Page 688 in The Baratie
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Page 688


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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

*Sigh*




17th Apr 2015, 1:56 AM

If there's one thing this arc gets 500% right, it's the fact that sundering takes FOREVER to work in most D&D games. Even a normal everyday sword takes at least 2 turns to break even at high enough levels where one can take enough feats for such a thing *cough*fighters*cough* and if you're up against more than one combatant or someone with magically enchanted items it's going to take a long time to break most people's stuff.

This is a double edged blade (no pun intended) because on the one hand any loot that you get from a killed enemy is worth a lot more unbroken, but on the other sometimes a given character just won't be able to land any hits without an unusually high roll. Sundering goes after touch AC, which pretty much everyone ever is going to be able to hit barring a badly botched roll, but it hardly seems worth it when you need to break what's inside the armor after you've broken the armor itself.

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Kilahti




17th Apr 2015, 4:41 AM

Most of my characters aren't in it just to kill and loot everyone they meet so the fact that the gear will be broken isn't an issue usually. Defeating the opponent is usually more important.

Depending on the game

a) If the opponent has expensive/good equipment then it is likely that they are wealthy enough to pay a decent ransom for themselves.

b) The bounty from the opponent can be used to buy your own weapons and gear.

c) The enemy weapons might be unusable (Chaos magic or other evil weapons are not the kind of stuff you want to carry.)

Besides I like doing stuff like breaking the enemy equipment or tripping them and so on. Not just "I hit him in the head with the axe for the seventh time."

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Guest




17th Apr 2015, 6:28 AM

Also depends on whether the caster knows any repair spells.
Mending works for broken, but not destroyed magic gear, and even Make Whole is only 2nd level. Neither of which have a cost.
Once you can convince the caster to dedicate the spell slots during boring travel or downtime, sundering everything becomes more attractive.

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Raxon

Raxon




17th Apr 2015, 10:54 AM

This is the point where Don Krieg laughs triumphantly, and Luffy tosses away his hat and vest, which turn out to weigh hundreds of pounds.

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Yuko Hoon

Yuko Hoon




17th Apr 2015, 1:46 PM

I think you got the wrong Shonen Jump show...

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Halosty45

Halosty45




17th Apr 2015, 3:09 PM

Does he?
Look up Cross Epoch (one-shot manga).

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Greywander

Greywander




17th Apr 2015, 3:44 PM

"So, nudity makes you stronger on this planet."

*ziiiiiiiip*

These fights really drag on, don't they? While I enjoyed One Piece on my first viewing, going back to watch it from the beginning highlighted just how much of a slog it was. I feel like you could probably cut each episode down to half or less the time without losing anything important. The same probably goes for other mainstream anime like Naruto, Bleach, or Dragon Ball. Just look at Gurren Lagann; it doesn't dilly dally and it's better for it.

EDIT: Also, just to be clear, I'm talking about the original anime, not DT's campaign comic. Fights taking a long time is actually in character for an RPG comic.

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xuincherguixe

xuincherguixe




17th Apr 2015, 5:23 PM

The way anime works tends to be a bit funny sometimes.

A lot of these shows are adaptations from Manga. Which come out with around 20 pages every week. Hard to fill 22 minutes worth of content, so they'll employ a number of tricks.


Gintama (where I get my avatar from) talks about this on occasion, which I also recommend. Doesn't suffer too much from long drawn out filler arcs and pacing issues because it barely has a plot to begin with.

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Zangevi




17th Apr 2015, 5:49 PM

The armor wouldn't have worked with Luke's combat style anyway. When I first started gaming our group came across a nifty suit of armor with some awesome enchantments, but it just didn't work with the build of any of our characters.

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