learned later that session that our dead god friend is going to keep regaining power to manifest again about once a month and try to kill us until we purify the sword she was using. The place we need to go is like 3 months away minimum. Wish me luck surviving another 3-5 possible encounters. I'm expecting it's going to focus me or the gunslinger hard next time it manifests.]

edit delete reply

Mistriousfrog




23rd Apr 2015, 7:38 AM
"Those pesky dice rolls"

There is one player in my group who has a very strange relationship with dice, and this relationship has forced me to alter the way I run the campaign he is in. He is notoriously unlucky with dice while fighting, he has basically gotten at least one critical fail and shot a party member in th eback once per fight (he is the party ranger). On the other hand, there is an exception to this, which is bosses. The moment I announce a boss, this player has unreal luck. Every third die is a natural 20, while for me one in five rolls is a natural 1. Because of this impossibility I have been forced to stop announcing bosses ahead of time. I am just sick of setting up interesting builds and having them killed instantly by the ranger getting two of his 3 shots to be critical hits on the first round and bringing the boss down to single digit HP.

edit delete reply

daftdeafdave

daftdeafdave




23rd Apr 2015, 9:51 AM

I arrived late to a dungeon world one shot and got handed a commoner. Much like a first level commoner in d&d, commoners in dungeon world have 4 hit points. They are also gifted with not one but two magnificent skills, cower and squirm, and a choice of starting gear (I went for a pet rat which I named Rodney).

Needless to say I was very attached to my commoner and played uncharacteristically cautiously to keep him alive. My highest stat was agility and it was the only one I rolled all game. I still managed to help the party with some basic tasks (holding things and scouting) and made it to the end of the adventure where the dungeon was collapsing around us.

As my commoner was fleeing across a stone bridge a goblin archer (who was also in a hurry to leave) stopped long enough to take a pot-shot at him. It was only a d6 but alas it was enough for my meagre 4 hit points and I died. Now when you die in dungeon world you make a roll which determines whether you come back and under what conditions. My commoner rolls a natural twenty, resurrects at full hit points in a burst of golden light and escapes the dungeon alive.

edit delete reply

No Kill Like Overkill




22nd Apr 2015, 4:29 AM

spoken like someone who's never encountered the various levels of deadness...

Unconscious -> Dead -> Eradicated

Depending on the game you can insert other levels, but most games that let you raise the dead have limitations on the state of the body to be raised. Hence why vaporizing your target is so useful...

... and you can't vaporize properly without using ALL of your dice to do so because you might miss a spot.

edit delete reply

Otaku

Otaku




22nd Apr 2015, 9:02 AM

In many RPG systems, how much damage you take in death is significant. I've said it before but I favor GURPS; even in a realistic game where you aren't getting raised, it might be relevant whether or not its an open or closed casket funeral, organs can be salvaged, etc.

Once you get into the settings where being dead isn't always permanent, it definitely matters; a lot of systems will have a threshold for maybe you're dead (such as having to roll against your Health score or equivalent), where you're automatically dead but could potentially be revived (such as with magic or advanced technology) and finally where you're "dead dead" and unless there is some mitigating circumstance (in GURPS, there is an Advantage called Unkillable available to some characters in some settings) your permanently dead.

Oh, and even with the Unkillable traits (it comes in three levels), when you die you don't stay dead but your body begins healing itself at your usual rate... which can take a long time, especially if your body was atomized!

edit delete reply

Raxon

Raxon




22nd Apr 2015, 1:27 PM

Is anyone else picturing one of those bingo tumblers filled with dice?

edit delete reply

Kyosuke Nambu




22nd Apr 2015, 9:04 PM

OH! NOW I get it.
Ha. That's quite hilarious.
(At first I thought you said bingo dabbers. Curse my poor eyesight.)

edit delete reply

An0n1m0u5e




22nd Apr 2015, 6:00 PM

I can't wait till he gets to the part where luffy just goes and punches that celestial dragon in the face. That was the best punch in any anime.

edit delete reply

Zaerosz

Zaerosz




22nd Apr 2015, 11:27 PM

The running gag is evolving...

edit delete reply

Malroth

Malroth




23rd Apr 2015, 9:21 PM

B-Button B-Button B-Button, cancel evolution damn you, you aren't allowed to evolve till you learn how to do the cabbage merchant thing.

edit delete reply

Poker




4th Nov 2017, 7:01 PM

for the gomu gomu no storm against crocodile, he'll neead extra-hands to throw all thoses dices.

edit delete reply

Leave a Comment